forked from nalc/areas
86 lines
2.0 KiB
Lua
86 lines
2.0 KiB
Lua
-- This is inspired by the landrush mod by Bremaweb
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areas.hud = {}
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local function tick()
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local pos = vector.round(player:getpos())
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local area_text = "No area(s)\n\n"
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local area_owner_name = ""
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local mod_owner = 0
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local mod_open = 0
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local mod_farming = 0
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local area_name = ""
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local nb_areas = 0
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for id, area in pairs(areas:getAreasAtPos(pos)) do
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nb_areas = nb_areas+1
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if areas:isAreaOwner(id, name) then
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mod_owner = 1
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end
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if area.open then
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mod_open = 1
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end
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if area.openfarming then
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mod_farming = 1
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end
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if not area.parent then
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area_owner_name = area.owner
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area_name = area.name
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end
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end
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local icon = "areas_not_area.png"
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if nb_areas > 0 then
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local plural = ""
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if nb_areas > 1 then
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plural = "s"
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end
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area_text = ("%s\nOwner: %s\n%u area" .. plural):format(area_name, area_owner_name, nb_areas)
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icon = ("areas_%u_%u_%u.png"):format(mod_owner, mod_open, mod_farming)
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end
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if not areas.hud[name] then
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areas.hud[name] = {}
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areas.hud[name].icon = player:hud_add({
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hud_elem_type = "image",
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position = {x=0,y=1},
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scale = {x=1,y=1},
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offset = {x=26,y=-60},
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text = icon,
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})
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areas.hud[name].areas_id = player:hud_add({
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hud_elem_type = "text",
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name = "Areas",
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number = 0xFFFFFF,
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position = {x=0, y=1},
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offset = {x=48, y=-40},
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text = area_text,
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scale = {x=1, y=1},
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alignment = {x=1, y=-1},
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})
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areas.hud[name].old_area_text = area_text
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areas.hud[name].old_icon = icon
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else
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if areas.hud[name].old_area_text ~= area_text then
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player:hud_change(areas.hud[name].areas_id, "text", area_text)
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areas.hud[name].old_area_text = area_text
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end
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if areas.hud[name].old_icon ~= icon then
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player:hud_change(areas.hud[name].icon, "text", icon)
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areas.hud[name].old_icon = icon
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end
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end
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end
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minetest.after(1.5, tick)
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end
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tick()
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minetest.register_on_leaveplayer(function(player)
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areas.hud[player:get_player_name()] = nil
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end)
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