areas/internal.lua
Dorian Wouters d7fba610a1
Don't use auth_table, use get_auth_handler().get_auth instead
No guarantee is made auth_table contains auth entries or even exists.
Using this table directly is incompatible with auth handlers that don't
cache auth entries (e.g. when they are stored in an SQL database
supposed to be concurrently accessed and modified).
2016-08-23 14:31:59 +02:00

292 lines
7.4 KiB
Lua

-- Mega_builder privilege
minetest.register_privilege("megabuilder","Can protect an infinite amount of areas.")
function areas:player_exists(name)
return minetest.get_auth_handler().get_auth(name) ~= nil
end
-- Save the areas table to a file
function areas:save()
local datastr = minetest.serialize(self.areas)
if not datastr then
minetest.log("error", "[areas] Failed to serialize area data!")
return
end
local file, err = io.open(self.config.filename, "w")
if err then
return err
end
file:write(datastr)
file:close()
end
-- Load the areas table from the save file
function areas:load()
local file, err = io.open(self.config.filename, "r")
if err then
self.areas = self.areas or {}
return err
end
self.areas = minetest.deserialize(file:read("*a"))
if type(self.areas) ~= "table" then
self.areas = {}
end
file:close()
self:populateStore()
end
--- Checks an AreaStore ID.
-- Deletes the AreaStore (falling back to the iterative method)
-- and prints an error message if the ID is invalid.
-- @return Whether the ID was valid.
function areas:checkAreaStoreId(sid)
if not sid then
minetest.log("error", "AreaStore failed to find an ID for an "
.."area! Falling back to iterative area checking.")
self.store = nil
self.store_ids = nil
end
return sid and true or false
end
-- Populates the AreaStore after loading, if needed.
function areas:populateStore()
if not rawget(_G, "AreaStore") then
return
end
local store = AreaStore()
local store_ids = {}
for id, area in pairs(areas.areas) do
local sid = store:insert_area(area.pos1,
area.pos2, tostring(id))
if not self:checkAreaStoreId(sid) then
return
end
store_ids[id] = sid
end
self.store = store
self.store_ids = store_ids
end
-- Finds the first usable index in a table
-- Eg: {[1]=false,[4]=true} -> 2
local function findFirstUnusedIndex(t)
local i = 0
repeat i = i + 1
until t[i] == nil
return i
end
--- Add a area.
-- @return The new area's ID.
function areas:add(owner, name, pos1, pos2, parent)
local id = findFirstUnusedIndex(self.areas)
self.areas[id] = {
name = name,
pos1 = pos1,
pos2 = pos2,
owner = owner,
parent = parent
}
-- Add to AreaStore
if self.store then
local sid = self.store:insert_area(pos1, pos2, tostring(id))
if self:checkAreaStoreId(sid) then
self.store_ids[id] = sid
end
end
return id
end
--- Remove a area, and optionally it's children recursively.
-- If a area is deleted non-recursively the children will
-- have the removed area's parent as their new parent.
function areas:remove(id, recurse)
if recurse then
-- Recursively find child entries and remove them
local cids = self:getChildren(id)
for _, cid in pairs(cids) do
self:remove(cid, true)
end
else
-- Update parents
local parent = self.areas[id].parent
local children = self:getChildren(id)
for _, cid in pairs(children) do
-- The subarea parent will be niled out if the
-- removed area does not have a parent
self.areas[cid].parent = parent
end
end
-- Remove main entry
self.areas[id] = nil
-- Remove from AreaStore
if self.store then
self.store:remove_area(self.store_ids[id])
self.store_ids[id] = nil
end
end
--- Move an area.
function areas:move(id, area, pos1, pos2)
area.pos1 = pos1
area.pos2 = pos2
if self.store then
self.store:remove_area(areas.store_ids[id])
local sid = self.store:insert_area(pos1, pos2, tostring(id))
if self:checkAreaStoreId(sid) then
self.store_ids[id] = sid
end
end
end
-- Checks if a area between two points is entirely contained by another area.
