forked from nalc/areas
7cb8787beb
minetest.auth_table is an implementation detail of the default auth handler. No guarantee is made that it even exists and using this table directly is incompatible with custom auth handlers. Instead, use the proper auth handler API.
286 lines
7.1 KiB
Lua
286 lines
7.1 KiB
Lua
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function areas:player_exists(name)
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return minetest.get_auth_handler().get_auth(name) ~= nil
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end
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-- Save the areas table to a file
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function areas:save()
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local datastr = minetest.serialize(self.areas)
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if not datastr then
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minetest.log("error", "[areas] Failed to serialize area data!")
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return
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end
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local file, err = io.open(self.config.filename, "w")
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if err then
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return err
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end
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file:write(datastr)
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file:close()
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end
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-- Load the areas table from the save file
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function areas:load()
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local file, err = io.open(self.config.filename, "r")
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if err then
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self.areas = self.areas or {}
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return err
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end
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self.areas = minetest.deserialize(file:read("*a"))
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if type(self.areas) ~= "table" then
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self.areas = {}
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end
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file:close()
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self:populateStore()
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end
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--- Checks an AreaStore ID.
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-- Deletes the AreaStore (falling back to the iterative method)
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-- and prints an error message if the ID is invalid.
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-- @return Whether the ID was valid.
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function areas:checkAreaStoreId(sid)
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if not sid then
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minetest.log("error", "AreaStore failed to find an ID for an "
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.."area! Falling back to iterative area checking.")
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self.store = nil
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self.store_ids = nil
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end
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return sid and true or false
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end
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-- Populates the AreaStore after loading, if needed.
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function areas:populateStore()
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if not rawget(_G, "AreaStore") then
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return
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end
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local store = AreaStore()
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local store_ids = {}
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for id, area in pairs(areas.areas) do
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local sid = store:insert_area(area.pos1,
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area.pos2, tostring(id))
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if not self:checkAreaStoreId(sid) then
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return
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end
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store_ids[id] = sid
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end
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self.store = store
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self.store_ids = store_ids
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end
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-- Finds the first usable index in a table
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-- Eg: {[1]=false,[4]=true} -> 2
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local function findFirstUnusedIndex(t)
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local i = 0
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repeat i = i + 1
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until t[i] == nil
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return i
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end
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--- Add a area.
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-- @return The new area's ID.
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function areas:add(owner, name, pos1, pos2, parent)
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local id = findFirstUnusedIndex(self.areas)
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self.areas[id] = {
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name = name,
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pos1 = pos1,
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pos2 = pos2,
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owner = owner,
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parent = parent
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}
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-- Add to AreaStore
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if self.store then
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local sid = self.store:insert_area(pos1, pos2, tostring(id))
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if self:checkAreaStoreId(sid) then
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self.store_ids[id] = sid
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end
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end
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return id
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end
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--- Remove a area, and optionally it's children recursively.
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-- If a area is deleted non-recursively the children will
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-- have the removed area's parent as their new parent.
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function areas:remove(id, recurse)
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if recurse then
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-- Recursively find child entries and remove them
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local cids = self:getChildren(id)
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for _, cid in pairs(cids) do
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self:remove(cid, true)
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end
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else
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-- Update parents
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local parent = self.areas[id].parent
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local children = self:getChildren(id)
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for _, cid in pairs(children) do
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-- The subarea parent will be niled out if the
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-- removed area does not have a parent
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self.areas[cid].parent = parent
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end
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end
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-- Remove main entry
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self.areas[id] = nil
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-- Remove from AreaStore
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if self.store then
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self.store:remove_area(self.store_ids[id])
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self.store_ids[id] = nil
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end
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end
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--- Move an area.
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function areas:move(id, area, pos1, pos2)
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area.pos1 = pos1
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area.pos2 = pos2
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if self.store then
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self.store:remove_area(areas.store_ids[id])
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local sid = self.store:insert_area(pos1, pos2, tostring(id))
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if self:checkAreaStoreId(sid) then
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self.store_ids[id] = sid
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end
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end
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end
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-- Checks if a area between two points is entirely contained by another area.
