forked from nalc/homedecor_modpack
allow sleeping in beds!
fixed by using some code from mt_game, with changes
This commit is contained in:
parent
228e25e123
commit
4eaf265e65
|
@ -67,9 +67,7 @@ homedecor.register("bed_regular", {
|
|||
homedecor.bed_expansion(pos, clicker, itemstack, pointed_thing, true)
|
||||
return itemstack
|
||||
else
|
||||
-- if minetest.get_modpath("beds") then
|
||||
-- beds.on_rightclick(pos, clicker)
|
||||
-- end
|
||||
homedecor.beds_on_rightclick(pos, node, clicker)
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
@ -98,13 +96,10 @@ homedecor.register("bed_extended", {
|
|||
unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
|
||||
homedecor.unextend_bed(pos)
|
||||
end,
|
||||
-- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
-- local itemname = itemstack:get_name()
|
||||
-- if minetest.get_modpath("beds") then
|
||||
-- beds.on_rightclick(pos, clicker)
|
||||
-- end
|
||||
-- return itemstack
|
||||
-- end,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
homedecor.beds_on_rightclick(pos, node, clicker)
|
||||
return itemstack
|
||||
end,
|
||||
drop = "homedecor:bed_regular"
|
||||
})
|
||||
|
||||
|
@ -139,13 +134,10 @@ homedecor.register("bed_kingsize", {
|
|||
inv:add_item("main", "homedecor:bed_regular 2")
|
||||
end
|
||||
end,
|
||||
-- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
-- local itemname = itemstack:get_name()
|
||||
-- if minetest.get_modpath("beds") then
|
||||
-- beds.on_rightclick(pos, clicker)
|
||||
-- end
|
||||
-- return itemstack
|
||||
-- end
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
homedecor.beds_on_rightclick(pos, node, clicker)
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
for _, w in pairs({ N_("mahogany"), N_("oak") }) do
|
||||
|
|
|
@ -19,4 +19,6 @@ dofile(handlerpath.."registration.lua")
|
|||
-- some nodes have particle spawners
|
||||
dofile(handlerpath.."water_particles.lua")
|
||||
|
||||
|
||||
dofile(handlerpath.."mt_game_beds_functions.lua")
|
||||
dofile(handlerpath.."sit.lua")
|
||||
|
|
170
homedecor/handlers/mt_game_beds_functions.lua
Normal file
170
homedecor/handlers/mt_game_beds_functions.lua
Normal file
|
@ -0,0 +1,170 @@
|
|||
-- This file is a partial copy of functions.lua from minetest_game's beds mod
|
||||
-- with changes needed for homedecor's beds.
|
||||
|
||||
local pi = math.pi
|
||||
local player_in_bed = 0
|
||||
local is_sp = minetest.is_singleplayer()
|
||||
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
|
||||
if enable_respawn == nil then
|
||||
enable_respawn = true
|
||||
end
|
||||
|
||||
-- Helper functions
|
||||
|
||||
local function get_look_yaw(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
local fdir = n.param2 % 4
|
||||
if fdir == 0 then
|
||||
return pi / 2, fdir
|
||||
elseif fdir == 1 then
|
||||
return -pi / 2, fdir
|
||||
elseif fdir == 3 then
|
||||
return pi, fdir
|
||||
else
|
||||
return 0, fdir
|
||||
end
|
||||
end
|
||||
|
||||
local function is_night_skip_enabled()
|
||||
local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
|
||||
if enable_night_skip == nil then
|
||||
enable_night_skip = true
|
||||
end
|
||||
return enable_night_skip
|
||||
end
|
||||
|
||||
local function check_in_beds(players)
|
||||
local in_bed = beds.player
|
||||
if not players then
|
||||
players = minetest.get_connected_players()
|
||||
end
|
||||
|
||||
for n, player in ipairs(players) do
|
||||
local name = player:get_player_name()
|
||||
if not in_bed[name] then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return #players > 0
|
||||
end
|
||||
|
||||
local function lay_down(player, pos, bed_pos, state, skip)
|
||||
local name = player:get_player_name()
|
||||
local hud_flags = player:hud_get_flags()
|
||||
|
||||
if not player or not name then
|
||||
return
|
||||
end
|
||||
|
||||
-- stand up
|
||||
if state ~= nil and not state then
|
||||
local p = beds.pos[name] or nil
|
||||
if beds.player[name] ~= nil then
|
||||
beds.player[name] = nil
|
||||
player_in_bed = player_in_bed - 1
|
||||
end
|
||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||
if skip then
|
||||
return
|
||||
end
|
||||
if p then
|
||||
player:setpos(p)
|
||||
end
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||
default.player_attached[name] = false
|
||||
player:set_physics_override(1, 1, 1)
|
||||
hud_flags.wielditem = true
|
||||
default.player_set_animation(player, "stand" , 30)
|
||||
|
||||
-- lay down
|
||||
else
|
||||
beds.player[name] = 1
|
||||
beds.pos[name] = pos
|
||||
player_in_bed = player_in_bed + 1
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||
local yaw, fdir = get_look_yaw(bed_pos)
|
||||
player:set_look_horizontal(yaw)
|
||||
local offsets = {
|
||||
[0] = {0.5, 0},
|
||||
[1] = {-0.5, 0},
|
||||
[2] = {0, -0.5},
|
||||
[3] = {0, 0.5}
|
||||
}
|
||||
local p = {x = bed_pos.x + offsets[fdir][1], y = bed_pos.y, z = bed_pos.z + offsets[fdir][2]}
|
||||
player:set_physics_override(0, 0, 0)
|
||||
player:setpos(p)
|
||||
default.player_attached[name] = true
|
||||
hud_flags.wielditem = false
|
||||
default.player_set_animation(player, "lay" , 0)
|
||||
end
|
||||
|
||||
player:hud_set_flags(hud_flags)
|
||||
end
|
||||
|
||||
local function update_formspecs(finished)
|
||||
local ges = #minetest.get_connected_players()
|
||||
local form_n
|
||||
local is_majority = (ges / 2) < player_in_bed
|
||||
|
||||
if finished then
|
||||
form_n = beds.formspec .. "label[2.7,11; Good morning.]"
|
||||
else
|
||||
form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
|
||||
" of " .. tostring(ges) .. " players are in bed]"
|
||||
if is_majority and is_night_skip_enabled() then
|
||||
form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
|
||||
end
|
||||
end
|
||||
|
||||
for name,_ in pairs(beds.player) do
|
||||
minetest.show_formspec(name, "beds_form", form_n)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Public functions
|
||||
|
||||
function homedecor.beds_on_rightclick(pos, node, player)
|
||||
local name = player:get_player_name()
|
||||
local ppos = player:getpos()
|
||||
local tod = minetest.get_timeofday()
|
||||
|
||||
if tod > 0.2 and tod < 0.805 then
|
||||
if beds.player[name] then
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
minetest.chat_send_player(name, "You can only sleep at night.")
|
||||
return
|
||||
end
|
||||
|
||||
-- move to bed
|
||||
if not beds.player[name] then
|
||||
lay_down(player, ppos, pos)
|
||||
beds.set_spawns() -- save respawn positions when entering bed
|
||||
else
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
|
||||
if not is_sp then
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
-- skip the night and let all players stand up
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
if not is_sp then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
end
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
Loading…
Reference in New Issue
Block a user