forked from nalc/awards
Change chat1 to chat2 - now requires 100 speaks
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13
init.lua
13
init.lua
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@ -124,14 +124,15 @@ awards.register_onDeath(function(player,data)
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return nil
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end)
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-- 1 sentence
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awards.register_achievement("award_chat1",{
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title = S("First Word"),
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description = S("Use the chat to talk to players"),
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-- Chat
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awards.register_achievement("award_chat2",{
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title = S("Chatter Box"),
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description = S("Speak over one hundred times"),
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trigger = {
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type = "chat",
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target = 1
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}
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target = 100
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},
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secret = true
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})
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