forked from nalc/homedecor_modpack
		
	allow sleeping in beds!
fixed by using some code from mt_game, with changes
This commit is contained in:
		@@ -67,9 +67,7 @@ homedecor.register("bed_regular", {
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			homedecor.bed_expansion(pos, clicker, itemstack, pointed_thing, true)
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								homedecor.bed_expansion(pos, clicker, itemstack, pointed_thing, true)
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			return itemstack
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								return itemstack
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		else
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							else
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--			if minetest.get_modpath("beds") then
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								homedecor.beds_on_rightclick(pos, node, clicker)
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--				beds.on_rightclick(pos, clicker)
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--			end
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			return itemstack
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								return itemstack
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		end
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							end
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	end
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						end
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@@ -98,13 +96,10 @@ homedecor.register("bed_extended", {
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		unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
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							unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
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		homedecor.unextend_bed(pos)
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							homedecor.unextend_bed(pos)
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	end,
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						end,
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--	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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						on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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--		local itemname = itemstack:get_name()
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							homedecor.beds_on_rightclick(pos, node, clicker)
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--		if minetest.get_modpath("beds") then
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							return itemstack
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--			beds.on_rightclick(pos, clicker)
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						end,
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--		end
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--		return itemstack
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--	end,
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	drop = "homedecor:bed_regular"
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						drop = "homedecor:bed_regular"
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})
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					})
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@@ -139,13 +134,10 @@ homedecor.register("bed_kingsize", {
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			inv:add_item("main", "homedecor:bed_regular 2")
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								inv:add_item("main", "homedecor:bed_regular 2")
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		end
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							end
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	end,
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						end,
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--	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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						on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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--		local itemname = itemstack:get_name()
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							homedecor.beds_on_rightclick(pos, node, clicker)
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--		if minetest.get_modpath("beds") then
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							return itemstack
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--			beds.on_rightclick(pos, clicker)
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						end
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--		end
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--		return itemstack
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--	end
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})
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					})
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for _, w in pairs({ N_("mahogany"), N_("oak") }) do
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					for _, w in pairs({ N_("mahogany"), N_("oak") }) do
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@@ -19,4 +19,6 @@ dofile(handlerpath.."registration.lua")
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-- some nodes have particle spawners
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					-- some nodes have particle spawners
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dofile(handlerpath.."water_particles.lua")
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					dofile(handlerpath.."water_particles.lua")
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					dofile(handlerpath.."mt_game_beds_functions.lua")
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dofile(handlerpath.."sit.lua")
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					dofile(handlerpath.."sit.lua")
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										170
									
								
								homedecor/handlers/mt_game_beds_functions.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										170
									
								
								homedecor/handlers/mt_game_beds_functions.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,170 @@
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					-- This file is a partial copy of functions.lua from minetest_game's beds mod
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					-- with changes needed for homedecor's beds.
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					local pi = math.pi
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					local player_in_bed = 0
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					local is_sp = minetest.is_singleplayer()
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					local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
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					if enable_respawn == nil then
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						enable_respawn = true
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					end
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					-- Helper functions
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					local function get_look_yaw(pos)
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						local n = minetest.get_node(pos)
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						local fdir = n.param2 % 4
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						if fdir == 0 then
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							return pi / 2, fdir
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						elseif fdir == 1 then
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							return -pi / 2, fdir
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						elseif fdir == 3 then
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							return pi, fdir
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						else
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							return 0, fdir
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						end
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					end
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					local function is_night_skip_enabled()
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						local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
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						if enable_night_skip == nil then
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							enable_night_skip = true
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						end
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						return enable_night_skip
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					end
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					local function check_in_beds(players)
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						local in_bed = beds.player
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						if not players then
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							players = minetest.get_connected_players()
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						end
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						for n, player in ipairs(players) do
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							local name = player:get_player_name()
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							if not in_bed[name] then
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								return false
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							end
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						end
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						return #players > 0
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					end
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					local function lay_down(player, pos, bed_pos, state, skip)
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						local name = player:get_player_name()
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						local hud_flags = player:hud_get_flags()
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						if not player or not name then
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							return
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						end
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						-- stand up
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						if state ~= nil and not state then
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							local p = beds.pos[name] or nil
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							if beds.player[name] ~= nil then
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								beds.player[name] = nil
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								player_in_bed = player_in_bed - 1
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							end
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							-- skip here to prevent sending player specific changes (used for leaving players)
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							if skip then
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								return
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							end
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							if p then
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								player:setpos(p)
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							end
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							-- physics, eye_offset, etc
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							player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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							player:set_look_horizontal(math.random(1, 180) / 100)
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							default.player_attached[name] = false
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							player:set_physics_override(1, 1, 1)
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							hud_flags.wielditem = true
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							default.player_set_animation(player, "stand" , 30)
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						-- lay down
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						else
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							beds.player[name] = 1
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							beds.pos[name] = pos
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							player_in_bed = player_in_bed + 1
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							-- physics, eye_offset, etc
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							player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
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							local yaw, fdir = get_look_yaw(bed_pos)
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							player:set_look_horizontal(yaw)
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							local offsets = {
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								[0] = {0.5,     0},
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								[1] = {-0.5,    0},
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								[2] = {0,    -0.5},
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								[3] = {0,     0.5}
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							}
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							local p = {x = bed_pos.x + offsets[fdir][1], y = bed_pos.y, z = bed_pos.z + offsets[fdir][2]}
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							player:set_physics_override(0, 0, 0)
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							player:setpos(p)
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							default.player_attached[name] = true
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							hud_flags.wielditem = false
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							default.player_set_animation(player, "lay" , 0)
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						end
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						player:hud_set_flags(hud_flags)
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					end
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					local function update_formspecs(finished)
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						local ges = #minetest.get_connected_players()
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						local form_n
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						local is_majority = (ges / 2) < player_in_bed
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						if finished then
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							form_n = beds.formspec .. "label[2.7,11; Good morning.]"
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						else
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							form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
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								" of " .. tostring(ges) .. " players are in bed]"
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							if is_majority and is_night_skip_enabled() then
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								form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
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							end
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						end
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						for name,_ in pairs(beds.player) do
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							minetest.show_formspec(name, "beds_form", form_n)
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						end
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					end
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					-- Public functions
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					function homedecor.beds_on_rightclick(pos, node, player)
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						local name = player:get_player_name()
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						local ppos = player:getpos()
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						local tod = minetest.get_timeofday()
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						if tod > 0.2 and tod < 0.805 then
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							if beds.player[name] then
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								lay_down(player, nil, nil, false)
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							end
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							minetest.chat_send_player(name, "You can only sleep at night.")
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							return
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						end
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						-- move to bed
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						if not beds.player[name] then
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							lay_down(player, ppos, pos)
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							beds.set_spawns() -- save respawn positions when entering bed
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						else
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							lay_down(player, nil, nil, false)
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						end
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						if not is_sp then
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							update_formspecs(false)
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						end
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						-- skip the night and let all players stand up
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						if check_in_beds() then
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							minetest.after(2, function()
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								if not is_sp then
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									update_formspecs(is_night_skip_enabled())
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								end
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								if is_night_skip_enabled() then
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									beds.skip_night()
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									beds.kick_players()
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								end
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							end)
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						end
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					end
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