-- Positions must be sorted.
function areas:isSubarea(pos1, pos2, id)
local area = self.areas[id]
if not area then
return false
end
local ap1, ap2 = area.pos1, area.pos2
local ap1x, ap1y, ap1z = ap1.x, ap1.y, ap1.z
local ap2x, ap2y, ap2z = ap2.x, ap2.y, ap2.z
local p1x, p1y, p1z = pos1.x, pos1.y, pos1.z
local p2x, p2y, p2z = pos2.x, pos2.y, pos2.z
if
(p1x >= ap1x and p1x <= ap2x) and
(p2x >= ap1x and p2x <= ap2x) and
(p1y >= ap1y and p1y <= ap2y) and
(p2y >= ap1y and p2y <= ap2y) and
(p1z >= ap1z and p1z <= ap2z) and
(p2z >= ap1z and p2z <= ap2z) then
return true
end
end
-- Returns a table (list) of children of an area given it's identifier
function areas:getChildren(id)
local children = {}
for cid, area in pairs(self.areas) do
if area.parent and area.parent == id then
table.insert(children, cid)
end
end
return children
end
-- Checks if the user has sufficient privileges.
-- If the player is not a administrator it also checks
-- if the area intersects other areas that they do not own.
-- Also checks the size of the area and if the user already
-- has more than max_areas.
function areas:canPlayerAddArea(pos1, pos2, name)
local privs = minetest.get_player_privs(name)
if privs.areas then
return true
end
-- Check self protection privilege, if it is enabled,
-- and if the area is too big.
if not self.config.self_protection or
not privs[areas.config.self_protection_privilege] then
return false, "Self protection is disabled or you do not have"
.." the necessary privilege."
end
-- MFF: megabuilders skip checks on size and number of areas.
if not privs["megabuilder"] then
-- Check size
local max_size = privs.areas_high_limit and
self.config.self_protection_max_size_high or
self.config.self_protection_max_size
if
(pos2.x - pos1.x) > max_size.x or
(pos2.y - pos1.y) > max_size.y or
(pos2.z - pos1.z) > max_size.z then
return false, "Area is too big."
end
-- Check number of areas the user has and make sure it not above the max
local count = 0
for _, area in pairs(self.areas) do
if area.owner == name then
count = count + 1
end
end
local max_areas = privs.areas_high_limit and
self.config.self_protection_max_areas_high or
self.config.self_protection_max_areas
if count >= max_areas then
return false, "You have reached the maximum amount of"
.." areas that you are allowed to protect."
end
end
-- Check intersecting areas
local can, id = self:canMakeArea(pos1, pos2, name) --MFF crabman(25/02/2016) fix areas in areas
if not can then
local area = self.areas[id]
return false, ("The area intersects with %s [%u] (%s).")
:format(area.name, id, area.owner)
end
return true
end
-- Given a id returns a string in the format:
-- "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children"
function areas:toString(id)
local area = self.areas[id]
local message = ("%s [%d]: %s %s %s"):format(
area.name, id, area.owner,
minetest.pos_to_string(area.pos1),
minetest.pos_to_string(area.pos2))
local children = areas:getChildren(id)
if #children > 0 then
message = message.." -> "..table.concat(children, ", ")
end
return message
end
-- Re-order areas in table by their identifiers
function areas:sort()
local sa = {}
for k, area in pairs(self.areas) do
if not area.parent then
table.insert(sa, area)
local newid = #sa
for _, subarea in pairs(self.areas) do
if subarea.parent == k then
subarea.parent = newid
table.insert(sa, subarea)
end
end
end
end
self.areas = sa
end
-- Checks if a player owns an area or a parent of it
function areas:isAreaOwner(id, name)
local cur = self.areas[id]
if cur and minetest.check_player_privs(name, self.adminPrivs) then
return true
end
while cur do
if cur.owner == name then
return true
elseif cur.parent then
cur = self.areas[cur.parent]
else
return false
end
end
return false
end