forked from nalc/awards
179 lines
4.7 KiB
Markdown
179 lines
4.7 KiB
Markdown
# Awards
|
||
|
||
Adds awards/achievements to Minetest (plus a very good API).
|
||
|
||
by [rubenwardy](https://rubenwardy.com), licensed under MIT.
|
||
With thanks to Wuzzy, kaeza, and MrIbby.
|
||
|
||
Majority of awards are back ported from Calinou's old fork in Carbone, under same license.
|
||
|
||
# API
|
||
|
||
## Registering Awards
|
||
|
||
```lua
|
||
awards.register_award("mymod:myaward", {
|
||
description = "The title of the award",
|
||
|
||
-- Optional:
|
||
|
||
requires = { "amod:an_award" }, -- don't show this award or allow it to be unlocked
|
||
-- until required awards are unlocked
|
||
|
||
sound = {}, -- SimpleSoundSpec or false to play no sound
|
||
-- if not provided, uses default sound
|
||
image = "icon_image.png", -- uses default icon otherwise
|
||
background = "background_image.png", -- uses default background otherwise
|
||
|
||
trigger = { -- is only unlocked by direct calls to awards.unlock() otherwise
|
||
type = "trigger_type",
|
||
-- see specific docs on the trigger to see what else goes here
|
||
},
|
||
|
||
-- Callback. award_def is this table (plus some additional methods/members added by register_award)
|
||
on_unlock = function(name, award_def) end,
|
||
})
|
||
```
|
||
|
||
## Registering Trigger Types
|
||
|
||
```lua
|
||
local trigger = awards.register_trigger(name, {
|
||
type = "", -- type of trigger, defaults to custom
|
||
|
||
progress = "%2/%2"
|
||
auto_description = { "Mine: @2", "Mine: @1×@2" },
|
||
|
||
on_register = function(self, def) end,
|
||
|
||
-- "counted_key" only, when no key is given (ie: a total)
|
||
auto_description_total = { "Mine @1 block.", "Mine @1 blocks." },
|
||
|
||
-- "counted_key" only, get key for particular award - return nil for a total
|
||
get_key = function(self, def)
|
||
return minetest.registered_aliases[def.trigger.node] or def.trigger.node
|
||
end,
|
||
})
|
||
```
|
||
|
||
Types:
|
||
|
||
* "custom" requires you handle the calling of awards.unlock() yourself. You also
|
||
need to implement on_register() yourself.
|
||
* "counted" stores a single counter for each player which is incremented by calling
|
||
trigger:notify(player). Good for homogenous actions like number of chat messages,
|
||
joins, and the like.
|
||
* "counted_key" stores a table of counters each indexed by a key. There is also
|
||
a total field (`__total`) which stores the sum of all counters. A counter is
|
||
incremented by calling trigger:notify(player, key). This is good for things like
|
||
placing nodes or crafting items, where the key will be the item or node name.
|
||
|
||
|
||
## Helper Functions
|
||
|
||
* awards.register_on_unlock(func(name, def))
|
||
* name is the player name
|
||
* def is the award def.
|
||
* return true to cancel HUD
|
||
|
||
* awards.unlock(name, award)
|
||
* gives an award to a player
|
||
* name is the player name
|
||
|
||
# Included in the Mod
|
||
|
||
The API, above, allows you to register awards
|
||
and triggers (things that look for events and unlock awards, they need
|
||
to be registered in order to get details from award_def.trigger).
|
||
|
||
However, all awards and triggers are separate from the API.
|
||
They can be found in init.lua and triggers.lua
|
||
|
||
## Triggers
|
||
|
||
Callbacks (register a function to be run)
|
||
|
||
"dig", "place", "craft", "death", "chat", "join" or "eat"
|
||
* dig type: Dig a node.
|
||
* node: the dug node type. If nil, all dug nodes are counted
|
||
* place type: Place a node.
|
||
* node: the placed node type. If nil, all placed nodes are counted
|
||
* eat type: Eat an item.
|
||
* item: the eaten item type. If nil, all eaten items are counted
|
||
* craft type: Craft something.
|
||
* item: the crafted item type. If nil, all crafted items are counted
|
||
* death type: Die.
|
||
* reason: the death reason, one of the types in PlayerHPChangeReason (see lua_api.txt)
|
||
or nil for total deaths.
|
||
* chat type: Write a chat message.
|
||
* join type: Join the server.
|
||
* (for all types) target - how many times to dig/place/craft/etc.
|
||
* See Triggers
|
||
|
||
### dig
|
||
|
||
trigger = {
|
||
type = "dig",
|
||
node = "default:dirt",
|
||
target = 50,
|
||
}
|
||
|
||
### place
|
||
|
||
trigger = {
|
||
type = "place",
|
||
node = "default:dirt",
|
||
target = 50,
|
||
}
|
||
|
||
### death
|
||
|
||
trigger = {
|
||
type = "death",
|
||
reason = "fall",
|
||
target = 5,
|
||
}
|
||
|
||
### chat
|
||
|
||
trigger = {
|
||
type = "chat",
|
||
target = 100,
|
||
}
|
||
|
||
### join
|
||
|
||
trigger = {
|
||
type = "join",
|
||
target = 100,
|
||
}
|
||
|
||
### eat
|
||
|
||
trigger = {
|
||
type = "eat",
|
||
item = "default:apple",
|
||
target = 100,
|
||
}
|
||
|
||
## Callbacks relating to triggers
|
||
|
||
* awards.register_on_dig(func(player, data))
|
||
* data is player data (see below)
|
||
* return award name or null
|
||
* awards.register_on_place(func(player, data))
|
||
* data is player data (see below)
|
||
* return award name or null
|
||
* awards.register_on_eat(func(player, data))
|
||
* data is player data (see below)
|
||
* return award name or null
|
||
* awards.register_on_death(func(player, data))
|
||
* data is player data (see below)
|
||
* return award name or null
|
||
* awards.register_on_chat(func(player, data))
|
||
* data is player data (see below)
|
||
* return award name or null
|
||
* awards.register_on_join(func(player, data)
|
||
* data is player data (see below)
|
||
* return award name or null
|