Add a lot of awards

This commit is contained in:
Wuzzy 2016-08-10 08:51:31 +02:00
parent d38ba4e8a0
commit 6a7ea1a70d
3 changed files with 236 additions and 12 deletions

View File

@ -1,3 +1,11 @@
intllib?
sfinv?
unified_inventory?
default?
stairs?
farming?
dye?
beds?
wool?
vessels?
moreblocks?

240
init.lua
View File

@ -93,6 +93,19 @@ if minetest.get_modpath("moreblocks") then
})
end
-- This award can't be part of Unified Inventory, it would make a circular dependency
if minetest.get_modpath("unified_inventory") ~= nil then
awards.register_achievement("awards_ui_bags", {
title = S("Backpacker"),
description = S("Craft 4 large bags."),
icon = "awards_ui_bags.png",
trigger = {
type = "craft",
item = "unified_inventory:bag_large",
target = 4
}
})
end
awards.register_achievement("awards_stonebrick", {
title = S("Home Improvement"),
@ -265,7 +278,7 @@ awards.register_achievement("award_meseblock", {
title = S("Mese Mastery"),
description = S("Mine a mese block."),
icon = "default_mese_block.png",
background = "bg_mining.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:mese",
@ -419,17 +432,6 @@ awards.register_achievement("awards_dry_shrub", {
}
})
awards.register_achievement("awards_farmer", {
title = S("Farmer"),
description = S("Dig a fully grown wheat plant."),
icon = "farming_wheat_8.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
target = 1
}
})
awards.register_achievement("awards_ice", {
title = S("Glacier Discoverer"),
description = S("Mine your first ice."),
@ -441,6 +443,65 @@ awards.register_achievement("awards_ice", {
}
})
if minetest.get_modpath("farming") ~= nil then
awards.register_achievement("awards_farmer", {
title = S("Farming Skillls Aquired"),
description = S("Harvest a fully grown wheat plant."),
icon = "farming_wheat_8.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
target = 1
}
})
awards.register_achievement("awards_farmer2", {
title = S("Field Worker"),
description = S("Harvest 25 fully grown wheat plants."),
icon = "farming_wheat_8.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
target = 25
}
})
awards.register_achievement("awards_farmer3", {
title = S("Aspiring Farmer"),
description = S("Harvest 125 fully grown wheat plants."),
icon = "farming_wheat_8.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
target = 125
}
})
awards.register_achievement("awards_farmer4", {
title = S("Wheat Magnate"),
description = S("Harvest 625 fully grown wheat plants."),
icon = "farming_wheat_8.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
target = 625
}
})
end
if minetest.get_modpath("wool") ~= nil and minetest.get_modpath("farming") ~= nil then
awards.register_achievement("awards_wool", {
title = S("Wool Over Your Eyes"),
description = S("Craft 250 white wool."),
icon = "wool_white.png",
trigger = {
type = "craft",
item = "wool:white",
target = 250
}
})
end
awards.register_achievement("awards_gold_ore", {
title = S("First Gold Find"),
description = S("Mine your first gold ore."),
@ -506,3 +567,158 @@ awards.register_achievement("awards_mossycobble", {
target = 1
}
})
if minetest.get_modpath("vessels") ~= nil then
awards.register_achievement("award_vessels_shelf", {
title = S("Glasser"),
icon = "vessels_shelf.png",
description = S("Craft 14 vessels shelves."),
trigger = {
type = "craft",
item= "vessels:shelf",
target = 14
}})
end
awards.register_achievement("award_furnace", {
title = S("Smelter"),
description = S("Craft 10 furnaces."),
icon = "default_furnace_front.png",
trigger = {
type = "craft",
item= "default:furnace",
target = 10
}})
awards.register_achievement("award_chest", {
title = S("Treasurer"),
description = S("Craft 15 chests."),
icon = "default_chest_front.png",
trigger = {
type = "craft",
item= "default:chest",
target = 15
}})
awards.register_achievement("award_chest2", {
title = S("Bankier"),
description = S("Craft 30 locked chests."),
icon = "default_chest_lock.png",
trigger = {
type = "craft",
item= "default:chest_locked",
target = 30
}})
awards.register_achievement("award_brick", {
title = S("Bricker"),
description = S("Craft 200 brick blocks."),
icon = "default_brick.png",
trigger = {
type = "craft",
item= "default:brick",
target = 200
}})
awards.register_achievement("award_obsidianbrick", {
title = S("House of Obsidian"),
description = S("Craft 100 obsidian bricks."),
icon = "default_obsidian_brick.png",
trigger = {
type = "craft",
item= "default:obsidianbrick",
target = 100
}})
awards.register_achievement("award_placestone", {
title = S("Build a Cave"),
description = S("Place 100 stone."),
icon = "default_stone.png",
trigger = {
type = "place",
node = "default:stone",
target = 100
}})
awards.register_achievement("award_woodladder", {
title = S("Long Ladder"),
description = S("Place 400 wooden ladders."),
icon = "default_ladder_wood.png",
trigger = {
type = "place",
node = "default:ladder_wood",
target = 400
}})
awards.register_achievement("award_steelladder", {
title = S("Industrial Age"),
description = S("Place 40 steel ladders."),
icon = "default_ladder_steel.png",
trigger = {
type = "place",
node = "default:ladder_steel",
target = 40
}})
if minetest.get_modpath("beds") ~= nil then
awards.register_achievement("award_bed", {
title = S("Hotelier"),
description = S("Craft 15 fancy beds."),
icon = "beds_bed_fancy.png",
trigger = {
type = "craft",
item= "beds:fancy_bed_bottom",
target = 15
}})
end
if minetest.get_modpath("stairs") ~= nil then
awards.register_achievement("award_stairs_goldblock", {
title = S("Filthy Rich"),
description = S("Craft 24 gold block stairs."),
icon = "default_gold_block.png",
trigger = {
type = "craft",
item= "stairs:stair_goldblock",
target = 24
}})
end
if minetest.get_modpath("dye") ~= nil then
awards.register_achievement("awards_dye_red", {
title = S("Roses Are Red"),
description = S("Craft 400 red dyes."),
icon = "dye_red.png",
trigger = {
type = "craft",
item = "dye:red",
target = 400
}})
awards.register_achievement("awards_dye_yellow", {
title = S("Dandelions are Yellow"),
description = S("Craft 400 yellow dyes."),
icon = "dye_yellow.png",
trigger = {
type = "craft",
item = "dye:yellow",
target = 400
}})
awards.register_achievement("awards_dye_blue", {
title = S("Geraniums are Blue"),
description = S("Craft 400 blue dyes."),
icon = "dye_blue.png",
trigger = {
type = "craft",
item= "dye:blue",
target = 400
}})
awards.register_achievement("awards_dye_white", {
title = S("White Color Stock"),
description = S("Craft 100 white dyes."),
icon = "dye_white.png",
trigger = {
type = "craft",
item= "dye:white",
target = 100
}})
end

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