forked from nalc/homedecor_modpack
Move checking at right place
This commit is contained in:
parent
da2af88eb8
commit
931a5b0746
|
@ -38,11 +38,6 @@ local function sit(pos, node, clicker)
|
|||
local name = clicker:get_player_name()
|
||||
local meta = minetest:get_meta(pos)
|
||||
local param2 = node.param2
|
||||
if not clicker or not clicker:is_player()
|
||||
or clicker:get_player_control().up == true or clicker:get_player_control().down == true
|
||||
or clicker:get_player_control().left == true or clicker:get_player_control().right == true
|
||||
or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
|
||||
return end
|
||||
if clicker:get_player_name() == meta:get_string("player") then
|
||||
meta:set_string("player", "")
|
||||
pos.y = pos.y-0.5
|
||||
|
@ -116,6 +111,11 @@ for i in ipairs(chaircolors) do
|
|||
},
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
|
||||
if not clicker or not clicker:is_player()
|
||||
or clicker:get_player_control().up == true or clicker:get_player_control().down == true
|
||||
or clicker:get_player_control().left == true or clicker:get_player_control().right == true
|
||||
or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
|
||||
return end
|
||||
sit(pos, node, clicker)
|
||||
pos.y = pos.y-0 -- player's sit position.
|
||||
clicker:setpos(pos)
|
||||
|
@ -151,6 +151,11 @@ for i in ipairs(chaircolors) do
|
|||
},
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
|
||||
if not clicker or not clicker:is_player()
|
||||
or clicker:get_player_control().up == true or clicker:get_player_control().down == true
|
||||
or clicker:get_player_control().left == true or clicker:get_player_control().right == true
|
||||
or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
|
||||
return end
|
||||
sit(pos, node, clicker)
|
||||
pos.y = pos.y-0.1 -- player's sit position.
|
||||
clicker:setpos(pos)
|
||||
|
@ -403,6 +408,11 @@ homedecor.register("simple_bench", {
|
|||
}
|
||||
},
|
||||
on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
|
||||
if not clicker or not clicker:is_player()
|
||||
or clicker:get_player_control().up == true or clicker:get_player_control().down == true
|
||||
or clicker:get_player_control().left == true or clicker:get_player_control().right == true
|
||||
or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
|
||||
return end
|
||||
sit(pos, node, clicker)
|
||||
pos.y = pos.y-0 -- player's sit position.
|
||||
clicker:setpos(pos)
|
||||
|
@ -440,6 +450,11 @@ homedecor.register("bench_large_1_left", {
|
|||
},
|
||||
expand = { right="homedecor:bench_large_1_right" },
|
||||
on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
|
||||
if not clicker or not clicker:is_player()
|
||||
or clicker:get_player_control().up == true or clicker:get_player_control().down == true
|
||||
or clicker:get_player_control().left == true or clicker:get_player_control().right == true
|
||||
or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
|
||||
return end
|
||||
sit(pos, node, clicker)
|
||||
pos.y = pos.y-0 -- player's sit position.
|
||||
clicker:setpos(pos)
|
||||
|
@ -512,6 +527,11 @@ homedecor.register("bench_large_2_left", {
|
|||
},
|
||||
expand = { right="homedecor:bench_large_2_right" },
|
||||
on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
|
||||
if not clicker or not clicker:is_player()
|
||||
or clicker:get_player_control().up == true or clicker:get_player_control().down == true
|
||||
or clicker:get_player_control().left == true or clicker:get_player_control().right == true
|
||||
or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
|
||||
return end
|
||||
sit(pos, node, clicker)
|
||||
pos.y = pos.y-0 -- player's sit position.
|
||||
clicker:setpos(pos)
|
||||
|
|
Loading…
Reference in New Issue
Block a user