Made all gates open/close any gates above and/or below if same type.

Reduced hear distance for doors and gates
This commit is contained in:
Vanessa Ezekowitz 2013-06-05 16:46:59 -04:00
parent 55c222b39d
commit 35eaadfb8a

View File

@ -308,7 +308,7 @@ function homedecor_flip_door(pos, node, player, name, side)
minetest.sound_play({
name="homedecor_door_open",
pos=pos,
max_hear_distance = 10,
max_hear_distance = 5,
gain = 1,
})
else
@ -318,7 +318,7 @@ function homedecor_flip_door(pos, node, player, name, side)
minetest.sound_play({
name="homedecor_door_close",
pos=pos,
max_hear_distance = 10,
max_hear_distance = 5,
gain = 1,
})
end
@ -327,18 +327,31 @@ function homedecor_flip_door(pos, node, player, name, side)
end
function homedecor_flip_gate(pos, node, player, gate, oc)
local fdir = node.param2
if oc == "closed" then
minetest.env:add_node(pos, { name = "homedecor:gate_"..gate.."_open", param2=fdir})
else
minetest.env:add_node(pos, { name = "homedecor:gate_"..gate.."_closed", param2=fdir})
end
minetest.sound_play({
name="homedecor_gate_open_close",
pos=pos,
max_hear_distance = 10,
max_hear_distance = 5,
gain = 1,
})
local fdir = node.param2
if oc == "closed" then
gateresult = "homedecor:gate_"..gate.."_open"
else
gateresult = "homedecor:gate_"..gate.."_closed"
end
minetest.env:add_node(pos, { name = gateresult, param2=fdir})
nodeabove = minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z})
nodebelow = minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z})
if string.find(nodeabove.name, "homedecor:gate_"..gate) then
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, {name=gateresult, param2=fdir} )
end
if string.find(nodebelow.name, "homedecor:gate_"..gate) then
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, {name=gateresult, param2=fdir} )
end
end