forked from nalc/homedecor_modpack
aggregate foyer themed nodes into dedicated file
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61
homedecor/foyer.lua
Normal file
61
homedecor/foyer.lua
Normal file
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@ -0,0 +1,61 @@
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local S = homedecor.gettext
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homedecor.register("coatrack_wallmount", {
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tiles = { homedecor.plain_wood },
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inventory_image = "homedecor_coatrack_wallmount_inv.png",
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description = "Coatrack (wallmounted)",
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groups = {snappy=3},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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{-0.375, 0, 0.4375, 0.375, 0.14, 0.5}, -- NodeBox1
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{-0.3025, 0.0475, 0.375, -0.26, 0.09, 0.4375}, -- NodeBox2
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{0.26, 0.0475, 0.375, 0.3025, 0.09, 0.4375}, -- NodeBox3
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{0.0725, 0.0475, 0.375, 0.115, 0.09, 0.4375}, -- NodeBox4
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{-0.115, 0.0475, 0.375, -0.0725, 0.09, 0.4375}, -- NodeBox5
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{0.24, 0.025, 0.352697, 0.3225, 0.115, 0.375}, -- NodeBox6
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{-0.3225, 0.025, 0.352697, -0.24, 0.115, 0.375}, -- NodeBox7
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{-0.135, 0.025, 0.352697, -0.0525, 0.115, 0.375}, -- NodeBox8
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{0.0525, 0.025, 0.352697, 0.135, 0.115, 0.375}, -- NodeBox9
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}
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},
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})
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homedecor.register("coat_tree", {
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mesh = "homedecor_coatrack.obj",
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tiles = {
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homedecor.plain_wood,
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"homedecor_generic_wood_old.png"
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},
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inventory_image = "homedecor_coatrack_inv.png",
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description = "Coat tree",
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groups = {snappy=3},
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sounds = default.node_sound_wood_defaults(),
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expand = { top="air" },
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = { -0.4, -0.5, -0.4, 0.4, 1.5, 0.4 }
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},
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on_rotate = screwdriver.rotate_simple
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})
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for _, color in pairs({ "green", "brown", "grey" }) do
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homedecor.register("welcome_mat_"..color, {
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description = "Welcome Mat ("..color..")",
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tiles = {
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"homedecor_welcome_mat_"..color..".png",
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"homedecor_welcome_mat_bottom.png",
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"homedecor_welcome_mat_"..color..".png",
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},
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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}),
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node_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.375, 0.5, -0.46875, 0.375 }
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}
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})
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end
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@ -101,6 +101,8 @@ dofile(modpath.."/shutters.lua")
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dofile(modpath.."/shingles.lua")
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dofile(modpath.."/slopes.lua")
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dofile(modpath.."/foyer.lua")
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dofile(modpath.."/doors_and_gates.lua")
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dofile(modpath.."/fences.lua")
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@ -158,27 +158,6 @@ homedecor.register("pole_wrought_iron", {
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sounds = default.node_sound_wood_defaults(),
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})
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local welcome_mat_colors = { "green", "brown", "grey" }
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for _, color in ipairs(welcome_mat_colors) do
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homedecor.register("welcome_mat_"..color, {
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description = "Welcome Mat ("..color..")",
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tiles = {
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"homedecor_welcome_mat_"..color..".png",
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"homedecor_welcome_mat_bottom.png",
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"homedecor_welcome_mat_"..color..".png",
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},
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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}),
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node_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.375, 0.5, -0.46875, 0.375 }
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}
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})
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end
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homedecor.register("chimney", {
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description = "Chimney",
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mesh = "homedecor_chimney.obj",
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@ -313,48 +292,6 @@ homedecor.register("pool_table", {
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minetest.register_alias("homedecor:pool_table_2", "air")
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homedecor.register("coatrack_wallmount", {
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tiles = { homedecor.plain_wood },
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inventory_image = "homedecor_coatrack_wallmount_inv.png",
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description = "Coatrack (wallmounted)",
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groups = {snappy=3},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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{-0.375, 0, 0.4375, 0.375, 0.14, 0.5}, -- NodeBox1
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{-0.3025, 0.0475, 0.375, -0.26, 0.09, 0.4375}, -- NodeBox2
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{0.26, 0.0475, 0.375, 0.3025, 0.09, 0.4375}, -- NodeBox3
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{0.0725, 0.0475, 0.375, 0.115, 0.09, 0.4375}, -- NodeBox4
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{-0.115, 0.0475, 0.375, -0.0725, 0.09, 0.4375}, -- NodeBox5
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{0.24, 0.025, 0.352697, 0.3225, 0.115, 0.375}, -- NodeBox6
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{-0.3225, 0.025, 0.352697, -0.24, 0.115, 0.375}, -- NodeBox7
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{-0.135, 0.025, 0.352697, -0.0525, 0.115, 0.375}, -- NodeBox8
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{0.0525, 0.025, 0.352697, 0.135, 0.115, 0.375}, -- NodeBox9
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}
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},
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})
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homedecor.register("coat_tree", {
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mesh = "homedecor_coatrack.obj",
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tiles = {
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homedecor.plain_wood,
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"homedecor_generic_wood_old.png"
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},
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inventory_image = "homedecor_coatrack_inv.png",
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description = "Coat tree",
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groups = {snappy=3},
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sounds = default.node_sound_wood_defaults(),
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expand = { top="air" },
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = { -0.4, -0.5, -0.4, 0.4, 1.5, 0.4 }
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},
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on_rotate = screwdriver.rotate_simple
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})
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local piano_cbox = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.125, 1.5, 0.5, 0.5 }
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