Add icons for awards

This commit is contained in:
Sirrobzeroone 2019-08-20 20:28:15 +10:00 committed by rubenwardy
parent 1ffa8f10ac
commit 8f46d5b37d
181 changed files with 508 additions and 79 deletions

View File

@ -160,7 +160,7 @@ function awards.unlock(name, award)
local four = player:hud_add({
hud_elem_type = "image",
name = "award_icon",
scale = {x = 4, y = 4},
scale = {x = 2, y = 2}, -- adjusted for 32x32 from x/y = 4
text = icon,
position = {x = 0.5, y = 0.05},
offset = {x = -200.5, y = 126},

View File

@ -2,12 +2,13 @@
local S = awards.gettext
-- Saint-Maclou
if minetest.get_modpath("moreblocks") then
awards.register_award("award_saint_maclou",{
title = S("Saint-Maclou"),
description = S("Place 20 coal checkers."),
icon = "awards_novicebuilder.png",
icon = "awards_saint_maclou.png",
trigger = {
type = "place",
node = "moreblocks:coal_checker",
@ -19,7 +20,7 @@ if minetest.get_modpath("moreblocks") then
awards.register_award("award_castorama",{
title = S("Castorama"),
description = S("Place 20 iron checkers."),
icon = "awards_novicebuilder.png",
icon = "awards_castorama.png",
trigger = {
type = "place",
node = "moreblocks:iron_checker",
@ -31,7 +32,7 @@ if minetest.get_modpath("moreblocks") then
awards.register_award("award_sam_the_trapper",{
title = S("Sam the Trapper"),
description = S("Place 2 trap stones."),
icon = "awards_novicebuilder.png",
icon = "awards_sam_the_trapper.png",
trigger = {
type = "place",
node = "moreblocks:trap_stone",
@ -46,7 +47,7 @@ if minetest.get_modpath("unified_inventory") then
awards.register_award("awards_ui_bags", {
title = S("Backpacker"),
description = S("Craft 4 large bags."),
icon = "awards_ui_bags.png",
icon = "awards_backpacker.png",
trigger = {
type = "craft",
item = "unified_inventory:bag_large",
@ -60,7 +61,7 @@ if minetest.get_modpath("fire") then
awards.register_award("awards_pyro", {
title = S("Pyromaniac"),
description = S("Craft 8 times flint and steel."),
icon = "fire_flint_steel.png",
icon = "awards_pyromaniac.png",
trigger = {
type = "craft",
item = "fire:flint_and_steel",
@ -86,7 +87,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_lightitup",{
title = S("Light It Up"),
description = S("Place 100 torches."),
icon = "awards_novicebuilder.png^awards_level1.png",
icon = "awards_light_it_up.png^awards_level1.png",
difficulty = 0.01,
trigger = {
type = "place",
@ -98,7 +99,7 @@ if minetest.get_modpath("default") then
-- Light ALL the things!
awards.register_award("award_well_lit",{
title = S("Well Lit"),
icon = "awards_novicebuilder.png^awards_level2.png",
icon = "awards_well_lit.png^awards_level2.png",
description = S("Place 1,000 torches."),
difficulty = 0.01,
trigger = {
@ -111,7 +112,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_meselamp",{
title = S("Really Well Lit"),
description = S("Craft 10 mese lamps."),
icon = "default_meselamp.png",
icon = "awards_really_well_lit.png",
difficulty = 0.2,
trigger = {
type = "craft",
@ -123,7 +124,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_stonebrick", {
title = S("Outpost"),
description = S("Craft 200 stone bricks."),
icon = "default_stone_brick.png^awards_level1.png",
icon = "awards_outpost.png^awards_level1.png",
difficulty = 0.08,
trigger = {
type = "craft",
@ -135,7 +136,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_stonebrick2", {
title = S("Watchtower"),
description = S("Craft 800 stone bricks."),
icon = "default_stone_brick.png^awards_level2.png",
icon = "awards_watchtower.png^awards_level2.png",
difficulty = 0.08,
trigger = {
type = "craft",
@ -147,7 +148,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_stonebrick3", {
title = S("Fortress"),
description = S("Craft 3,200 stone bricks."),
icon = "default_stone_brick.png^awards_level3.png",
icon = "awards_fortress.png^awards_level3.png",
difficulty = 0.08,
trigger = {
type = "craft",
@ -159,7 +160,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_desert_stonebrick", {
title = S("Desert Dweller"),
description = S("Craft 400 desert stone bricks."),
icon = "default_desert_stone_brick.png",
icon = "awards_desert_dweller.png",
difficulty = 0.09,
trigger = {
type = "craft",
@ -171,7 +172,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_desertstonebrick", {
title = S("Pharaoh"),
description = S("Craft 100 sandstone bricks."),
icon = "default_sandstone_brick.png",
icon = "awards_pharaoh.png",
difficulty = 0.09,
trigger = {
type = "craft",
@ -183,7 +184,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_bookshelf", {
title = S("Little Library"),
description = S("Craft 7 bookshelves."),
icon = "default_bookshelf.png",
icon = "awards_little_library.png",
difficulty = 0.2,
trigger = {
type = "craft",
