forked from nalc/homedecor_modpack
use unified dyes on_construct handler
to set 256-color palette meta key on place for those nodes that use it
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761b18c17e
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27eae09d93
@ -15,6 +15,7 @@ minetest.register_node("homedecor:bathroom_tiles_dark", {
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place_param2 = 240,
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groups = {cracky=3, ud_param2_colorable = 1},
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sounds = default.node_sound_stone_defaults(),
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on_construct = unifieddyes.on_construct,
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after_dig_node = unifieddyes.after_dig_node
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})
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@ -32,6 +33,7 @@ minetest.register_node("homedecor:bathroom_tiles_medium", {
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place_param2 = 240,
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groups = {cracky=3, ud_param2_colorable = 1},
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sounds = default.node_sound_stone_defaults(),
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on_construct = unifieddyes.on_construct,
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after_dig_node = unifieddyes.after_dig_node
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})
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@ -49,6 +51,7 @@ minetest.register_node("homedecor:bathroom_tiles_light", {
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place_param2 = 240,
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groups = {cracky=3, ud_param2_colorable = 1},
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sounds = default.node_sound_stone_defaults(),
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on_construct = unifieddyes.on_construct,
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after_dig_node = unifieddyes.after_dig_node
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})
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@ -428,6 +428,7 @@ local function reg_lamp(suffix, nxt, light, brightness)
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node.name = "homedecor:table_lamp_"..repl[suffix]
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minetest.set_node(pos, node)
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end,
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on_construct = unifieddyes.on_construct,
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after_dig_node = unifieddyes.after_dig_node
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})
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@ -457,6 +458,7 @@ local function reg_lamp(suffix, nxt, light, brightness)
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node.name = "homedecor:standing_lamp_"..repl[suffix]
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minetest.set_node(pos, node)
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end,
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on_construct = unifieddyes.on_construct,
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after_dig_node = unifieddyes.after_dig_node,
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expand = { top="placeholder" },
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})
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@ -33,6 +33,7 @@ minetest.register_node("lavalamp:lavalamp", {
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},
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, ud_param2_colorable = 1},
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sounds = default.node_sound_glass_defaults(),
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on_construct = unifieddyes.on_construct,
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after_dig_node = unifieddyes.after_dig_node,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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node.name = "lavalamp:lavalamp_off"
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@ -62,6 +63,7 @@ minetest.register_node("lavalamp:lavalamp_off", {
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1},
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sounds = default.node_sound_glass_defaults(),
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drop = "lavalamp:lavalamp",
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on_construct = unifieddyes.on_construct,
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after_dig_node = unifieddyes.after_dig_node,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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node.name = "lavalamp:lavalamp"
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