forked from nalc/areas
1a5efd07f1
In other words, you can retain ownership of an area but disable and re-enable the protection aspect at will, via the area_open chat command. By default, nothing is any different following this commit - all existing areas are protected, as are new ones. But you can do (for example) "area_open 1" and if you're the owner of that area, it's now possible for other users to interact there. "area_open 1" again to toggle the protection back on. Where there are sub-areas, the main owner and ALL sub-area owners at a particulare location must have set the areas to open to disable protection.
334 lines
8.8 KiB
Lua
334 lines
8.8 KiB
Lua
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minetest.register_chatcommand("protect", {
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params = "<AreaName>",
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description = "Protect your own area",
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privs = {[areas.self_protection_privilege]=true},
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func = function(name, param)
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if param == "" then
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minetest.chat_send_player(name, 'Invalid usage, see /help protect')
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return
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end
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local pos1, pos2 = areas:getPos1(name), areas:getPos2(name)
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if pos1 and pos2 then
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pos1, pos2 = areas:sortPos(pos1, pos2)
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else
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minetest.chat_send_player(name, 'You need to select an area first')
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return
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end
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minetest.log("action", "/protect invoked, owner="..name..
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" areaname="..param..
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" startpos="..minetest.pos_to_string(pos1)..
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" endpos=" ..minetest.pos_to_string(pos2))
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local canAdd, errMsg = areas:canPlayerAddArea(pos1, pos2, name)
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if not canAdd then
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minetest.chat_send_player(name,
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"You can't protect that area: "
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..errMsg)
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return
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end
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local id = areas:add(name, param, pos1, pos2, nil)
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areas:save()
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minetest.chat_send_player(name, "Area protected. ID: "..id)
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end})
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minetest.register_chatcommand("set_owner", {
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params = "<PlayerName> <AreaName>",
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description = "Protect an area beetween two positions and give"
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.." a player access to it without setting the parent of the"
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.." area to any existing area",
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privs = {areas=true},
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func = function(name, param)
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local found, _, ownername, areaname = param:find('^([^ ]+) (.+)$')
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if not found then
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minetest.chat_send_player(name, "Incorrect usage, see /help set_owner")
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return
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end
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local pos1, pos2 = areas:getPos1(name), areas:getPos2(name)
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if pos1 and pos2 then
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pos1, pos2 = areas:sortPos(pos1, pos2)
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else
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minetest.chat_send_player(name, "You need to select an area first")
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return
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end
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if not areas:player_exists(ownername) then
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minetest.chat_send_player(name, "The player \""
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..ownername.."\" does not exist")
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return
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end
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minetest.log("action", name.." runs /set_owner. Owner = "..ownername..
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" AreaName = "..areaname..
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" StartPos = "..minetest.pos_to_string(pos1)..
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" EndPos = " ..minetest.pos_to_string(pos2))
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local id = areas:add(ownername, areaname, pos1, pos2, nil)
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areas:save()
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minetest.chat_send_player(ownername,
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"You have been granted control over area #"..
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id..". Type /list_areas to show your areas.")
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minetest.chat_send_player(name, "Area protected. ID: "..id)
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end})
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minetest.register_chatcommand("add_owner", {
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params = "<ParentID> <Player> <AreaName>",
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description = "Give a player access to a sub-area beetween two"
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.." positions that have already been protected,"
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.." Use set_owner if you don't want the parent to be set.",
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privs = {},
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func = function(name, param)
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local found, _, pid, ownername, areaname
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= param:find('^(%d+) ([^ ]+) (.+)$')
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if not found then
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minetest.chat_send_player(name, "Incorrect usage, see /help add_owner")
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return
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end
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local pos1, pos2 = areas:getPos1(name), areas:getPos2(name)
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if pos1 and pos2 then
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pos1, pos2 = areas:sortPos(pos1, pos2)
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else
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minetest.chat_send_player(name, 'You need to select an area first')
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return
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end
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if not areas:player_exists(ownername) then
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minetest.chat_send_player(name, 'The player "'
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..ownername..'" does not exist')
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return
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end
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minetest.log("action", name.." runs /add_owner. Owner = "..ownername..
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" AreaName = "..areaname.." ParentID = "..pid..
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" StartPos = "..pos1.x..","..pos1.y..","..pos1.z..
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" EndPos = " ..pos2.x..","..pos2.y..","..pos2.z)
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-- Check if this new area is inside an area owned by the player
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pid = tonumber(pid)
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if (not areas:isAreaOwner(pid, name)) or
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(not areas:isSubarea(pos1, pos2, pid)) then
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minetest.chat_send_player(name,
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"You can't protect that area")
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return
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end
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local id = areas:add(ownername, areaname, pos1, pos2, pid)
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areas:save()
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minetest.chat_send_player(ownername,
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"You have been granted control over area #"..
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id..". Type /list_areas to show your areas.")