@ -195,7 +196,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_obsidian", {
title = S("Lava and Water"),
description = S("Mine your first obsidian."),
icon = "default_obsidian.png^awards_level1.png",
icon = "awards_lava_and_water.png^awards_level1.png",
background = "awards_bg_mining.png",
difficulty = 1.5,
trigger = {
@ -209,7 +210,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_obsessed_with_obsidian",{
title = S("Obsessed with Obsidian"),
description = S("Mine 50 obsidian."),
icon = "default_obsidian.png^awards_level2.png",
icon = "awards_obsessed_with_obsidian.png^awards_level2.png",
background = "awards_bg_mining.png",
difficulty = 1.5,
trigger = {
@ -223,8 +224,8 @@ if minetest.get_modpath("default") then
awards.register_award("award_lavaminer",{
title = S("Lava Miner"),
description = S("Mine any block while being very close to lava."),
icon = "awards_lava_miner.png",
background = "awards_bg_mining.png",
icon = "default_lava.png",
difficulty = 1,
})
awards.register_on_dig(function(player,data)
@ -240,7 +241,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_on_the_way", {
title = S("On The Way"),
description = S("Place 100 rails."),
icon = "carts_rail_straight.png",
icon = "awards_on_the_way.png",
difficulty = 0.1,
trigger = {
type = "place",
@ -252,7 +253,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_lumberjack_firstday", {
title = S("First Day in the Woods"),
description = S("Dig 6 tree blocks."),
icon = "default_tree.png^awards_level1.png",
icon = "awards_first_day_in_the_woods.png^awards_level1.png",
difficulty = 0.03,
trigger = {
type = "dig",
@ -265,7 +266,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_lumberjack", {
title = S("Lumberjack"),
description = S("Dig 36 tree blocks."),
icon = "default_tree.png^awards_level2.png",
icon = "awards_lumberjack.png^awards_level2.png",
difficulty = 0.03,
trigger = {
type = "dig",
@ -278,7 +279,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_lumberjack_semipro", {
title = S("Semi-pro Lumberjack"),
description = S("Dig 216 tree blocks."),
icon = "default_tree.png^awards_level3.png",
icon = "awards_semi_pro_lumberjack.png^awards_level3.png",
difficulty = 0.03,
trigger = {
type = "dig",
@ -291,7 +292,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_lumberjack_professional", {
title = S("Professional Lumberjack"),
description = S("Dig 1,296 tree blocks."),
icon = "default_tree.png^awards_level4.png",
icon = "awards_professional_lumberjack.png^awards_level4.png",
difficulty = 0.03,
trigger = {
type = "dig",
@ -304,7 +305,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_junglebaby", {
title = S("Junglebaby"),
description = S("Dig 100 jungle tree blocks."),
icon = "default_jungletree.png^awards_level1.png",
icon = "awards_junglebaby.png^awards_level1.png",
difficulty = 0.05,
trigger = {
type = "dig",
@ -317,7 +318,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_jungleman", {
title = S("Jungleman"),
description = S("Dig 1,000 jungle tree blocks."),
icon = "default_jungletree.png^awards_level2.png",
icon = "awards_jungleman.png^awards_level2.png",
difficulty = 0.05,
trigger = {
type = "dig",
@ -330,7 +331,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_mesefind", {
title = S("First Mese Find"),
description = S("Mine your first mese ore."),
icon = "default_stone.png^default_mineral_mese.png",
icon = "awards_first_mese_find.png",
background = "awards_bg_mining.png",
difficulty = 1,
trigger = {
@ -345,7 +346,7 @@ if minetest.get_modpath("default") then
secret = true,
title = S("Mese Mastery"),
description = S("Mine a mese block."),
icon = "default_mese_block.png",
icon = "awards_mese_mastery.png",
background = "awards_bg_mining.png",
difficulty = 1.1,
trigger = {
@ -359,7 +360,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_youre_a_copper", {
title = S("Youre a copper"),
description = S("Dig 1,000 copper ores."),
icon = "default_stone.png^default_mineral_copper.png",
icon = "awards_youre_a_copper.png",
background = "awards_bg_mining.png",
difficulty = 0.2,
trigger = {
@ -373,7 +374,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_mine2", {
title = S("Mini Miner"),
description = S("Dig 100 stone blocks."),
icon = "awards_miniminer.png^awards_level1.png",
icon = "awards_mini_miner.png^awards_level1.png",
background = "awards_bg_mining.png",
difficulty = 0.02,
trigger = {
@ -387,7 +388,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_mine3", {
title = S("Hardened Miner"),
description = S("Dig 1,000 stone blocks."),
icon = "awards_miniminer.png^awards_level2.png",
icon = "awards_hardened_miner.png^awards_level2.png",
background = "awards_bg_mining.png",
difficulty = 0.02,
trigger = {
