Use initial_properties for entities (#74)

这个提交包含在:
Niklp
2024-07-03 08:09:31 +02:00
提交者 GitHub
父节点 d0ab9b82ce
当前提交 1ef4837abe
共有 2 个文件被更改,包括 15 次插入11 次删除

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@@ -4,12 +4,14 @@ local tmp = {}
local sd_disallow = minetest.get_modpath("screwdriver") and screwdriver.disallow or nil
minetest.register_entity("itemframes:item",{
hp_max = 1,
visual="wielditem",
visual_size={x = 0.33, y = 0.33},
collisionbox = {0, 0, 0, 0, 0, 0},
physical = false,
textures = {"air"},
initial_properties = {
hp_max = 1,
visual = "wielditem",
visual_size = {x = 0.33, y = 0.33},
collisionbox = {0, 0, 0, 0, 0, 0},
physical = false,
textures = {"air"},
},
on_activate = function(self, staticdata)
if tmp.nodename ~= nil and tmp.texture ~= nil then
self.nodename = tmp.nodename