forked from nalc/homedecor_modpack
use the existing copy of old default wood
called "generic wood". (gets rid of the redundant copy I added as "old wood")
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@ -38,7 +38,7 @@ local bl1_cbox = {
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homedecor.register("bench_large_1", {
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mesh = "homedecor_bench_large_1.obj",
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tiles = {
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"homedecor_old_wood.png",
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"homedecor_generic_wood.png",
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"homedecor_tile_wrought_iron2.png"
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},
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description = "Garden Bench (style 1)",
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@ -61,7 +61,7 @@ local bl2_cbox = {
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homedecor.register("bench_large_2", {
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description = "Garden Bench (style 2)",
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mesh = "homedecor_bench_large_2.obj",
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tiles = { "homedecor_old_wood.png" },
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tiles = { "homedecor_generic_wood.png" },
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inventory_image = "homedecor_bench_large_2_inv.png",
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groups = {snappy=3},
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selection_box = bl2_cbox,
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@ -127,7 +127,7 @@ minetest.register_alias("homedecor:doghouse_roof", "air")
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minetest.register_alias("homedecor:doghouse_base", "homedecor:doghouse")
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homedecor.register("simple_bench", {
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tiles = { "homedecor_old_wood.png" },
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tiles = { "homedecor_generic_wood.png" },
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description = "Simple Bench",
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groups = {snappy=3},
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node_box = {
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