@ -401,7 +402,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_mine4", {
title = S("Master Miner"),
description = S("Dig 10,000 stone blocks."),
icon = "awards_miniminer.png^awards_level3.png",
icon = "awards_master_miner.png^awards_level3.png",
background = "awards_bg_mining.png",
difficulty = 0.02,
trigger = {
@ -415,7 +416,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_marchand_de_sable", {
title = S("Marchand De Sable"),
description = S("Dig 1,000 sand."),
icon = "default_sand.png",
icon = "awards_marchand_de_sable.png",
background = "awards_bg_mining.png",
difficulty = 0.05,
trigger = {
@ -428,7 +429,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_crafter_of_sticks", {
title = S("Crafter of Sticks"),
description = S("Craft 100 sticks."),
icon = "default_stick.png",
icon = "awards_crafter_of_sticks.png",
difficulty = 0.01,
trigger = {
type = "craft",
@ -440,7 +441,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_junglegrass", {
title = S("Jungle Discoverer"),
description = S("Mine your first jungle grass."),
icon = "default_junglegrass.png",
icon = "awards_jungle_discoverer.png",
difficulty = 0.009,
trigger = {
type = "dig",
@ -452,7 +453,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_grass", {
title = S("Grasslands Discoverer"),
description = S("Mine some grass."),
icon = "default_grass_3.png",
icon = "awards_grasslands_discoverer.png",
difficulty = 0.009,
trigger = {
type = "dig",
@ -464,7 +465,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_dry_grass", {
title = S("Savannah Discoverer"),
description = S("Mine some dry grass."),
icon = "default_dry_grass_3.png",
icon = "awards_savannah_discoverer.png",
difficulty = 0.009,
trigger = {
type = "dig",
@ -476,7 +477,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_cactus", {
title = S("Desert Discoverer"),
description = S("Mine your first cactus."),
icon = "default_cactus_side.png",
icon = "awards_desert_discoverer.png",
difficulty = 0.03,
trigger = {
type = "dig",
@ -488,7 +489,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_dry_shrub", {
title = S("Far Lands"),
description = S("Mine your first dry shrub."),
icon = "default_dry_shrub.png",
icon = "awards_far_lands.png",
difficulty = 0.009,
trigger = {
type = "dig",
@ -500,7 +501,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_ice", {
title = S("Glacier Discoverer"),
description = S("Mine your first ice."),
icon = "default_ice.png",
icon = "awards_glacier_discoverer.png",
difficulty = 0.02,
trigger = {
type = "dig",
@ -513,7 +514,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_snowblock", {
title = S("Very Simple Snow Man"),
description = S("Place two snow blocks."),
icon = "default_snow.png",
icon = "awards_very_simple_snow_man.png",
difficulty = 0.02,
trigger = {
type = "place",
@ -525,7 +526,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_gold_ore", {
title = S("First Gold Find"),
description = S("Mine your first gold ore."),
icon = "default_stone.png^default_mineral_gold.png^awards_level1.png",
icon = "awards_first_gold_find.png^awards_level1.png",
background = "awards_bg_mining.png",
difficulty = 0.9,
trigger = {
@ -538,7 +539,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_gold_rush", {
title = S("Gold Rush"),
description = S("Mine 45 gold ores."),
icon = "default_stone.png^default_mineral_gold.png^awards_level2.png",
icon = "awards_gold_rush.png^awards_level2.png",
background = "awards_bg_mining.png",
difficulty = 0.9,
trigger = {
@ -551,7 +552,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_diamond_ore", {
title = S("Wow, I am Diamonds!"),
description = S("Mine your first diamond ore."),
icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png",
icon = "awards_wow_i_am_diamonds.png^awards_level1.png",
difficulty = 1,
trigger = {
type = "dig",
@ -563,7 +564,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_diamond_rush", {
title = S("Girl's Best Friend"),
description = S("Mine 18 diamond ores."),
icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png",
icon = "awards_girls_best_friend.png^awards_level2.png",
background = "awards_bg_mining.png",
difficulty = 1,
trigger = {
@ -576,7 +577,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_diamondblock", {
title = S("Hardest Block on Earth"),
description = S("Craft a diamond block."),
icon = "default_diamond_block.png",
icon = "awards_hardest_block_on_earth.png",
difficulty = 1.1,
trigger = {
type = "craft",
@ -588,7 +589,7 @@ if minetest.get_modpath("default") then
awards.register_award("awards_mossycobble", {
title = S("In the Dungeon"),
description = S("Mine a mossy cobblestone."),
icon = "default_mossycobble.png",
icon = "awards_in_the_dungeon.png",
difficulty = 0.9,
trigger = {
type = "dig",
