forked from nalc/awards
Add awards.increment_item_counter() and use it
This commit is contained in:
parent
f430b4eb68
commit
96746aaf1e
21
api.lua
21
api.lua
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@ -77,6 +77,27 @@ function awards.run_trigger_callbacks(player, data, trigger, table_func)
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end
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end
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function awards.increment_item_counter(data, field, itemname)
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local name_split = string.split(itemname, ":")
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if #name_split ~= 2 then
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return false
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end
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local mod = name_split[1]
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local item = name_split[2]
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if data and field and mod and item then
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awards.assertPlayer(data)
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awards.tbv(data, field)
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awards.tbv(data[field], mod)
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awards.tbv(data[field][mod], item, 0)
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data[field][mod][item] = data[field][mod][item] + 1
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return true
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else
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return false
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end
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end
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function awards.register_on_unlock(func)
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table.insert(awards.on_unlock, func)
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end
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@ -36,6 +36,12 @@ old fork in Carbone, under same license.
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* table_func is called if the trigger is a table - simply return an
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award name to unlock it
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* See triggers.lua for examples
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* awards.increment_item_counter(data, field, itemname)
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* add to an item's statistic count
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* for example, (data, "place", "default:stone") will add 1 to the number of
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times default:stone has been placed.
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* data is the player's award data, ie: awards.players[player_name]
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* returns true on success, false on failure (eg: cannot get modname and item from itemname)
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* awards.register_on_unlock(func(name, def))
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* name is the player name
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* def is the award def.
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69
triggers.lua
69
triggers.lua
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@ -78,26 +78,10 @@ minetest.register_on_dignode(function(pos, oldnode, digger)
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if not digger or not pos or not oldnode then
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return
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end
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local nodedug = string.split(oldnode.name, ":")
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if #nodedug ~= 2 then
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return
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end
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local mod = nodedug[1]
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local item = nodedug[2]
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local playern = digger:get_player_name()
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if (not playern or not nodedug or not mod or not item) then
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return
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end
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awards.assertPlayer(playern)
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awards.tbv(awards.players[playern].count, mod)
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awards.tbv(awards.players[playern].count[mod], item, 0)
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-- Increment counter
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awards.players[playern].count[mod][item]=awards.players[playern].count[mod][item] + 1
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-- Run callbacks and triggers
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local data = awards.players[playern]
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if not awards.increment_item_counter(data, "count", oldnode.name) then
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return
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end
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awards.run_trigger_callbacks(digger, data, "dig", function(entry)
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if entry.node and entry.target then
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local tnodedug = string.split(entry.node, ":")
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@ -116,27 +100,11 @@ minetest.register_on_placenode(function(pos, node, digger)
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if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then
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return
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end
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local nodedug = string.split(node.name, ":")
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if #nodedug ~= 2 then
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return
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end
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local mod=nodedug[1]
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local item=nodedug[2]
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local playern = digger:get_player_name()
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-- Run checks
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if (not playern or not nodedug or not mod or not item) then
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return
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end
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awards.assertPlayer(playern)
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awards.tbv(awards.players[playern].place, mod)
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awards.tbv(awards.players[playern].place[mod], item, 0)
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-- Increment counter
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awards.players[playern].place[mod][item] = awards.players[playern].place[mod][item] + 1
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-- Run callbacks and triggers
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local data = awards.players[playern]
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if not awards.increment_item_counter(data, "place", node.name) then
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return
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end
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awards.run_trigger_callbacks(digger, data, "place", function(entry)
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if entry.node and entry.target then
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local tnodedug = string.split(entry.node, ":")
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@ -155,27 +123,12 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
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if not player or not itemstack then
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return
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end
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local itemcrafted = string.split(itemstack:get_name(), ":")
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if #itemcrafted ~= 2 then
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--minetest.log("error","Awards mod: "..itemstack:get_name().." is in wrong format!")
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return
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end
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local mod = itemcrafted[1]
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local item = itemcrafted[2]
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local playern = player:get_player_name()
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if (not playern or not itemcrafted or not mod or not item) then
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return
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end
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awards.assertPlayer(playern)
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awards.tbv(awards.players[playern].craft, mod)
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awards.tbv(awards.players[playern].craft[mod], item, 0)
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-- Increment counter
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awards.players[playern].craft[mod][item] = awards.players[playern].craft[mod][item] + 1
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-- Run callbacks and triggers
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local data = awards.players[playern]
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if not awards.increment_item_counter(data, "craft", itemstack:get_name()) then
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return
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end
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awards.run_trigger_callbacks(player, data, "craft", function(entry)
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if entry.item and entry.target then
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local titemcrafted = string.split(entry.item, ":")
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