forked from nalc/homedecor_modpack
Use initial_properties
for entities (#74)
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@ -36,11 +36,13 @@ homedecor.register("air_conditioner", {
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-- fans
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minetest.register_entity(":homedecor:mesh_desk_fan", {
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collisionbox = homedecor.nodebox.null,
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visual = "mesh",
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mesh = "homedecor_desk_fan.b3d",
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textures = {"homedecor_desk_fan_uv.png"},
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visual_size = {x=10, y=10},
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initial_properties = {
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collisionbox = homedecor.nodebox.null,
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visual = "mesh",
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mesh = "homedecor_desk_fan.b3d",
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textures = {"homedecor_desk_fan_uv.png"},
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visual_size = {x=10, y=10},
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}
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})
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local add_mesh_desk_fan_entity = function(pos)
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@ -4,12 +4,14 @@ local tmp = {}
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local sd_disallow = minetest.get_modpath("screwdriver") and screwdriver.disallow or nil
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minetest.register_entity("itemframes:item",{
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hp_max = 1,
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visual="wielditem",
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visual_size={x = 0.33, y = 0.33},
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collisionbox = {0, 0, 0, 0, 0, 0},
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physical = false,
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textures = {"air"},
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initial_properties = {
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hp_max = 1,
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visual = "wielditem",
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visual_size = {x = 0.33, y = 0.33},
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collisionbox = {0, 0, 0, 0, 0, 0},
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physical = false,
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textures = {"air"},
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},
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on_activate = function(self, staticdata)
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if tmp.nodename ~= nil and tmp.texture ~= nil then
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self.nodename = tmp.nodename
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