@ -600,7 +601,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_furnace", {
title = S("Smelter"),
description = S("Craft 10 furnaces."),
icon = "default_furnace_front.png",
icon = "awards_smelter.png",
difficulty = 0.08,
trigger = {
type = "craft",
@ -612,7 +613,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_chest", {
title = S("Treasurer"),
description = S("Craft 15 chests."),
icon = "default_chest_front.png",
icon = "awards_treasurer.png",
difficulty = 0.08,
trigger = {
type = "craft",
@ -622,9 +623,9 @@ if minetest.get_modpath("default") then
})
awards.register_award("award_chest2", {
title = S("Bankier"),
title = S("Banker"),
description = S("Craft 30 locked chests."),
icon = "default_chest_lock.png",
icon = "awards_banker.png",
difficulty = 0.08,
trigger = {
type = "craft",
@ -636,7 +637,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_brick", {
title = S("Bricker"),
description = S("Craft 200 brick blocks."),
icon = "default_brick.png",
icon = "awards_bricker.png",
difficulty = 0.03,
trigger = {
type = "craft",
@ -648,7 +649,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_obsidianbrick", {
title = S("House of Obsidian"),
description = S("Craft 100 obsidian bricks."),
icon = "default_obsidian_brick.png",
icon = "awards_house_of_obsidian.png",
difficulty = 0.4,
trigger = {
type = "craft",
@ -660,7 +661,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_placestone", {
title = S("Build a Cave"),
description = S("Place 100 stone."),
icon = "default_stone.png",
icon = "awards_build_a_cave.png",
difficulty = 0.1,
trigger = {
type = "place",
@ -672,7 +673,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_woodladder", {
title = S("Long Ladder"),
description = S("Place 400 wooden ladders."),
icon = "default_ladder_wood.png",
icon = "awards_long_ladder.png",
difficulty = 0.1,
trigger = {
type = "place",
@ -684,7 +685,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_steelladder", {
title = S("Industrial Age"),
description = S("Place 40 steel ladders."),
icon = "default_ladder_steel.png",
icon = "awards_industrial_age.png",
difficulty = 1,
trigger = {
type = "place",
@ -696,7 +697,7 @@ if minetest.get_modpath("default") then
awards.register_award("award_apples", {
title = S("Yummy!"),
description = S("Eat 80 apples."),
icon = "default_apple.png",
icon = "awards_yummy.png",
difficulty = 0.1,
trigger = {
type = "eat",
@ -709,7 +710,7 @@ end
if minetest.get_modpath("vessels") then
awards.register_award("award_vessels_shelf", {
title = S("Glasser"),
icon = "vessels_shelf.png",
icon = "awards_glasser.png",
description = S("Craft 14 vessels shelves."),
trigger = {
type = "craft",
@ -723,7 +724,7 @@ if minetest.get_modpath("farming") then
awards.register_award("awards_farmer", {
title = S("Farming Skills Acquired"),
description = S("Harvest a fully grown wheat plant."),
icon = "farming_wheat_8.png^awards_level1.png",
icon = "awards_farming_skills_acquired.png^awards_level1.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
@ -733,7 +734,7 @@ if minetest.get_modpath("farming") then
awards.register_award("awards_farmer2", {
title = S("Field Worker"),
description = S("Harvest 25 fully grown wheat plants."),
icon = "farming_wheat_8.png^awards_level2.png",
icon = "awards_field_worker.png^awards_level2.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
@ -744,7 +745,7 @@ if minetest.get_modpath("farming") then
awards.register_award("awards_farmer3", {
title = S("Aspiring Farmer"),
description = S("Harvest 125 fully grown wheat plants."),
icon = "farming_wheat_8.png^awards_level3.png",
icon = "awards_aspiring_farmer.png^awards_level3.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
@ -755,7 +756,7 @@ if minetest.get_modpath("farming") then
awards.register_award("awards_farmer4", {
title = S("Wheat Magnate"),
description = S("Harvest 625 fully grown wheat plants."),
icon = "farming_wheat_8.png^awards_level4.png",
icon = "awards_wheat_magnate.png^awards_level4.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
@ -766,7 +767,7 @@ if minetest.get_modpath("farming") then
awards.register_award("award_bread", {
title = S("Baker"),
description = S("Eat 10 loaves of bread."),
icon = "farming_bread.png",
icon = "awards_baker.png",
trigger = {
type = "eat",
item = "farming:bread",
@ -780,7 +781,7 @@ if minetest.get_modpath("wool") and minetest.get_modpath("farming") then
awards.register_award("awards_wool", {
title = S("Wool Over Your Eyes"),
description = S("Craft 250 white wool."),
icon = "wool_white.png",
icon = "awards_wool_over_your_eyes.png",
trigger = {
type = "craft",
item = "wool:white",
@ -793,7 +794,7 @@ if minetest.get_modpath("beds") then
awards.register_award("award_bed", {