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-- Positions must be sorted.
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function areas:isSubarea(pos1, pos2, id)
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local area = self.areas[id]
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if not area then
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return false
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end
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local ap1, ap2 = area.pos1, area.pos2
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local ap1x, ap1y, ap1z = ap1.x, ap1.y, ap1.z
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local ap2x, ap2y, ap2z = ap2.x, ap2.y, ap2.z
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local p1x, p1y, p1z = pos1.x, pos1.y, pos1.z
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local p2x, p2y, p2z = pos2.x, pos2.y, pos2.z
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if
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(p1x >= ap1x and p1x <= ap2x) and
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(p2x >= ap1x and p2x <= ap2x) and
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(p1y >= ap1y and p1y <= ap2y) and
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(p2y >= ap1y and p2y <= ap2y) and
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(p1z >= ap1z and p1z <= ap2z) and
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(p2z >= ap1z and p2z <= ap2z) then
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return true
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end
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end
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-- Returns a table (list) of children of an area given it's identifier
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function areas:getChildren(id)
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local children = {}
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for cid, area in pairs(self.areas) do
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if area.parent and area.parent == id then
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table.insert(children, cid)
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end
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end
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return children
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end
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-- Checks if the user has sufficient privileges.
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-- If the player is not a administrator it also checks
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-- if the area intersects other areas that they do not own.
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-- Also checks the size of the area and if the user already
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-- has more than max_areas.
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function areas:canPlayerAddArea(pos1, pos2, name)
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local privs = minetest.get_player_privs(name)
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if privs.areas then
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return true
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end
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-- Check self protection privilege, if it is enabled,
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-- and if the area is too big.
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if not self.config.self_protection or
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not privs[areas.config.self_protection_privilege] then
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return false, "Self protection is disabled or you do not have"
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.." the necessary privilege."
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end
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local max_size = privs.areas_high_limit and
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self.config.self_protection_max_size_high or
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self.config.self_protection_max_size
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if
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(pos2.x - pos1.x) > max_size.x or
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(pos2.y - pos1.y) > max_size.y or
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(pos2.z - pos1.z) > max_size.z then
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return false, "Area is too big."
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end
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-- Check number of areas the user has and make sure it not above the max
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local count = 0
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for _, area in pairs(self.areas) do
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if area.owner == name then
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count = count + 1
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end
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end
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local max_areas = privs.areas_high_limit and
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self.config.self_protection_max_areas_high or
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self.config.self_protection_max_areas
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if count >= max_areas then
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return false, "You have reached the maximum amount of"
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.." areas that you are allowed to protect."
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end
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-- Check intersecting areas
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local can, id = self:canInteractInArea(pos1, pos2, name)
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if not can then
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local area = self.areas[id]
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return false, ("The area intersects with %s [%u] (%s).")
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:format(area.name, id, area.owner)
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end
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return true
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end
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-- Given a id returns a string in the format:
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-- "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children"
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function areas:toString(id)
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local area = self.areas[id]
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local message = ("%s [%d]: %s %s %s"):format(
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area.name, id, area.owner,
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minetest.pos_to_string(area.pos1),
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minetest.pos_to_string(area.pos2))
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local children = areas:getChildren(id)
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if #children > 0 then
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message = message.." -> "..table.concat(children, ", ")
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end
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return message
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end
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-- Re-order areas in table by their identifiers
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function areas:sort()
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local sa = {}
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for k, area in pairs(self.areas) do
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if not area.parent then
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table.insert(sa, area)
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local newid = #sa
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for _, subarea in pairs(self.areas) do
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if subarea.parent == k then
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subarea.parent = newid
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table.insert(sa, subarea)
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end
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end
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end
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end
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self.areas = sa
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end
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-- Checks if a player owns an area or a parent of it
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function areas:isAreaOwner(id, name)
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local cur = self.areas[id]
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if cur and minetest.check_player_privs(name, self.adminPrivs) then
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return true
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end
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while cur do
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if cur.owner == name then
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return true
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elseif cur.parent then
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cur = self.areas[cur.parent]
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else
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return false
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end
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end
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return false
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end
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