forked from nalc/homedecor_modpack
corrected the syntax of the sound play commands for gates/doors
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cf717ce73f
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@ -305,21 +305,19 @@ function homedecor_flip_door(pos, node, player, name, side)
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rside = "right"
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rside = "right"
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nfdir=node.param2 - 1
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nfdir=node.param2 - 1
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if nfdir < 0 then nfdir = 3 end
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if nfdir < 0 then nfdir = 3 end
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minetest.sound_play({
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minetest.sound_play("homedecor_door_open", {
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name="homedecor_door_open",
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pos=pos,
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pos=pos,
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max_hear_distance = 5,
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max_hear_distance = 5,
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gain = 1,
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gain = 2,
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})
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})
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else
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else
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rside = "left"
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rside = "left"
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nfdir=node.param2 + 1
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nfdir=node.param2 + 1
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if nfdir > 3 then nfdir = 0 end
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if nfdir > 3 then nfdir = 0 end
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minetest.sound_play({
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minetest.sound_play("homedecor_door_close", {
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name="homedecor_door_close",
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pos=pos,
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pos=pos,
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max_hear_distance = 5,
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max_hear_distance = 5,
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gain = 1,
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gain = 2,
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})
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})
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end
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end
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minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_"..name.."_top_"..rside, param2=nfdir})
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minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_"..name.."_top_"..rside, param2=nfdir})
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@ -327,11 +325,10 @@ function homedecor_flip_door(pos, node, player, name, side)
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end
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end
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function homedecor_flip_gate(pos, node, player, gate, oc)
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function homedecor_flip_gate(pos, node, player, gate, oc)
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minetest.sound_play({
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minetest.sound_play("homedecor_gate_open_close", {
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name="homedecor_gate_open_close",
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pos=pos,
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pos=pos,
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max_hear_distance = 5,
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max_hear_distance = 5,
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gain = 1,
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gain = 2,
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})
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})
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local fdir = node.param2
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local fdir = node.param2
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