forked from nalc/homedecor_modpack
Fixed missing check for ownership/node protection in lights
made lights check for buildable_to instead of just air
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1e6ba1103b
commit
cf717ce73f
59
lighting.lua
59
lighting.lua
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@ -14,36 +14,49 @@ local dirs1 = { 20, 23, 22, 21 }
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local dirs2 = { 9, 18, 7, 12 }
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function homedecor_rotate_and_place(itemstack, placer, pointed_thing)
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if not homedecor_node_is_owned(pointed_thing.under, placer)
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and not homedecor_node_is_owned(pointed_thing.above, placer) then
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local node = minetest.env:get_node(pointed_thing.under)
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if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
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local node = minetest.env:get_node(pointed_thing.under)
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if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
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local above = pointed_thing.above
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local under = pointed_thing.under
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local pitch = placer:get_look_pitch()
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local pname = minetest.env:get_node(under).name
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local node = minetest.env:get_node(above)
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local wield_name = itemstack:get_name()
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local above = pointed_thing.above
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local under = pointed_thing.under
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local pitch = placer:get_look_pitch()
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local node = minetest.env:get_node(above)
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local wield_name = itemstack:get_name()
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if not minetest.registered_nodes[pname]
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or not minetest.registered_nodes[pname].on_rightclick then
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if node.name ~= "air" then return end
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local iswall = (above.x ~= under.x) or (above.z ~= under.z)
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local isceiling = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
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local pos1 = above
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local iswall = (above.x ~= under.x) or (above.z ~= under.z)
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local isceiling = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
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if minetest.registered_nodes[pname]["buildable_to"] then
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pos1 = under
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iswall = false
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end
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if iswall then
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minetest.env:add_node(above, {name = wield_name, param2 = dirs2[fdir+1] }) -- place wall variant
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elseif isceiling then
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minetest.env:add_node(above, {name = wield_name, param2 = 20 }) -- place upside down variant
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if not minetest.registered_nodes[minetest.env:get_node(pos1).name]["buildable_to"] then return end
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if iswall then
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minetest.env:add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] }) -- place wall variant
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elseif isceiling then
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minetest.env:add_node(pos1, {name = wield_name, param2 = 20 }) -- place upside down variant
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else
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minetest.env:add_node(pos1, {name = wield_name, param2 = 0 }) -- place right side up
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end
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if not homedecor_expect_infinite_stacks then
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itemstack:take_item()
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return itemstack
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end
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end
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else
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minetest.env:add_node(above, {name = wield_name, param2 = 0 }) -- place right side up
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
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end
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if not homedecor_expect_infinite_stacks then
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itemstack:take_item()
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return itemstack
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end
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else
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
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end
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end
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