forked from nalc/awards
Add new awards, remove death awards
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9b6e93dd9a
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306
init.lua
306
init.lua
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@ -93,6 +93,62 @@ if minetest.get_modpath("moreblocks") then
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})
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end
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awards.register_achievement("awards_stonebrick", {
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title = S("Home Improvement"),
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description = S("Craft 200 stone bricks."),
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icon = "default_stone_brick.png",
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trigger = {
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type = "craft",
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item = "default:stonebrick",
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target = 200
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}
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})
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awards.register_achievement("awards_desert_stonebrick", {
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title = S("Desert Dweller"),
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description = S("Craft 400 desert stone bricks."),
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icon = "default_desert_stone_brick.png",
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trigger = {
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type = "craft",
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item = "default:desert_stonebrick",
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target = 400
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}
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})
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awards.register_achievement("awards_desertstonebrick", {
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title = S("Pharaoh"),
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description = S("Craft 100 sandstone bricks."),
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icon = "default_sandstone_brick.png",
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trigger = {
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type = "craft",
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item = "default:sandstonebrick",
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target = 100
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}
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})
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awards.register_achievement("awards_bookshelf", {
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title = S("Little Library"),
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description = S("Craft 7 bookshelves."),
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icon = "default_bookshelf.png",
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trigger = {
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type = "craft",
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item = "default:bookshelf",
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target = 7
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}
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})
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awards.register_achievement("awards_obsidian", {
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title = S("Lava and Water"),
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description = S("Mine your first obsidian."),
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icon = "default_obsidian.png",
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trigger = {
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type = "dig",
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node = "default:obsidian",
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target = 1
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}
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})
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-- Obsessed with Obsidian
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awards.register_achievement("award_obsessed_with_obsidian",{
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title = S("Obsessed with Obsidian"),
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@ -193,8 +249,8 @@ awards.register_achievement("award_jungleman", {
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-- Found some Mese!
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awards.register_achievement("award_mesefind", {
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title = S("First Mese Find"),
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description = S("Find some Mese."),
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icon = "default_mese_block.png",
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description = S("Mine your first mese ore."),
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icon = "default_stone.png^default_mineral_mese.png",
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background = "awards_bg_mining.png",
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trigger = {
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type = "dig",
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@ -203,6 +259,22 @@ awards.register_achievement("award_mesefind", {
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}
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})
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-- Mese Block
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awards.register_achievement("award_meseblock", {
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secret = true,
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title = S("Mese Mastery"),
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description = S("Mine a mese block."),
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icon = "default_mese_block.png",
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background = "bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:mese",
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target = 1
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}
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})
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-- You're a copper
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awards.register_achievement("award_youre_a_copper", {
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title = S("You're a copper"),
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@ -218,8 +290,9 @@ awards.register_achievement("award_youre_a_copper", {
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-- Found a Nyan cat!
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awards.register_achievement("award_nyanfind", {
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title = S("OMG, Nyan Cat!"),
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description = S("Find a nyan cat."),
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secret = true,
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title = S("A Cat in a Pop-Tart?!"),
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description = S("Mine a nyan cat."),
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icon = "nyancat_front.png",
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trigger = {
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type = "dig",
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@ -244,7 +317,7 @@ awards.register_achievement("award_mine2", {
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-- Hardened Miner
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awards.register_achievement("award_mine3", {
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title = S("Hardened Miner"),
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description = S("Dig 1,000 stone blocks"),
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description = S("Dig 1,000 stone blocks."),
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icon = "awards_miniminer.png",
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background = "awards_bg_mining.png",
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trigger = {
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@ -271,6 +344,7 @@ awards.register_achievement("award_mine4", {
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awards.register_achievement("award_marchand_de_sable", {
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title = S("Marchand De Sable"),
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description = S("Dig 1,000 sand."),
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icon = "default_sand.png",
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background = "awards_bg_mining.png",
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trigger = {
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type = "dig",
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@ -281,7 +355,8 @@ awards.register_achievement("award_marchand_de_sable", {
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awards.register_achievement("awards_crafter_of_sticks", {
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title = S("Crafter of Sticks"),
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description = S("Create 100 Sticks"),
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description = S("Craft 100 sticks."),
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icon = "default_stick.png",
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trigger = {
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type = "craft",
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item = "default:stick",
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@ -289,124 +364,145 @@ awards.register_achievement("awards_crafter_of_sticks", {
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}
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})
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-- Join
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awards.register_achievement("award_join2", {
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title = S("Frequent Visitor"),
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description = S("Connect to the server 50 times."),
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awards.register_achievement("awards_junglegrass", {
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title = S("Jungle Discoverer"),
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description = S("Mine your first jungle grass."),
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icon = "default_junglegrass.png",
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trigger = {
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type = "join",
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target = 50
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},
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secret = true
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})
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-- Dying Spree
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awards.register_achievement("award_dying_spree", {
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title = S("Dying Spree"),
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description = S("Die 5 times."),
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trigger = {
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type = "death",
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target = 5
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type = "dig",
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node = "default:junglegrass",
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target = 1
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}
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})
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-- Bot-like
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awards.register_achievement("award_bot_like", {
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title = S("Bot-like"),
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description = S("Die 10 times."),
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awards.register_achievement("awards_grass", {
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title = S("Grasslands Discoverer"),
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description = S("Mine some grass."),
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icon = "default_grass_3.png",
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trigger = {
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type = "death",
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target = 10
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type = "dig",
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node = "default:grass_1",
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target = 1
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}
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})
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-- You Suck!
