forked from nalc/awards
add real achievements
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73
init.lua
73
init.lua
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@ -6,6 +6,28 @@
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dofile(minetest.get_modpath("awards").."/api.lua")
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-- Light it up
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awards.register_achievement("award_lightitup",{
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title = "Light It Up",
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description = "You have placed 100 torches",
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trigger={
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type="dig",
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node="default:tree",
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target=100,
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},
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})
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-- Lumber Jack
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awards.register_achievement("award_lumberjack",{
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title = "Lumber Jack",
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description = "You have dug 100 tree blocks",
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trigger={
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type="dig",
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node="default:torch",
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target=100,
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},
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})
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-- Found some Mese!
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awards.register_achievement("award_mesefind",{
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title = "First Mese Find",
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@ -17,17 +39,46 @@ awards.register_achievement("award_mesefind",{
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},
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})
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awards.register_onDig(function(player,data)
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return nil
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end)
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-- First Brick Placed!
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awards.register_achievement("award_foundations",{
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title = "Foundations",
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description = "Every house starts from its foundations!",
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-- Just entered the mine
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awards.register_achievement("award_mine1",{
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title = "Just Entered the mine",
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description = "You have dug 10 stone blocks",
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trigger={
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type="place",
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node="default:brick",
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target=1,
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type="dig",
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node="default:stone",
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target=10,
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},
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})
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-- Mini Miner
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awards.register_achievement("award_mine2",{
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title = "Mini Miner",
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description = "You have dug 100 stone blocks",
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trigger={
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type="dig",
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node="default:stone",
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target=100,
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},
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})
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-- Hardened Miner
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awards.register_achievement("award_mine3",{
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title = "Hardened Miner",
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description = "You have dug 1000 stone blocks",
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trigger={
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type="dig",
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node="default:stone",
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target=1000,
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},
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})
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-- Master Miner
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awards.register_achievement("award_mine4",{
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title = "Master Miner",
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description = "You have dug 10000 stone blocks",
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trigger={
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type="dig",
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node="default:stone",
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target=10000,
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},
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})
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