forked from nalc/homedecor_modpack
fix nil refs caused by a renamed function
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c8be033292
commit
0063598f22
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@ -444,8 +444,8 @@ function homedecor.place_door(itemstack, placer, pointed_thing, name, forceright
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local node_bottom = minetest.get_node(pos1)
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local node_top = minetest.get_node(pos2)
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if not homedecor:node_is_owned(pos1, placer)
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and not homedecor:node_is_owned(pos2, placer) then
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if not homedecor.node_is_owned(pos1, placer)
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and not homedecor.node_is_owned(pos2, placer) then
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if not get_nodedef_field(node_bottom.name, "buildable_to")
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or not get_nodedef_field(node_top.name, "buildable_to") then
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11
init.lua
11
init.lua
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@ -59,17 +59,6 @@ function homedecor.table_copy(t)
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return nt
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end
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-- protection wrapper for 6d stuff
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function homedecor.protect_and_rotate(itemstack, placer, pointed_thing)
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if not homedecor.node_is_owned(pointed_thing.under, placer)
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and not homedecor.node_is_owned(pointed_thing.above, placer) then
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local keys=placer:get_player_control()
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minetest.rotate_and_place(itemstack, placer, pointed_thing,
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homedecor.expect_infinite_stacks, {invert_wall = keys.sneak})
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end
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return itemstack
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end
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-- load various other components
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@ -33,3 +33,16 @@ function homedecor.node_is_owned(pos, placer)
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return false
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end
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end
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-- protection wrapper for 6d stuff
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function homedecor.protect_and_rotate(itemstack, placer, pointed_thing)
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if not homedecor.node_is_owned(pointed_thing.under, placer)
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and not homedecor.node_is_owned(pointed_thing.above, placer) then
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local keys=placer:get_player_control()
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minetest.rotate_and_place(itemstack, placer, pointed_thing,
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homedecor.expect_infinite_stacks, {invert_wall = keys.sneak})
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end
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return itemstack
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end
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@ -386,13 +386,13 @@ if not homedecor.disable_signs then
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local name
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name = minetest.get_node(pointed_thing.under).name
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if fences_with_sign[name] then
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if homedecor:node_is_owned(pointed_thing.under, placer) then
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if homedecor.node_is_owned(pointed_thing.under, placer) then
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return itemstack
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end
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else
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name = minetest.get_node(pointed_thing.above).name
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local def = minetest.registered_nodes[name]
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if homedecor:node_is_owned(pointed_thing.above, placer)
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if homedecor.node_is_owned(pointed_thing.above, placer)
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or (not def.buildable_to) then
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return itemstack
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end
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@ -469,7 +469,7 @@ if not homedecor.disable_signs then
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minetest.pos_to_string(pos)
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))
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end
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if homedecor:node_is_owned(pos, sender) then return end
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if homedecor.node_is_owned(pos, sender) then return end
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homedecor.update_sign(pos, fields)
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end,
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on_punch = function(pos, node, puncher)
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@ -506,7 +506,7 @@ minetest.register_node(":signs:sign_yard", {
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minetest.pos_to_string(pos)
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))
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end
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if homedecor:node_is_owned(pos, sender) then return end
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if homedecor.node_is_owned(pos, sender) then return end
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homedecor.update_sign(pos, fields)
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end,
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on_punch = function(pos, node, puncher)
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@ -597,7 +597,7 @@ function homedecor.register_fence_with_sign(fencename, fencewithsignname)
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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if def_under and def_under.on_rightclick then
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return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
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elseif (not homedecor:node_is_owned(pointed_thing.under, placer))
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elseif (not homedecor.node_is_owned(pointed_thing.under, placer))
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and def_under.buildable_to then
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minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir})
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if not homedecor.expect_infinite_stacks then
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@ -605,7 +605,7 @@ function homedecor.register_fence_with_sign(fencename, fencewithsignname)
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end
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placer:set_wielded_item(itemstack)
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return itemstack
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elseif (not homedecor:node_is_owned(pointed_thing.above, placer))
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elseif (not homedecor.node_is_owned(pointed_thing.above, placer))
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and def_above.buildable_to then
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minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir})
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if not homedecor.expect_infinite_stacks then
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@ -629,7 +629,7 @@ function homedecor.register_fence_with_sign(fencename, fencewithsignname)
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minetest.pos_to_string(pos)
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))
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end
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if homedecor:node_is_owned(pos, sender) then return end
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if homedecor.node_is_owned(pos, sender) then return end
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homedecor.update_sign(pos, fields)
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end
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def_sign.on_punch = function(pos, node, puncher, ...)
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