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awards.register_achievement("award_you_suck", {
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title = S("You Suck!"),
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description = S("Die 100 times."),
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awards.register_achievement("awards_dry_grass", {
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title = S("Savannah Discoverer"),
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description = S("Mine some dry grass."),
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icon = "default_dry_grass_3.png",
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trigger = {
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type = "death",
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target = 100
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},
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secret = true
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type = "dig",
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node = "default:dry_grass_3",
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target = 1
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}
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})
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-- Burned to death
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awards.register_achievement("award_burn", {
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title = S("You're a witch!"),
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description = S("Burn to death in a fire.")
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awards.register_achievement("awards_cactus", {
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title = S("Desert Discoverer"),
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description = S("Mine your first cactus."),
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icon = "default_cactus_side.png",
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trigger = {
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type = "dig",
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node = "default:cactus",
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target = 1
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}
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})
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awards.register_onDeath(function(player,data)
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local pos = player:getpos()
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if pos and minetest.find_node_near(pos, 2, "fire:basic_flame") ~= nil then
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return "award_burn"
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end
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return nil
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end)
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-- Died in flowing lava
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awards.register_achievement("award_in_the_flow", {
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title = S("In the Flow"),
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description = S("Die in flowing lava.")
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awards.register_achievement("awards_dry_shrub", {
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title = S("Far Lands"),
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description = S("Mine your first dry shrub."),
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icon = "default_dry_shrub.png",
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trigger = {
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type = "dig",
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node = "default:dry_shrub",
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target = 1
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}
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})
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awards.register_onDeath(function(player,data)
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local pos = player:getpos()
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if pos and minetest.find_node_near(pos, 2, "default:lava_flowing") ~= nil then
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return "award_in_the_flow"
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end
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return nil
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end)
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-- Die near diamond ore
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awards.register_achievement("award_this_is_sad", {
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title = S("This is Sad"),
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description = S("Die near diamond ore.")
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awards.register_achievement("awards_farmer", {
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title = S("Farmer"),
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description = S("Dig a fully grown wheat plant."),
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icon = "farming_wheat_8.png",
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trigger = {
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type = "dig",
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node = "farming:wheat_8",
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target = 1
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}
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})
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awards.register_on_death(function(player,data)
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local pos = player:getpos()
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if pos and minetest.find_node_near(pos, 5, "default:stone_with_diamond") ~= nil then
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return "award_this_is_sad"
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end
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return nil
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end)
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-- Die near diamond ore
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awards.register_achievement("award_the_stack", {
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title = S("The Stack"),
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description = S("Die near bones.")
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awards.register_achievement("awards_ice", {
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title = S("Glacier Discoverer"),
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description = S("Mine your first ice."),
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icon = "default_ice.png",
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trigger = {
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type = "dig",
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node = "default:ice",
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target = 1
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}
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})
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awards.register_on_death(function(player,data)
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local pos = player:getpos()
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if pos and minetest.find_node_near(pos, 5, "bones:bones") ~= nil then
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return "award_the_stack"
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end
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return nil
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end)
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-- Die near diamond ore
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awards.register_achievement("award_deep_down", {
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title = S("Deep Down"),
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description = S("Die below -10000"),
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secret = true
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awards.register_achievement("awards_gold_ore", {
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title = S("First Gold Find"),
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description = S("Mine your first gold ore."),
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icon = "default_stone.png^default_mineral_gold.png",
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trigger = {
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type = "dig",
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node = "default:stone_with_gold",
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target = 1
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}
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})
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awards.register_on_death(function(player,data)
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local pos = player:getpos()
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if pos and pos.y < -10000 then
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return "award_deep_down"
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end
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return nil
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end)
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-- Die near diamond ore
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awards.register_achievement("award_no_screen", {
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title = S("In space, no one can hear you scream"),
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description = S("Die above 10000"),
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secret = true
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awards.register_achievement("awards_gold_rush", {
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title = S("Gold Rush"),
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description = S("Mine 45 gold ores."),
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icon = "default_stone.png^default_mineral_gold.png",
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trigger = {
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type = "dig",
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node = "default:stone_with_gold",
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target = 45
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}
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})
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awards.register_achievement("awards_diamond_ore", {
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title = S("Wow, I am Diamonds!"),
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description = S("Mine your first diamond ore."),
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icon = "default_stone.png^default_mineral_diamond.png",
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trigger = {
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type = "dig",
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node = "default:stone_with_diamond",
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target = 1
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}
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})
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awards.register_achievement("awards_diamond_rush", {
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title = S("Girl's Best Friend"),
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description = S("Mine 18 diamond ores."),
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icon = "default_stone.png^default_mineral_diamond.png",
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trigger = {
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type = "dig",
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node = "default:stone_with_diamond",
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target = 18
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}
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})
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awards.register_achievement("awards_diamondblock", {
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title = S("Hardest Block on Earth"),
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description = S("Craft a diamond block."),
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icon = "default_diamond_block.png",
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trigger = {
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type = "craft",
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item = "default:diamondblock",
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target = 1
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}
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})
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awards.register_achievement("awards_mossycobble", {
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title = S("In the Dungeon"),
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description = S("Mine a mossy cobblestone."),
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icon = "default_mossycobble.png",
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trigger = {
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type = "dig",
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node = "default:mossycobble",
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target = 1
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}
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})
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awards.register_on_death(function(player,data)
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local pos = player:getpos()
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if pos and pos.y > 10000 then
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return "award_no_screen"
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end
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return nil
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end)
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