forked from nalc/awards
register_on_unlock and on_unlock
This commit is contained in:
parent
cfe11a57c7
commit
30aee5090f
233
api.lua
233
api.lua
|
@ -33,6 +33,7 @@ function awards.init()
|
|||
awards.def = {}
|
||||
awards.trigger_types = {}
|
||||
awards.on = {}
|
||||
awards.on_unlock = {}
|
||||
end
|
||||
|
||||
function awards.load()
|
||||
|
@ -56,18 +57,24 @@ function awards.register_trigger(name, func)
|
|||
end
|
||||
end
|
||||
|
||||
function awards.register_on_unlock(func)
|
||||
table.insert(awards.on_unlock, func)
|
||||
end
|
||||
|
||||
-- API Functions
|
||||
function awards._additional_triggers(name, def)
|
||||
-- Depreciated!
|
||||
end
|
||||
|
||||
function awards.register_achievement(name, def)
|
||||
def.name = name
|
||||
|
||||
-- Add Triggers
|
||||
if def.trigger and def.trigger.type then
|
||||
local func = awards.trigger_types[def.trigger.type]
|
||||
|
||||
if func then
|
||||
func(name, def)
|
||||
func(def)
|
||||
else
|
||||
awards._additional_triggers(name, def)
|
||||
end
|
||||
|
@ -85,7 +92,6 @@ function awards.register_achievement(name, def)
|
|||
end
|
||||
|
||||
-- add the achievement to the definition table
|
||||
def.name = name
|
||||
awards.def[name] = def
|
||||
end
|
||||
|
||||
|
@ -103,126 +109,139 @@ end
|
|||
-- award - the name of the award to give
|
||||
function awards.give_achievement(name, award)
|
||||
-- Access Player Data
|
||||
local data = awards.players[name]
|
||||
local data = awards.players[name]
|
||||
local awdef = awards.def[award]
|
||||
|
||||
-- Perform checks
|
||||
if not data then
|
||||
return
|
||||
end
|
||||
if not awards.def[award] then
|
||||
if not awdef then
|
||||
return
|
||||
end
|
||||
awards.tbv(data,"unlocked")
|
||||
|
||||
-- check to see if the player does not already have that achievement
|
||||
if not data.unlocked[award] or data.unlocked[award]~=award then
|
||||
-- Set award flag
|
||||
data.unlocked[award]=award
|
||||
-- Don't give the achievement if it has already been given
|
||||
if data.unlocked[award] and data.unlocked[award] == award then
|
||||
return
|
||||
end
|
||||
|
||||
-- Give Prizes
|
||||
if awards.def[award] and awards.def[award].prizes then
|
||||
for i = 1, #awards.def[award].prizes do
|
||||
local itemstack = ItemStack(awards.def[award].prizes[i])
|
||||
if itemstack:is_empty() or not itemstack:is_known() then
|
||||
return
|
||||
end
|
||||
local receiverref = core.get_player_by_name(name)
|
||||
if receiverref == nil then
|
||||
return
|
||||
end
|
||||
receiverref:get_inventory():add_item("main", itemstack)
|
||||
-- Set award flag
|
||||
data.unlocked[award] = award
|
||||
|
||||
-- Give Prizes
|
||||
if awdef and awdef.prizes then
|
||||
for i = 1, #awdef.prizes do
|
||||
local itemstack = ItemStack(awdef.prizes[i])
|
||||
if itemstack:is_empty() or not itemstack:is_known() then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Get data from definition tables
|
||||
local title = award
|
||||
local desc = ""
|
||||
local background = ""
|
||||
local icon = ""
|
||||
local custom_announce = ""
|
||||
if awards.def[award].title then
|
||||
title = awards.def[award].title
|
||||
end
|
||||
if awards.def[award].custom_announce then
|
||||
custom_announce = awards.def[award].custom_announce
|
||||
end
|
||||
if awards.def[award].background then
|
||||
background = awards.def[award].background
|
||||
end
|
||||
if awards.def[award].icon then
|
||||
icon = awards.def[award].icon
|
||||
end
|
||||
if awards.def[award] and awards.def[award].description then
|
||||
desc = awards.def[award].description
|
||||
end
|
||||
|
||||
-- send the won award message to the player
|
||||
if awards.show_mode == "formspec" then
|
||||
-- use a formspec to send it
|
||||
minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
|
||||
"image_button_exit[0,0;4,2;"..background..";close1; ]"..
|
||||
"image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
|
||||
"label[1.1,1;"..title.."]"..
|
||||
"label[0.3,0.1;"..custom_announce.."]")