title = S("Hotelier"),
description = S("Craft 15 fancy beds."),
icon = "beds_bed_fancy.png",
icon = "awards_hotelier.png",
trigger = {
type = "craft",
item= "beds:fancy_bed_bottom",
@ -806,7 +807,7 @@ if minetest.get_modpath("stairs") then
awards.register_award("award_stairs_goldblock", {
title = S("Filthy Rich"),
description = S("Craft 24 gold block stairs."),
icon = "default_gold_block.png",
icon = "awards_filthy_rich.png",
trigger = {
type = "craft",
item= "stairs:stair_goldblock",
@ -819,7 +820,7 @@ if minetest.get_modpath("dye") then
awards.register_award("awards_dye_red", {
title = S("Roses Are Red"),
description = S("Craft 400 red dyes."),
icon = "dye_red.png",
icon = "awards_roses_are_red.png",
trigger = {
type = "craft",
item = "dye:red",
@ -830,7 +831,7 @@ if minetest.get_modpath("dye") then
awards.register_award("awards_dye_yellow", {
title = S("Dandelions are Yellow"),
description = S("Craft 400 yellow dyes."),
icon = "dye_yellow.png",
icon = "awards_dandelions_are_yellow.png",
trigger = {
type = "craft",
item = "dye:yellow",
@ -841,7 +842,7 @@ if minetest.get_modpath("dye") then
awards.register_award("awards_dye_blue", {
title = S("Geraniums are Blue"),
description = S("Craft 400 blue dyes."),
icon = "dye_blue.png",
icon = "awards_geraniums_are_blue.png",
trigger = {
type = "craft",
item= "dye:blue",
@ -852,7 +853,7 @@ if minetest.get_modpath("dye") then
awards.register_award("awards_dye_white", {
title = S("White Color Stock"),
description = S("Craft 100 white dyes."),
icon = "dye_white.png",
icon = "awards_white_color_stock.png",
trigger = {
type = "craft",
item= "dye:white",
@ -865,7 +866,7 @@ if minetest.get_modpath("flowers") then
awards.register_award("awards_brown_mushroom1", {
title = S("Tasty Mushrooms"),
description = S("Eat 3 brown mushrooms."),
icon = "flowers_mushroom_brown.png^awards_level1.png",
icon = "awards_tasty_mushrooms.png^awards_level1.png",
trigger = {
type = "eat",
item= "flowers:mushroom_brown",
@ -875,7 +876,7 @@ if minetest.get_modpath("flowers") then
awards.register_award("awards_brown_mushroom2", {
title = S("Mushroom Lover"),
description = S("Eat 33 brown mushrooms."),
icon = "flowers_mushroom_brown.png^awards_level2.png",
icon = "awards_mushroom_lover.png^awards_level2.png",
trigger = {
type = "eat",
item= "flowers:mushroom_brown",
@ -885,7 +886,7 @@ if minetest.get_modpath("flowers") then
awards.register_award("awards_brown_mushroom3", {
title = S("Underground Mushroom Farmer"),
description = S("Eat 333 brown mushrooms."),
icon = "flowers_mushroom_brown.png^awards_level3.png",
icon = "awards_underground_mushroom_farmer.png^awards_level3.png",
trigger = {
type = "eat",
item= "flowers:mushroom_brown",
@ -912,15 +913,15 @@ minetest.after(0, function()
awards.register_award("awards_builder1", {
title = S("Builder"),
icon = "awards_house.png^awards_level1.png",
icon = "awards_builder.png^awards_level1.png",
trigger = {
type = "place",
target = 1000,
},
})
awards.register_award("awards_builder2", {
title = S("Constructor"),
icon = "awards_house.png^awards_level2.png",
title = S("Engineer"),
icon = "awards_engineer.png^awards_level2.png",
trigger = {
type = "place",
target = 5000,
@ -928,7 +929,7 @@ minetest.after(0, function()
})
awards.register_award("awards_builder3", {
title = S("Architect"),
icon = "awards_house.png^awards_level3.png",
icon = "awards_architect.png^awards_level3.png",
trigger = {
type = "place",
target = 10000,
@ -936,7 +937,7 @@ minetest.after(0, function()
})
awards.register_award("awards_builder4", {
title = S("Master Architect"),
icon = "awards_house.png^awards_level4.png",
icon = "awards_master_architect.png^awards_level4.png",
trigger = {
type = "place",
target = 25000,
@ -950,7 +951,7 @@ if minetest.get_modpath("nyancat") then
secret = true,
title = S("A Cat in a Pop-Tart?!"),
description = S("Mine a nyan cat."),
icon = "nyancat_front.png",
icon = "awards_a_cat_in_a_pop_tart.png",
trigger = {
type = "dig",
node = "nyancat:nyancat",

View File

@ -104,7 +104,7 @@ function awards.get_formspec(name, to, sid)
";]"
if sdef and sdef.icon then
formspec = formspec .. "image[0.6,0;3,3;" .. sdef.icon .. "]"
formspec = formspec .. "image[0.45,0;3.5,3.5;" .. sdef.icon .. "]" -- adjusted values from 0.6,0;3,3
end
local barwidth = 3.95
local perc = nil

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428
textures/_Read Me.txt Normal file
View File

@ -0,0 +1,428 @@
__________ .___ _____
\______ \ ____ _____ __| _/ / \ ____
| _// __ \\__ \ / __ | / \ / \_/ __ \
| | \ ___/ / __ \_/ /_/ | / Y \ ___/
|____|_ /\___ >____ /\____ | \____|__ /\___ >
\/ \/ \/ \/ \/ \/
and license info
Below is a listing of the Award icon source and attribution/licence info.
