forked from nalc/areas
42 lines
1.1 KiB
Lua
42 lines
1.1 KiB
Lua
-- This is inspired by the landrush mod by Bremaweb
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areas.hud = {}
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local pos = player:getpos()
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if pos then
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pos = vector.round(pos)
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local owners = areas:getNodeOwners(pos)
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local ownerString = table.concat(owners, ", ")
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if not areas.hud[name] then
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areas.hud[name] = {}
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areas.hud[name].ownersId = player:hud_add({
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hud_elem_type = "text",
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name = "AreaOwners",
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number = 0xFFFFFF,
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position = {x=0, y=1},
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offset = {x=5, y=-40},
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direction = 0,
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text = "Area owners: "..ownerString,
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scale = {x=200, y=40},
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alignment = {x=1, y=1},
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})
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areas.hud[name].oldOwners = ownerString
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return
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end
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if areas.hud[name].oldOwners ~= ownerString then
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player:hud_change(areas.hud[name].ownersId, "text",
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"Area owners: "..ownerString)
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areas.hud[name].oldOwners = ownerString
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end
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end
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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areas.hud[player:get_player_name()] = nil
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end)
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