|
||||
elseif awards.show_mode == "chat" then
|
||||
-- use the chat console to send it
|
||||
minetest.chat_send_player(name, "Achievement Unlocked: "..title)
|
||||
if desc~="" then
|
||||
minetest.chat_send_player(name, desc)
|
||||
local receiverref = core.get_player_by_name(name)
|
||||
if not receiverref then
|
||||
return
|
||||
end
|
||||
else
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local one = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
name = "award_bg",
|
||||
scale = {x = 1, y = 1},
|
||||
text = background,
|
||||
position = {x = 0.5, y = 0},
|
||||
offset = {x = 0, y = 138},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
local two = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "award_au",
|
||||
number = 0xFFFFFF,
|
||||
scale = {x = 100, y = 20},
|
||||
text = "Achievement Unlocked!",
|
||||
position = {x = 0.5, y = 0},
|
||||
offset = {x = 0, y = 40},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
local three = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "award_title",
|
||||
number = 0xFFFFFF,
|
||||
scale = {x = 100, y = 20},
|
||||
text = title,
|
||||
position = {x = 0.5, y = 0},
|
||||
offset = {x = 30, y = 100},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
local four = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
name = "award_icon",
|
||||
scale = {x = 4, y = 4},
|
||||
text = icon,
|
||||
position = {x = 0.5, y = 0},
|
||||
offset = {x = -81.5, y = 126},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
minetest.after(3, function()
|
||||
player:hud_remove(one)
|
||||
player:hud_remove(two)
|
||||
player:hud_remove(three)
|
||||
player:hud_remove(four)
|
||||
end)
|
||||
receiverref:get_inventory():add_item("main", itemstack)
|
||||
end
|
||||
end
|
||||
|
||||
-- record this in the log
|
||||
minetest.log("action", name.." has unlocked award "..title)
|
||||
-- Get data from definition tables
|
||||
local title = award
|
||||
local desc = ""
|
||||
local background = ""
|
||||
local icon = ""
|
||||
local custom_announce = ""
|
||||
if awdef.title then
|
||||
title = awdef.title
|
||||
end
|
||||
if awdef.custom_announce then
|
||||
custom_announce = awdef.custom_announce
|
||||
end
|
||||
if awdef.background then
|
||||
background = awdef.background
|
||||
end
|
||||
if awdef.icon then
|
||||
icon = awdef.icon
|
||||
end
|
||||
if awdef and awdef.description then
|
||||
desc = awdef.description
|
||||
end
|
||||
|
||||
-- save playertable
|
||||
awards.save()
|
||||
-- Record this in the log
|
||||
minetest.log("action", name.." has unlocked award "..title)
|
||||
|
||||
-- Save playertable
|
||||
awards.save()
|
||||
|
||||
-- Run callbacks
|
||||
if awdef.on_unlock and awdef.on_unlock(name, awdef) then
|
||||
return
|
||||
end
|
||||
for _, callback in pairs(awards.on_unlock) do
|
||||
if callback(name, awdef) then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- send the won award message to the player
|
||||
if awards.show_mode == "formspec" then
|
||||
-- use a formspec to send it
|
||||
minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
|
||||
"image_button_exit[0,0;4,2;"..background..";close1; ]"..
|
||||
"image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
|
||||
"label[1.1,1;"..title.."]"..
|
||||
"label[0.3,0.1;"..custom_announce.."]")
|
||||
elseif awards.show_mode == "chat" then
|
||||
-- use the chat console to send it
|
||||
minetest.chat_send_player(name, "Achievement Unlocked: "..title)
|
||||
if desc~="" then
|
||||
minetest.chat_send_player(name, desc)
|
||||
end
|
||||
else
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local one = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
name = "award_bg",
|
||||
scale = {x = 1, y = 1},
|
||||
text = background,
|
||||
position = {x = 0.5, y = 0},
|
||||
offset = {x = 0, y = 138},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
local two = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "award_au",
|
||||
number = 0xFFFFFF,
|
||||
scale = {x = 100, y = 20},
|
||||
text = "Achievement Unlocked!",
|
||||
position = {x = 0.5, y = 0},
|
||||
offset = {x = 0, y = 40},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
local three = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "award_title",
|
||||
number = 0xFFFFFF,
|
||||
scale = {x = 100, y = 20},
|
||||
text = title,
|
||||
position = {x = 0.5, y = 0},
|
||||
offset = {x = 30, y = 100},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
local four = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
name = "award_icon",
|
||||
scale = {x = 4, y = 4},
|
||||
text = icon,
|
||||
position = {x = 0.5, y = 0},
|
||||
offset = {x = -81.5, y = 126},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
minetest.after(3, function()
|
||||
player:hud_remove(one)
|
||||
player:hud_remove(two)
|
||||
player:hud_remove(three)
|
||||
player:hud_remove(four)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
16
helpers.lua
16
helpers.lua
|
@ -1,19 +1,3 @@
|
|||
-- AWARDS
|
||||
--
|
||||
-- Copyright (C) 2013-2015 rubenwardy
|
||||
-- This program is free software; you can redistribute it and/or modify
|
||||
-- it under the terms of the GNU Lesser General Public License as published by
|
||||
-- the Free Software Foundation; either version 2.1 of the License, or
|
||||
-- (at your option) any later version.
|
||||
-- This program is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
-- GNU Lesser General Public License for more details.
|
||||
-- You should have received a copy of the GNU Lesser General Public License along
|
||||
-- with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
--
|
||||
|
||||
function awards.tbv(tb,value,default)
|
||||
if not default then
|
||||
default = {}
|
||||
|
|
79
readme.md
79
readme.md
|
@ -23,27 +23,86 @@ old fork in Carbone, under same license.
