forked from nalc/homedecor_modpack
Added support for glomie's node protection mod. Like the node_ownership mod,
you can only place doors on land that is either not protected, or is protected by you (singleplayer mode is unaffected).
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@ -114,6 +114,12 @@ minetest.register_node("homedecor:door_closet_mahogany_bottom_left", {
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pd = false
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end
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end
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if type(isprotect)=="function" then
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pd = isprotect(5, pos, placer)
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if not pd then
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minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
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end
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end
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if pd then
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fdir = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
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@ -252,6 +258,12 @@ minetest.register_node("homedecor:door_closet_mahogany_bottom_right", {
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pd = false
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end
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end
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if type(isprotect)=="function" then
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pd = isprotect(5, pos, placer)
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if not pd then
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minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
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end
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end
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if pd then
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fdir = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
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@ -92,6 +92,12 @@ minetest.register_node("homedecor:door_exterior_fancy_bottom_left", {
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pd = false
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end
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end
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if type(isprotect)=="function" then
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pd = isprotect(5, pos, placer)
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if not pd then
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minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
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end
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end
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if pd then
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fdir = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
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@ -204,6 +210,12 @@ minetest.register_node("homedecor:door_exterior_fancy_bottom_right", {
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pd = false
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end
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end
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if type(isprotect)=="function" then
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pd = isprotect(5, pos, placer)
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if not pd then
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minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
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end
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end
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if pd then
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fdir = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
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@ -82,6 +82,12 @@ minetest.register_node("homedecor:door_glass_bottom_left", {
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pd = false
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end
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end
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if type(isprotect)=="function" then
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pd = isprotect(5, pos, placer)
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if not pd then
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minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
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end
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end
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if pd then
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fdir = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
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@ -188,6 +194,12 @@ minetest.register_node("homedecor:door_glass_bottom_right", {
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pd = false
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end
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end
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if type(isprotect)=="function" then
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pd = isprotect(5, pos, placer)
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if not pd then
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minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
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end
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end
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if pd then
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fdir = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
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@ -94,6 +94,12 @@ minetest.register_node("homedecor:door_wood_glass_bottom_left", {
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pd = false
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end
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end
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if type(isprotect)=="function" then
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pd = isprotect(5, pos, placer)
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if not pd then
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minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
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end
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end
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if pd then
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fdir = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
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@ -212,6 +218,12 @@ minetest.register_node("homedecor:door_wood_glass_bottom_right", {
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pd = false
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end
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end
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if type(isprotect)=="function" then
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pd = isprotect(5, pos, placer)
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if not pd then
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minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
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end
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end
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if pd then
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fdir = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
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@ -94,6 +94,12 @@ minetest.register_node("homedecor:door_wood_glass_mahogany_bottom_left", {
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pd = false
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end
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end
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if type(isprotect)=="function" then
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pd = isprotect(5, pos, placer)
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if not pd then
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minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
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end
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end
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if pd then
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fdir = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
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@ -212,6 +218,12 @@ minetest.register_node("homedecor:door_wood_glass_mahogany_bottom_right", {
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pd = false
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end
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end
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if type(isprotect)=="function" then
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pd = isprotect(5, pos, placer)
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if not pd then
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minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
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end
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end
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if pd then
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fdir = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
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@ -94,6 +94,12 @@ minetest.register_node("homedecor:door_wood_glass_white_bottom_left", {
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pd = false
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end
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end
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if type(isprotect)=="function" then
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pd = isprotect(5, pos, placer)
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if not pd then
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minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
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end
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end
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if pd then
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fdir = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
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@ -212,6 +218,12 @@ minetest.register_node("homedecor:door_wood_glass_white_bottom_right", {
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pd = false
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end
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end
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if type(isprotect)=="function" then
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pd = isprotect(5, pos, placer)
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if not pd then
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minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
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end
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end
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if pd then
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fdir = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
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@ -78,6 +78,12 @@ minetest.register_node("homedecor:door_wood_plain_bottom_left", {
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pd = false
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end
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end
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if type(isprotect)=="function" then
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pd = isprotect(5, pos, placer)
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if not pd then
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minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
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end
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end
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if pd then
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fdir = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
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@ -180,6 +186,12 @@ minetest.register_node("homedecor:door_wood_plain_bottom_right", {
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pd = false
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end
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end
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if type(isprotect)=="function" then
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pd = isprotect(5, pos, placer)
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if not pd then
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minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
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end
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end
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if pd then
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fdir = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
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