CC BY-SA 3.0 - https://creativecommons.org/licenses/by-sa/3.0/
CC0 - https://creativecommons.org/share-your-work/public-domain/cc0/
A Cat in a Pop Tart?! -- CC0
Inspiration art RinRinDaishi on Deviant art
https://www.deviantart.com/rinrindaishi/art/Nyancat-Bed-335515771
see _RinrinDaishi_message.png
Icon drawn by Sirrobzeroone from scratch
Architect -- CC BY-SA 3.0
Tree Wood (default_wood.png) - BlockMen
Stone Wall (cobble) texture - Neuromancer/Brane Praefect
Rest - Sirrobzeroone
Aspiring Farmer -- CC BY-SA 3.0
Grass texture (default_grass.png) - Paramat
Dirt Texture (default_dirt.png) - Random-Geek/Neuromancer
Fence texture - Paramat/Blockmen
Wheat Texture - PilzAdam/BlockMen/MasterGollum/Gambit
Rest - Sirrobzeroone
Backpacker -- CC BY-SA 3.0
Grass texture (default_grass.png) - Paramat
Binoculars - Paramat
Wool Texture - Cisoun
Rest - Sirrobzeroone
Baker -- CC BY-SA 3.0
Tree Wood (default_wood.png) - BlockMen
Stone Wall texture - Neuromancer/Brane Praefect
Furnace - Neuromancer
Rest - Sirrobzeroone
Banker -- CC BY-SA 3.0
Wood Pine Floor (default_pinewood.png) - Paramat
Chest - BlockMen
Rest - Sirrobzeroone
Bricker -- CC BY-SA 3.0
Brick Texture - Calinou
Rest - Sirrobzeroone
Build a Cave -- CC BY-SA 3.0
Stone (default_stone.png) - Cisoun
Grass texture (default_grass.png) - Paramat
Rest - Sirrobzeroone
Builder -- CC BY-SA 3.0
Grass texture (default_grass.png) - Paramat
Wool Texture - Cisoun
Cobble Wall (default_cobble.png) - Neuromancer/Brane Praefect
Rest - Sirrobzeroone
Castorama -- CC0 (Public Domain)
All - Sirrobzeroone
Crafter of Sticks -- CC BY-SA 3.0
Grass texture (default_grass.png) - Paramat
Grass Tall (default_grass_*.png) - Gambit
Rest - Sirrobzeroone
Dandelions are Yellow -- CC0 (Public Domain)
All - Openclipart Library/Sirrobzeroone
Desert Discoverer -- CC BY-SA 3.0
Sand (default_desert_sand.png) - VanessaE
Dry Shrub (default_dry_shrub.png) - celeron55
Sun () - Celeron55
Rest - Sirrobzeroone
Desert Dweller -- CC BY-SA 3.0
Sand (default_desert_sand.png) - VanessaE
Rest - Sirrobzeroone
Engineer -- CC BY-SA 3.0
Grass texture (default_grass.png) - Paramat
Cobble Wall (default_cobble.png) - Neuromancer/Brane Praefect
Rest - Sirrobzeroone
Far Lands -- CC BY-SA 3.0
Water (default_water.png) - Cisoun
Tree Bark (default_tree.png) - Cisoun
Tree Wood (default_wood.png) - BlockMen
Tree Leaves (default_leaves.png) - Cisoun
Sun () - Celeron55
Rest - Sirrobzeroone
Farming Skills Acquired -- CC BY-SA 3.0
Wheat Texture - PilzAdam/BlockMen/MasterGollum/Gambit
Dirt Texture (default_dirt.png) - Random-Geek/Neuromancer
Grass texture (default_grass.png) - Paramat
Sun () - Celeron55
Rest - Sirrobzeroone
Field Worker -- CC BY-SA 3.0
Wheat Texture - PilzAdam/BlockMen/MasterGollum/Gambit
Dirt Texture (default_dirt.png) - Random-Geek/Neuromancer
Rest - Sirrobzeroone
Filthy Rich -- CC BY-SA 3.0
Tree Wood (default_wood.png) - BlockMen
Rest - Sirrobzeroone
Firefighter -- CC0 (Public Domain)
All - Sirrobzeroone
First Day in the Woods -- CC BY-SA 3.0
Tree Bark (default_tree.png) - Cisoun
Grass texture (default_grass.png) - Paramat
Grass Tall (default_grass_*.png) - Gambit
Axe (default_tool_*.png) - BlockMen
Rest - Sirrobzeroone
First Gold Find -- CC BY-SA 3.0
Gold Nugget (default_gold_lump.png) - Gambit
Stone (default_stone.png) - Cisoun
Rest - Sirrobzeroone
First Mese Find -- CC BY-SA 3.0
Stone (default_stone.png) - Cisoun
Mese Crystal (default_mese_crystal.png) - VanessaE
Rest - Sirrobzeroone
Fortress -- CC BY-SA 3.0
Grass texture (default_grass.png) - Paramat
Cobble Wall (default_cobble.png) - Neuromancer/Brane Praefect
Tree Bark (default_tree.png) - Cisoun
Tree Leaves (default_leaves.png) - Cisoun
Rest - Sirrobzeroone
Geraniums are Blue -- CC BY-SA 3.0
Geranium (flowers_geranium.png)
Wool Texture - Cisoun
Cobble Wall (default_cobble.png) - Neuromancer/Brane Praefect
Tree Wood (default_wood.png) - BlockMen
Rest - Sirrobzeroone
Girl's Best Friend -- CC BY-SA 3.0
Diamond (default_diamond.png) - BlockMen
Rest - Sirrobzeroone
Glacier Discoverer -- CC BY-SA 3.0
Ice (default_ice.png) - as197
Snow (default_snow.png) - Gambit
Rest - Sirrobzeroone
Glasser -- CC BY-SA 3.0