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minetest.chat_send_player(name, "Area protected. ID: "..id)
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end})
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minetest.register_chatcommand("rename_area", {
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params = "<ID> <newName>",
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description = "Rename a area that you own",
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privs = {},
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func = function(name, param)
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local found, _, id, newName = param:find("^(%d+) (.+)$")
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if not found then
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minetest.chat_send_player(name,
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"Invalid usage, see /help rename_area")
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return
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end
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id = tonumber(id)
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if not id then
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minetest.chat_send_player(name, "That area doesn't exist.")
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return
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end
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if not areas:isAreaOwner(id, name) then
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minetest.chat_send_player(name, "You don't own that area.")
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return
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end
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areas.areas[id].name = newName
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areas:save()
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minetest.chat_send_player(name, "Area renamed.")
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end})
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minetest.register_chatcommand("find_areas", {
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params = "<regexp>",
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description = "Find areas using a Lua regular expression",
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privs = {},
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func = function(name, param)
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if param == "" then
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minetest.chat_send_player(name,
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"A regular expression is required.")
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return
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end
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-- Check expression for validity
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local function testRegExp()
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("Test [1]: Player (0,0,0) (0,0,0)"):find(param)
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end
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if not pcall(testRegExp) then
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minetest.chat_send_player(name,
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"Invalid regular expression.")
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return
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end
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local found = false
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for id, area in pairs(areas.areas) do
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if areas:isAreaOwner(id, name) and
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areas:toString(id):find(param) then
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minetest.chat_send_player(name, areas:toString(id))
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found = true
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end
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end
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if not found then
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minetest.chat_send_player(name, "No matches found")
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end
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end})
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minetest.register_chatcommand("list_areas", {
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params = "",
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description = "List your areas, or all areas if you are an admin.",
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privs = {},
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func = function(name, param)
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local admin = minetest.check_player_privs(name, {areas=true})
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if admin then
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minetest.chat_send_player(name,
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"Showing all areas.")
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else
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minetest.chat_send_player(name,
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"Showing your areas.")
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end
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for id, area in pairs(areas.areas) do
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if admin or areas:isAreaOwner(id, name) then
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minetest.chat_send_player(name,
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areas:toString(id))
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end
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end
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end})
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minetest.register_chatcommand("recursive_remove_areas", {
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params = "<id>",
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description = "Recursively remove areas using an id",
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privs = {},
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func = function(name, param)
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local id = tonumber(param)
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if not id then
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minetest.chat_send_player(name,
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"Invalid usage, see"
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.." /help recursive_remove_areas")
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return
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end
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if not areas:isAreaOwner(id, name) then
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minetest.chat_send_player(name, "Area "..id
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.." does not exist or is"
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.." not owned by you.")
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return
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end
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areas:remove(id, true)
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areas:save()
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minetest.chat_send_player(name, "Removed area "..id
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.." and it's sub areas.")
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end})
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minetest.register_chatcommand("remove_area", {
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params = "<id>",
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description = "Remove an area using an id",
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privs = {},
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func = function(name, param)
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local id = tonumber(param)
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if not id then
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minetest.chat_send_player(name,
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"Invalid usage, see /help remove_area")
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return
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end
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if not areas:isAreaOwner(id, name) then
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minetest.chat_send_player(name, "Area "..id
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.." does not exist or"
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.." is not owned by you")
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return
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end
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areas:remove(id)
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areas:save()
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minetest.chat_send_player(name, 'Removed area '..id)
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end})
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minetest.register_chatcommand("change_owner", {
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params = "<id> <NewOwner>",
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description = "Change the owner of an area using its id",
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privs = {},
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func = function(name, param)
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local found, _, id, new_owner =
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param:find('^(%d+) ([^ ]+)$')
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if not found then
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minetest.chat_send_player(name,
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"Invalid usage,"
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.." see /help change_area_owner")
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return
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end
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if not areas:player_exists(new_owner) then
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minetest.chat_send_player(name, 'The player "'
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..new_owner..'" does not exist')
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return
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end
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id = tonumber(id)
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if not areas:isAreaOwner(id, name) then
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minetest.chat_send_player(name,
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"Area "..id.." does not exist"
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.." or is not owned by you.")
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return
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end
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areas.areas[id].owner = new_owner
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areas:save()
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minetest.chat_send_player(name, 'Owner changed.')
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minetest.chat_send_player(new_owner,
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name..'" has given you control over an area.')
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end})
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minetest.register_chatcommand("area_open", {
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params = "<id>",
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description = "Toggle an area open (anyone can interact) or not",
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privs = {},
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func = function(name, param)
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local id = tonumber(param)
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if not id then
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minetest.chat_send_player(name,
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"Invalid usage, see /help area_open")
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return
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end
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if not areas:isAreaOwner(id, name) then
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minetest.chat_send_player(name,
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"Area "..id.." does not exist"
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.." or is not owned by you.")
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return
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end
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local open = not areas.areas[id].open
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-- Save false as nil to avoid inflating the DB.
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areas.areas[id].open = open or nil
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areas:save()
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minetest.chat_send_player(name, "Area "..(open and "opened" or "closed")..".")
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end})
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