fix collision boxes on shutters

This commit is contained in:
Vanessa Ezekowitz 2015-01-25 15:32:36 -05:00
parent 931a5b0746
commit 464f378166

View File

@ -16,11 +16,18 @@ local shutters = {
{"white", "White"},
}
local shutter_cbox = {
type = "wallmounted",
wall_top = { -0.5, 0.4375, -0.5, 0.5, 0.5, 0.5 },
wall_bottom = { -0.5, -0.5, -0.5, 0.5, -0.4375, 0.5 },
wall_side = { -0.5, -0.5, -0.5, -0.4375, 0.5, 0.5 },
}
for i in ipairs(shutters) do
local name = shutters[i][1]
local desc = shutters[i][2]
homedecor.register("shutter_"..name, {
homedecor.register("shutter_"..name, {
mesh = "homedecor_window_shutter.obj",
tiles = { "homedecor_window_shutter_"..name..".png" },
description = S("Wooden Shutter ("..desc..")"),
@ -30,11 +37,12 @@ homedecor.register("shutter_"..name, {
paramtype2 = "wallmounted",
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "wallmounted",
-- wall_side = { -0.5, -0.5, 0.44, 0.5, 0.5, 0.5 }
},
})
selection_box = shutter_cbox,
node_box = shutter_cbox,
-- collision_box doesn't accept type="wallmounted", but node_box
-- does. Said nodeboxes create a custom collision box but are
-- invisible themselves because drawtype="mesh".
})
end
minetest.register_alias("homedecor:shutter_purple", "homedecor:shutter_violet")