Cobble Wall (default_cobble.png) - Neuromancer/Brane Praefect
Tree Wood (default_wood.png) - BlockMen
Rest - Sirrobzeroone
Gold Rush -- CC BY-SA 3.0
Stone Blocks (default_stone_block.png) - Paramat
Tree Bark (default_tree.png) - Cisoun
Stone (default_stone.png) - Cisoun
Gold Nugget (default_gold_lump.png) - Gambit
Torch (default_torch_on_floor.png) - VanessaE
Rail (carts_rail_*) - Hexafraction/Sofar
Cart (carts_cart_side.png) - Gambit
Rest - Sirrobzeroone
Grasslands Discoverer -- CC BY-SA 3.0
Grass texture (default_grass.png) - Paramat
Dirt Texture (default_dirt.png) - Random-Geek/Neuromancer
Sun () - Celeron55
Bluberry (default_blueberries.png) - Random-Geek
Viola (flowers_viola.png) - RHRhino/Gambit/yyt16384/Paramat
Rest - Sirrobzeroone
Hardened Miner -- CC BY-SA 3.0
Cobble Wall (default_cobble.png) - Neuromancer/Brane Praefect
Rest - Sirrobzeroone
Hardest Block on Earth -- CC BY-SA 3.0
Grass texture (default_grass.png) - Paramat
Tree Bark (default_tree.png) - Cisoun
Tree Leaves (default_leaves.png) - Cisoun
Diamond Block (default_diamond_block.png) - Gambit
Rest - Sirrobzeroone
Hotelier -- CC BY-SA 3.0
Grass texture (default_grass.png) - Paramat
Cobble Wall (default_cobble.png) - Neuromancer/Brane Praefect
Tree Wood (default_wood.png) - BlockMen
Tree Bark (default_tree.png) - Cisoun
Wood Pine Floor (default_pinewood.png) - Paramat
Wood Acacia Floor (default_acacia_wood.png) - Paramat
Rest - Sirrobzeroone
House of Obsidian -- CC BY-SA 3.0
Wood Acacia Floor (default_acacia_wood.png) - Paramat
Grass texture (default_grass.png) - Paramat
Tree Bark (default_tree.png) - Cisoun
Obsidian (default_obsidian.png) - Jojoa1997
Rest - Sirrobzeroone
In the Dungeon -- CC BY-SA 3.0
Wood Pine Floor (default_pinewood.png) - Paramat
Cobble Wall (default_cobble.png) - Neuromancer/Brane Praefect
Rest - Sirrobzeroone
Industrial Age -- CC BY-SA 3.0
Grass texture (default_grass.png) - Paramat
Wood Pine Floor (default_pinewood.png) - Paramat
Cobble Wall (default_cobble.png) - Neuromancer/Brane Praefect
Sun () - Celeron55
Rest - Sirrobzeroone
Jungle Discoverer -- CC BY-SA 3.0
Jungle Bark (default_jungletree.png) - Cisoun
Jungle Leaves (default_jungleleaves.png) - PilzAdam
Jungle Litter (default_rainforest_litter.png) - npx
Grass texture (default_grass.png) - Paramat
Rest - Sirrobzeroone
Junglebaby -- CC BY-SA 3.0
Grass texture (default_grass.png) - Paramat
Jungle Bark (default_jungletree.png) - Cisoun
Rest - Sirrobzeroone
Jungleman -- CC BY-SA 3.0
Jungle Bark (default_jungletree.png) - Cisoun
Jungle Leaves (default_jungleleaves.png) - PilzAdam
Rest - Sirrobzeroone
Lava and Water -- CC BY-SA 3.0
Water (default_water.png) - Cisoun
Lava (default_lava.png) - Cisoun
Obsidian (default_obsidian.png) - Jojoa1997
Rest - Sirrobzeroone
Lava Miner -- CC BY-SA 3.0
Lava (default_lava.png) - Cisoun
Stone (default_stone.png) - Cisoun
Rest - Sirrobzeroone
Light It Up -- CC BY-SA 3.0
Grass texture (default_grass.png) - Paramat
Torch (default_torch_on_floor.png) - VanessaE
Rest - Sirrobzeroone
Little Library -- CC BY-SA 3.0
BookShelf (default_bookshelf.png) - Celeron55
Tree Wood (default_wood.png) - BlockMen
Rest - Sirrobzeroone
Long Ladder -- CC BY-SA 3.0
Ladder (default_ladder_wood.png) - Celeron55
Rest - Sirrobzeroone
Lumberjack -- CC BY-SA 3.0
Grass texture (default_grass.png) - Paramat
Tree Bark (default_tree.png) - Cisoun
Rest - Sirrobzeroone
Marchand De Sable -- CC BY-SA 3.0
Sand ( default_desert_sand.png) - VanessaE
Sand Block (default_desert_stone.png) - VanessaE
Rest - Sirrobzeroone
Master Miner -- CC BY-SA 3.0
Cobble Wall (default_cobble.png) - Neuromancer/Brane Praefect
Rest - Sirrobzeroone
Mese Mastery -- CC BY-SA 3.0
Stone (default_stone.png) - Cisoun
Mese block (default_mese_block.png) - Paramat
Rest - Sirrobzeroone
Mini Miner -- CC BY-SA 3.0
Stone (default_stone.png) - Cisoun
Iron Ore (default_mineral_iron.png) - Celeron55
Rest - Sirrobzeroone
Mushroom Lover -- CC BY-SA 3.0
Tree Wood (default_wood.png) - BlockMen
Rest - Sirrobzeroone
Obsessed with Obsidian -- CC BY-SA 3.0
Grass texture (default_grass.png) - Paramat
Tree Bark (default_tree.png) - Cisoun