|
|||
* (for all types) target - how many to dig / place
|
||||
* See Triggers
|
||||
* secret [optional] - if true, then player needs to unlock to find out what it is.
|
||||
* on_unlock [optional] - func(name, def)
|
||||
* name is player name
|
||||
* return true to cancel register_on_unlock callbacks and HUD
|
||||
* awards.register_trigger(name, func(awardname, def))
|
||||
* Note: awards.on[name] is automatically created for triggers
|
||||
* awards.give_achievement(name,award)
|
||||
* -- gives an award to a player
|
||||
* awards.register_on_unlock(func(name, def))
|
||||
* name is the player name
|
||||
* def is the award def.
|
||||
* return true to cancel HUD
|
||||
* awards.give_achievement(name, award)
|
||||
* gives an award to a player
|
||||
* name is the player name
|
||||
|
||||
# Included in the Mod
|
||||
|
||||
The API, above, allows you to register awards
|
||||
and triggers (things that look for events and unlock awards, they need
|
||||
to be registered in order to get details from award_def.trigger).
|
||||
|
||||
However, all awards and triggers are separate from the API.
|
||||
They can be found in init.lua and triggers.lua
|
||||
|
||||
## Triggers
|
||||
|
||||
Callbacks (register a function to be run)
|
||||
|
||||
### dig
|
||||
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:dirt",
|
||||
target = 50
|
||||
}
|
||||
|
||||
### place
|
||||
|
||||
trigger = {
|
||||
type = "place",
|
||||
node = "default:dirt",
|
||||
target = 50
|
||||
}
|
||||
|
||||
### death
|
||||
|
||||
trigger = {
|
||||
type = "death",
|
||||
target = 5
|
||||
}
|
||||
|
||||
### chat
|
||||
|
||||
trigger = {
|
||||
type = "chat",
|
||||
target = 100
|
||||
}
|
||||
|
||||
### join
|
||||
|
||||
trigger = {
|
||||
type = "join",
|
||||
target = 100
|
||||
}
|
||||
|
||||
## Callbacks relating to triggers
|
||||
|
||||
* awards.register_on_dig(func(player, data))
|
||||
* -- return award name or null
|
||||
* data is player data (see below)
|
||||
* return award name or null
|
||||
* awards.register_on_place(func(player, data))
|
||||
* -- return award name or null
|
||||
* data is player data (see below)
|
||||
* return award name or null
|
||||
* awards.register_on_death(func(player, data))
|
||||
* -- return award name or null
|
||||
* data is player data (see below)
|
||||
* return award name or null
|
||||
* awards.register_on_chat(func(player, data))
|
||||
* -- return award name or null
|
||||
* awards.register_on_join(func(player, data))
|
||||
* -- return award name or null
|
||||
* awards.register_onCraft(func(player,data))
|
||||
* -- return award name or null
|
||||
* data is player data (see below)
|
||||
* return award name or null
|
||||
* awards.register_on_join(func(player, data)
|
||||
* data is player data (see below)
|
||||
* return award name or null
|
||||
|
||||
|
||||
# Player Data
|
||||
|
|
20
triggers.lua
20
triggers.lua
|
@ -14,43 +14,43 @@
|
|||
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
--
|
||||
|
||||
awards.register_trigger("dig", function(name, def)
|
||||
awards.register_trigger("dig", function(def)
|
||||
local tmp = {
|
||||
award = name,
|
||||
award = def.name,
|
||||
node = def.trigger.node,
|
||||
target = def.trigger.target
|
||||
}
|
||||
table.insert(awards.on.dig, tmp)
|
||||
end)
|
||||
|
||||
awards.register_trigger("place", function(name, def)
|
||||
awards.register_trigger("place", function(def)
|
||||
local tmp = {
|
||||
award = name,
|
||||
award = def.name,
|
||||
node = def.trigger.node,
|
||||
target = def.trigger.target
|
||||
}
|
||||
table.insert(awards.on.place, tmp)
|
||||
end)
|
||||
|
||||
awards.register_trigger("death", function(name, def)
|
||||
awards.register_trigger("death", function(def)
|
||||
local tmp = {
|
||||
award = name,
|
||||
award = def.name,
|
||||
target = def.trigger.target
|
||||
}
|
||||
table.insert(awards.on.death, tmp)
|
||||
end)
|
||||
|
||||
awards.register_trigger("chat", function(name, def)
|
||||
awards.register_trigger("chat", function(def)
|
||||
local tmp = {
|
||||
award = name,
|
||||
award = def.name,
|
||||
target = def.trigger.target
|
||||
}
|
||||
table.insert(awards.on.chat, tmp)
|
||||
end)
|
||||
|
||||
awards.register_trigger("join", function(name, def)
|
||||
awards.register_trigger("join", function(def)
|
||||
local tmp = {
|
||||
award = name,
|
||||
award = def.name,
|
||||
target = def.trigger.target
|
||||
}
|
||||
table.insert(awards.on.join, tmp)
|
||||
|
|
Loading…
Reference in New Issue
Block a user