forked from nalc/homedecor_modpack
Made all gates open/close any gates above and/or below if same type.
Reduced hear distance for doors and gates
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@ -308,7 +308,7 @@ function homedecor_flip_door(pos, node, player, name, side)
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minetest.sound_play({
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name="homedecor_door_open",
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pos=pos,
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max_hear_distance = 10,
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max_hear_distance = 5,
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gain = 1,
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})
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else
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@ -318,7 +318,7 @@ function homedecor_flip_door(pos, node, player, name, side)
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minetest.sound_play({
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name="homedecor_door_close",
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pos=pos,
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max_hear_distance = 10,
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max_hear_distance = 5,
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gain = 1,
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})
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end
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@ -327,18 +327,31 @@ function homedecor_flip_door(pos, node, player, name, side)
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end
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function homedecor_flip_gate(pos, node, player, gate, oc)
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local fdir = node.param2
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if oc == "closed" then
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minetest.env:add_node(pos, { name = "homedecor:gate_"..gate.."_open", param2=fdir})
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else
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minetest.env:add_node(pos, { name = "homedecor:gate_"..gate.."_closed", param2=fdir})
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end
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minetest.sound_play({
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name="homedecor_gate_open_close",
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pos=pos,
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max_hear_distance = 10,
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max_hear_distance = 5,
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gain = 1,
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})
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local fdir = node.param2
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if oc == "closed" then
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gateresult = "homedecor:gate_"..gate.."_open"
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else
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gateresult = "homedecor:gate_"..gate.."_closed"
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end
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minetest.env:add_node(pos, { name = gateresult, param2=fdir})
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nodeabove = minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z})
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nodebelow = minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z})
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if string.find(nodeabove.name, "homedecor:gate_"..gate) then
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minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, {name=gateresult, param2=fdir} )
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end
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if string.find(nodebelow.name, "homedecor:gate_"..gate) then
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minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, {name=gateresult, param2=fdir} )
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end
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end
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