make chains texture filenames follow standard naming practice

This commit is contained in:
Vanessa Ezekowitz 2014-08-25 18:50:43 -04:00
parent 54708f4179
commit 0cd8ad1b33
7 changed files with 6 additions and 6 deletions

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@ -7,8 +7,8 @@ minetest.register_node("chains:chain", {
sunlight_propagates = true,
paramtype = "light",
drops = "",
tiles = { "Chain.png" },
inventory_image = "Chain.png",
tiles = { "chains_chain.png" },
inventory_image = "chains_chain.png",
drawtype = "plantlike",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
@ -21,8 +21,8 @@ minetest.register_node("chains:chain_top", {
sunlight_propagates = true,
paramtype = "light",
drops = "",
tiles = { "Chain_top.png" },
inventory_image = "Chain_top_inv.png",
tiles = { "chains_chain_top.png" },
inventory_image = "chains_chain_top_inv.png",
drawtype = "plantlike",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
@ -37,8 +37,8 @@ minetest.register_node("chains:chandelier", {
sunlight_propagates = true,
paramtype = "light",
drops = "",
tiles = { {name="Chandelier.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}},
inventory_image = "Chandelier_inv.png",
tiles = { {name="chains_chandelier.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}},
inventory_image = "chains_chandelier_inv.png",
drawtype = "plantlike",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),

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