forked from nalc/awards
Add and remove a few awards
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parent
116889080c
commit
3c4f6e50b1
48
init.lua
48
init.lua
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@ -36,13 +36,13 @@ awards.register_achievement("award_lightitup",{
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trigger = {
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type = "place",
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node = "default:torch",
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target = 1
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target = 500
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}
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})
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-- Light ALL the things!
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awards.register_achievement("award_light_all_the_things",{
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title = S("Light ALL The Things!"),
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awards.register_achievement("award_well_lit",{
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title = S("Well Lit"),
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description = S("Place 1,000 torches."),
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icon = "novicebuilder.png",
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trigger = {
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@ -214,20 +214,6 @@ awards.register_achievement("award_youre_a_copper", {
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}
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})
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-- You're winner
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awards.register_achievement("award_youre_winner", {
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title = S("YOU'RE A WINNER!"),
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description = S("Dig 1 mossy cobblestone."),
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icon = "miniminer.png",
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background = "bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:mossycobble",
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target = 1
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},
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secret = true,
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})
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-- Found a Nyan cat!
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awards.register_achievement("award_nyanfind", {
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title = S("OMG, Nyan Cat!"),
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@ -394,3 +380,31 @@ awards.register_on_death(function(player,data)
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end
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return nil
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end)
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-- Die near diamond ore
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awards.register_achievement("award_deep_down", {
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title = S("Deep Down"),
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description = S("Die below -10000"),
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secret = true
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})
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awards.register_on_death(function(player,data)
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local pos = player:getpos()
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if pos and pos.y < -10000 then
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return "award_deep_down"
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end
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return nil
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end)
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-- Die near diamond ore
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awards.register_achievement("award_no_screen", {
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title = S("In space, no one can hear you scream"),
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description = S("Die above 10000"),
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secret = true
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})
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awards.register_on_death(function(player,data)
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local pos = player:getpos()
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if pos and pos.y > 10000 then
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return "award_no_screen"
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end
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return nil
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end)
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@ -29,8 +29,6 @@ First Mese Find =
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Find some Mese. =
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You're a copper =
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Dig 1,000 copper ores. =
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YOU'RE A WINNER! =
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Dig 1 mossy cobblestone. =
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OMG, Nyan Cat! =
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Find a nyan cat. =
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Mini Miner =
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@ -57,3 +55,7 @@ This is Sad =
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Die near diamond ore. =
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The Stack =
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Die near bones. =
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Deep Down =
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Die below -10000 =
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In space, no one can hear you scream =
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Die above 10000 =
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