forked from nalc/awards
Remove easy awards
This commit is contained in:
parent
e1148bfc92
commit
fbac38c2db
48
init.lua
48
init.lua
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@ -40,12 +40,12 @@ awards.register_achievement("award_lumberjack",{
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-- Found some Mese!
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awards.register_achievement("award_mesefind",{
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title = S("First Mese Find"),
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description = S("Found some Mese!"),
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description = S("Found my first mese block"),
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icon = "mese.png",
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background = "bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:mese",
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node = "default:stone_with_mese",
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target = 1
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}
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})
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@ -53,7 +53,7 @@ awards.register_achievement("award_mesefind",{
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-- Found a Nyan cat!
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awards.register_achievement("award_nyanfind",{
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title = S("OMG, Nyan Cat!"),
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description = S("Find a nyan cat"),
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description = S("I found a nyan cat"),
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trigger = {
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type = "dig",
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node = "default:nyancat",
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@ -61,19 +61,6 @@ awards.register_achievement("award_nyanfind",{
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}
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})
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-- Just entered the mine
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awards.register_achievement("award_mine1",{
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title = S("Entering the mine"),
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description = S("You have dug 10 stone blocks"),
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icon = "miniminer.png",
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background = "bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:stone",
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target = 10
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}
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})
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-- Mini Miner
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awards.register_achievement("award_mine2",{
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title = S("Mini Miner"),
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@ -115,11 +102,11 @@ awards.register_achievement("award_mine4",{
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-- First Death
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awards.register_achievement("award_death1",{
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title = S("First Death"),
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description = S("You have more lives than a cat!"),
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title = S("Dies a lot"),
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description = S("The game isn't that hard, is it?"),
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trigger = {
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type = "death",
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target = 1
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target = 100
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}
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})
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@ -128,6 +115,13 @@ awards.register_achievement("award_burn",{
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title = S("You're a witch!"),
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description = S("Burn to death in a fire")
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})
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awards.register_onDeath(function(player,data)
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local pos = player:getpos()
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if pos and minetest.find_node_near(pos, 1, "fire:basic_flame") ~= nil then
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return "award_burn"
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end
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return nil
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end)
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-- 1 sentence
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awards.register_achievement("award_chat1",{
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@ -141,14 +135,6 @@ awards.register_achievement("award_chat1",{
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-- Join
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awards.register_achievement("award_join1",{
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title = S("Welcome!"),
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description = S("Connect to the server"),
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trigger = {
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type = "join",
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target = 1
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}
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})
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awards.register_achievement("award_join2",{
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title = S("Frequent Visitor"),
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description = S("Connect to the server 50 times"),
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@ -158,11 +144,3 @@ awards.register_achievement("award_join2",{
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},
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secret = true
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})
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awards.register_onDeath(function(player,data)
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local pos = player:getpos()
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if pos and minetest.find_node_near(pos, 1, "fire:basic_flame") ~= nil then
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return "award_burn"
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end
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return nil
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end)
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