forked from nalc/homedecor_modpack
Rewrite lighting to use engine's 6d facedir prediction code
changed the names of a couple of internal functions to compensate. this makes lib_6d.lua obsolete.
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dfd45b2c10
commit
c8be033292
15
init.lua
15
init.lua
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@ -59,8 +59,21 @@ function homedecor.table_copy(t)
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return nt
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end
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-- protection wrapper for 6d stuff
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function homedecor.protect_and_rotate(itemstack, placer, pointed_thing)
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if not homedecor.node_is_owned(pointed_thing.under, placer)
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and not homedecor.node_is_owned(pointed_thing.above, placer) then
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local keys=placer:get_player_control()
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minetest.rotate_and_place(itemstack, placer, pointed_thing,
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homedecor.expect_infinite_stacks, {invert_wall = keys.sneak})
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end
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return itemstack
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end
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-- load various other components
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dofile(homedecor.modpath.."/ownership.lua")
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dofile(homedecor.modpath.."/lib_6d.lua")
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dofile(homedecor.modpath.."/misc_nodes.lua") -- the catch-all for all misc nodes
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dofile(homedecor.modpath.."/tables.lua")
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52
lib_6d.lua
52
lib_6d.lua
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@ -1,52 +0,0 @@
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-- Simplified 6d facedir rotation/prediction library
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-- by VanessaE
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-- license: WTFPL
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lib_6d = {}
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local dirs1 = { 20, 23, 22, 21 }
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local dirs2 = { 9, 18, 7, 12 }
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function lib_6d:rotate_and_place(itemstack, placer, pointed_thing, infinitestacks)
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local node = minetest.get_node(pointed_thing.under)
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if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
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local above = pointed_thing.above
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local under = pointed_thing.under
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local pitch = placer:get_look_pitch()
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local pname = minetest.get_node(under).name
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local node = minetest.get_node(above)
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local wield_name = itemstack:get_name()
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if not minetest.registered_nodes[pname]
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or not minetest.registered_nodes[pname].on_rightclick then
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local iswall = (above.x ~= under.x) or (above.z ~= under.z)
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local isceiling = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
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local pos1 = above
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if minetest.registered_nodes[pname]["buildable_to"] then
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pos1 = under
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iswall = false
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end
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if not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end
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if iswall then
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minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] }) -- place wall variant
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elseif isceiling then
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minetest.add_node(pos1, {name = wield_name, param2 = 20 }) -- place upside down variant
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else
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minetest.add_node(pos1, {name = wield_name, param2 = 0 }) -- place right side up
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end
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if not infinitestacks then
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itemstack:take_item()
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return itemstack
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end
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end
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else
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
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end
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end
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51
lighting.lua
51
lighting.lua
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@ -87,14 +87,7 @@ minetest.register_node('homedecor:glowlight_half_yellow', {
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groups = { snappy = 3 },
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light_source = LIGHT_MAX,
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if not homedecor:node_is_owned(pointed_thing.under, placer)
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and not homedecor:node_is_owned(pointed_thing.above, placer) then
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lib_6d:rotate_and_place(itemstack, placer, pointed_thing, homedecor.expect_infinite_stacks)
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end
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return itemstack
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end
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on_place = homedecor.protect_and_rotate
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})
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minetest.register_node('homedecor:glowlight_quarter_yellow', {
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@ -124,17 +117,9 @@ minetest.register_node('homedecor:glowlight_quarter_yellow', {
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groups = { snappy = 3 },
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light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if not homedecor:node_is_owned(pointed_thing.under, placer)
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and not homedecor:node_is_owned(pointed_thing.above, placer) then
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lib_6d:rotate_and_place(itemstack, placer, pointed_thing, homedecor.expect_infinite_stacks)
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end
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return itemstack
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end
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on_place = homedecor.protect_and_rotate
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})
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-- White
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minetest.register_node('homedecor:glowlight_half_white', {
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@ -164,13 +149,7 @@ minetest.register_node('homedecor:glowlight_half_white', {
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groups = { snappy = 3 },
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light_source = LIGHT_MAX,
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if not homedecor:node_is_owned(pointed_thing.under, placer)
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and not homedecor:node_is_owned(pointed_thing.above, placer) then
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lib_6d:rotate_and_place(itemstack, placer, pointed_thing, homedecor.expect_infinite_stacks)
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end
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return itemstack
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end
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on_place = homedecor.protect_and_rotate
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})
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minetest.register_node('homedecor:glowlight_quarter_white', {
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@ -200,13 +179,7 @@ minetest.register_node('homedecor:glowlight_quarter_white', {
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groups = { snappy = 3 },
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light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if not homedecor:node_is_owned(pointed_thing.under, placer)
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and not homedecor:node_is_owned(pointed_thing.above, placer) then
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lib_6d:rotate_and_place(itemstack, placer, pointed_thing, homedecor.expect_infinite_stacks)
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end
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return itemstack
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end
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on_place = homedecor.protect_and_rotate
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})
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-- Glowlight "cubes"
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@ -239,13 +212,7 @@ minetest.register_node('homedecor:glowlight_small_cube_yellow', {
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light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if not homedecor:node_is_owned(pointed_thing.under, placer)
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and not homedecor:node_is_owned(pointed_thing.above, placer) then
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lib_6d:rotate_and_place(itemstack, placer, pointed_thing, homedecor.expect_infinite_stacks)
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end
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return itemstack
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end
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on_place = homedecor.protect_and_rotate
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})
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minetest.register_node('homedecor:glowlight_small_cube_white', {
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@ -275,12 +242,6 @@ minetest.register_node('homedecor:glowlight_small_cube_white', {
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groups = { snappy = 3 },
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light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if not homedecor:node_is_owned(pointed_thing.under, placer)
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and not homedecor:node_is_owned(pointed_thing.above, placer) then
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lib_6d:rotate_and_place(itemstack, placer, pointed_thing, homedecor.expect_infinite_stacks)
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end
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return itemstack
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end
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on_place = homedecor.protect_and_rotate
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})
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@ -1,7 +1,7 @@
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local S = homedecor.gettext
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function homedecor:node_is_owned(pos, placer)
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function homedecor.node_is_owned(pos, placer)
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local ownername = false
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if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
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if HasOwner(pos, placer) then -- returns true if the node is owned
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