forked from nalc/areas
1a5efd07f1
In other words, you can retain ownership of an area but disable and re-enable the protection aspect at will, via the area_open chat command. By default, nothing is any different following this commit - all existing areas are protected, as are new ones. But you can do (for example) "area_open 1" and if you're the owner of that area, it's now possible for other users to interact there. "area_open 1" again to toggle the protection back on. Where there are sub-areas, the main owner and ALL sub-area owners at a particulare location must have set the areas to open to disable protection.
51 lines
1.3 KiB
Lua
51 lines
1.3 KiB
Lua
-- This is inspired by the landrush mod by Bremaweb
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areas.hud = {}
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local pos = vector.round(player:getpos())
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local a = areas:getAreasAtPos(pos)
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local areaString = ""
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local first = true
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for id, area in pairs(areas:getAreasAtPos(pos)) do
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if not first then
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areaString = areaString..", "
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else
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first = false
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end
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local ownertxt = area.owner
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if area.open then
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ownertxt = ownertxt.."/open"
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end
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areaString = areaString..id.." ("..ownertxt..")"
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end
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if not areas.hud[name] then
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areas.hud[name] = {}
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areas.hud[name].areasId = player:hud_add({
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hud_elem_type = "text",
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name = "Areas",
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number = 0xFFFFFF,
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position = {x=0, y=1},
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offset = {x=5, y=-60},
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direction = 0,
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text = "Areas: "..areaString,
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scale = {x=200, y=60},
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alignment = {x=1, y=1},
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})
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areas.hud[name].oldAreas = areaString
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return
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elseif areas.hud[name].oldAreas ~= areaString then
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player:hud_change(areas.hud[name].areasId, "text",
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"Areas: "..areaString)
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areas.hud[name].oldAreas = areaString
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end
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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areas.hud[player:get_player_name()] = nil
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end)
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