forked from nalc/areas
f096fb4dbb
This significantly optimizes a lot of operations and removes redundancy.
164 lines
4.0 KiB
Lua
164 lines
4.0 KiB
Lua
-- This file contains functions to convert from
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-- the old areas format and other compatability code.
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minetest.register_chatcommand("legacy_load_areas", {
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params = "<version>",
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description = "Loads, converts, and saves the areas from"
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.." a legacy save file.",
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privs = {areas=true, server=true, privs=true},
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func = function(name, param)
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minetest.chat_send_player(name, "Converting areas...")
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local version = tonumber(param)
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if version == 0 then
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err = areas:node_ownership_load()
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if err then
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minetest.chat_send_player(name, "Error loading legacy file: "..err)
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return
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end
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else
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minetest.chat_send_player(name, "Invalid version number. (0 allowed)")
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return
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end
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minetest.chat_send_player(name, "Legacy file loaded.")
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for k, area in pairs(areas.areas) do
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-- New position format
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area.pos1 = {x=area.x1, y=area.y1, z=area.z1}
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area.pos2 = {x=area.x2, y=area.y2, z=area.z2}
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area.x1, area.y1, area.z1,
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area.x2, area.y2, area.z2 =
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nil, nil, nil, nil, nil, nil
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-- Area positions sorting
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area.pos1, area.pos2 = areas:sortPos(area.pos1, area.pos2)
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-- Add name
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area.name = "unnamed"
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-- Remove ID
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area.id = nil
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end
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minetest.chat_send_player(name, "Table format updated.")
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areas:save()
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minetest.chat_send_player(name, "Converted areas saved. Done.")
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end})
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function areas:node_ownership_load()
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local filename = minetest.get_worldpath().."/owners.tbl"
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tables, err = loadfile(filename)
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if err then
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return err
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end
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tables = tables()
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for idx = 1, #tables do
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local tolinkv, tolinki = {}, {}
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for i, v in pairs(tables[idx]) do
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if type(v) == "table" and tables[v[1]] then
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table.insert(tolinkv, {i, tables[v[1]]})
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end
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if type(i) == "table" and tables[i[1]] then
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table.insert(tolinki, {i, tables[i[1]]})
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end
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end
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-- link values, first due to possible changes of indices
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for _, v in ipairs(tolinkv) do
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tables[idx][v[1]] = v[2]
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end
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-- link indices
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for _, v in ipairs(tolinki) do
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tables[idx][v[2]], tables[idx][v[1]] = tables[idx][v[1]], nil
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end
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end
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self.areas = tables[1]
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end
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-- Returns the name of the first player that owns an area
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function areas.getNodeOwnerName(pos)
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for _, area in pairs(areas.areas) do
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p1, p2 = area.pos1, area.pos2
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if pos.x >= p1.x and pos.x <= p2.x and
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pos.y >= p1.y and pos.y <= p2.y and
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pos.z >= p1.z and pos.z <= p2.z then
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return area.owner
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end
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end
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return false
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end
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-- Checks if a node is owned by you
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function areas.isNodeOwner(pos, name)
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if minetest.check_player_privs(name, {areas=true}) then
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return true
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end
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for _, area in pairs(areas.areas) do
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p1, p2 = area.pos1, area.pos2
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if pos.x >= p1.x and pos.x <= p2.x and
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pos.y >= p1.y and pos.y <= p2.y and
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pos.z >= p1.z and pos.z <= p2.z then
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if name == area.owner then
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return true
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end
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end
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end
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return false
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end
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-- Checks if an area has an owner
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function areas.hasOwner(pos)
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for _, area in pairs(areas.areas) do
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p1, p2 = area.pos1, area.pos2
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if pos.x >= p1.x and pos.x <= p2.x and
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pos.y >= p1.y and pos.y <= p2.y and
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pos.z >= p1.z and pos.z <= p2.z then
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return true
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end
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end
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return false
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end
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IsPlayerNodeOwner = areas.isNodeOwner
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GetNodeOwnerName = areas.getNodeOwnerName
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HasOwner = areas.hasOwner
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-- This is entirely untested and may break in strange and new ways.
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if areas.legacy_table then
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owner_defs = {}
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setmetatable(owner_defs, {
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__index = function(table, key)
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local a = rawget(areas.areas, key)
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if a then
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a.x1 = a.pos1.x
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a.y1 = a.pos1.y
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a.z1 = a.pos1.z
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a.x2 = a.pos2.x
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a.y2 = a.pos2.y
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a.z2 = a.pos2.z
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a.pos1, a.pos2 = nil, nil
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a.id = key
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end
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return a
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end,
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__newindex = function(table, key, value)
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if rawget(areas.areas, key) ~= nil then
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local a = value
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a.pos1, a.pos2 = {}, {}
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a.pos1.x = a.x1
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a.pos1.y = a.y1
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a.pos1.z = a.z1
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a.pos2.x = a.x2
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a.pos2.y = a.y2
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a.pos2.z = a.z2
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a.x1, a.y1, a.z1, a.x2, a.y2, a.z2 =
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nil, nil, nil, nil, nil, nil
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a.name = a.name or "unnamed"
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a.id = nil
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return rawset(areas.areas, key, a)
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end
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end
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})
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end
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