Tree Leaves (default_leaves.png) - Cisoun
Dirt Texture (default_dirt.png) - Random-Geek/Neuromancer
Obsidian (default_obsidian.png) - Jojoa1997
Rest - Sirrobzeroone
On The Way -- CC BY-SA 3.0
Grass texture (default_grass.png) - Paramat
Tree Bark (default_tree.png) - Cisoun
Tree Leaves (default_leaves.png) - Cisoun
Rail (carts_rail_*) - Hexafraction/Sofar
Rest - Sirrobzeroone
Outpost -- CC BY-SA 3.0
Grass texture (default_grass.png) - Paramat
Cobble Wall (default_cobble.png) - Neuromancer/Brane Praefect
Tree Bark (default_tree.png) - Cisoun
Tree Leaves (default_leaves.png) - Cisoun
Rest - Sirrobzeroone
Pharaoh -- CC BY-SA 3.0
Sand (default_desert_sand.png) - VanessaE
Rest - Sirrobzeroone
Professional Lumberjack -- CC BY-SA 3.0
Cobble Wall (default_cobble.png) - Neuromancer/Brane Praefect
Tree Wood (default_wood.png) - BlockMen
Axe (default_tool_*.png) - BlockMen
Rest - Sirrobzeroone
Pyromaniac -- CC0 (Public Domain)
All - Sirrobzeroone
Really Well Lit -- CC BY-SA 3.0
Grass texture (default_grass.png) - Paramat
Cobble Wall (default_cobble.png) - Neuromancer/Brane Praefect
Wheat Texture - PilzAdam/BlockMen/MasterGollum/Gambit
Tree Wood (default_wood.png) - BlockMen
Rest - Sirrobzeroone
Roses Are Red -- CC0 (Public Domain)
All - Sirrobzeroone
Saint-Maclou -- CC0 (Public Domain)
All - Sirrobzeroone
Sam the Trapper -- CC BY-SA 3.0
Tree Wood (default_wood.png) - BlockMen
Grass texture (default_grass.png) - Paramat
Rest - Sirrobzeroone
Savannah Discoverer -- CC BY-SA 3.0
Dry grass (default_dry_grass.png) - Paramat
Dirt Texture (default_dirt.png) - Random-Geek/Neuromancer
Sun () - Celeron55
Acacia Leaves (default_acacia_leaves.png) - Paramat
Acacia Bark (default_acacia_tree.png) - Paramat
Rest - Sirrobzeroone
Semi-pro Lumberjack -- CC BY-SA 3.0
Tree Wood (default_wood.png) - BlockMen
Tree Bark (default_tree.png) - Cisoun
Axe (default_tool_*.png) - BlockMen
Rest - Sirrobzeroone
Smelter -- CC0 (Public Domain)
All - Openclipart library/Sirrobzeroone
Tasty Mushrooms -- CC0 (Public Domain)
All - Openclipart library/Sirrobzeroone
Treasurer -- CC BY-SA 3.0
Tree Wood (default_wood.png) - BlockMen
Wood Pine Floor (default_pinewood.png) - Paramat
Cobble Wall (default_cobble.png) - Neuromancer/Brane Praefect
Rest - Sirrobzeroone
Underground Mushroom Farmer -- CC BY-SA 3.0
Dirt Texture (default_dirt.png) - Random-Geek/Neuromancer
Stone (default_stone.png) - Cisoun
Mushroom (flowers_mushroom_brown.png) - RHRhino/Gambit/yyt16384/Paramat
Torch (default_torch_on_floor.png) - VanessaE
Rest - Sirrobzeroone
Very Simple Snow Man -- CC BY-SA 3.0
Snow (default_snow.png) - Gambit
Stick (default_stick.png) - BlockMen
Rest - Sirrobzeroone
Watchtower -- CC BY-SA 3.0
Grass texture (default_grass.png) - Paramat
Cobble Wall (default_cobble.png) - Neuromancer/Brane Praefect
Tree Bark (default_tree.png) - Cisoun
Tree Leaves (default_leaves.png) - Cisoun
Rest - Sirrobzeroone
Well Lit -- CC BY-SA 3.0
Grass texture (default_grass.png) - Paramat
Cobble Wall (default_cobble.png) - Neuromancer/Brane Praefect
Wood Pine Floor (default_pinewood.png) - Paramat
Rest - Sirrobzeroone
Wheat Magnate -- CC BY-SA 3.0
Tree Wood (default_wood.png) - BlockMen
Cobble Wall (default_cobble.png) - Neuromancer/Brane Praefect
Sun () - Celeron55
Wheat Texture - PilzAdam/BlockMen/MasterGollum/Gambit
Rest - Sirrobzeroone
White Color Stock -- CC BY-SA 3.0
Tree Wood (default_wood.png) - BlockMen
Cobble Wall (default_cobble.png) - Neuromancer/Brane Praefect
Rest - Sirrobzeroone
Wool Over Your Eyes -- CC BY-SA 3.0
Sun () - Celeron55
Grass texture (default_grass.png) - Paramat
Dirt Texture (default_dirt.png) - Random-Geek/Neuromancer
Bluberry (default_blueberries.png) - Random-Geek
Viola (flowers_viola.png) - RHRhino/Gambit/yyt16384/Paramat
Grass Tall (default_grass_*.png) - Gambit
Rest - Sirrobzeroone
Wow, I am Diamonds! -- CC BY-SA 3.0
Diamond (default_diamond.png) - BlockMen
Stone (default_stone.png) - Cisoun
Rest - Sirrobzeroone
Youre a copper -- CC0 (Public Domain)
All - Sirrobzeroone
Yummy! -- CC0 (Public Domain)
All - Openclipart library/Sirrobzeroone

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