forked from nalc/homedecor_modpack
rename sit functions
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d3199606ec
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4fe73ade80
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@ -84,7 +84,7 @@ homedecor.register("bench_large_1_left", {
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expand = { right="homedecor:bench_large_1_right" },
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on_rightclick = function(pos, node, clicker)
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pos.y = pos.y-0 -- player's sit position.
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sit_exec(pos, node, clicker)
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homedecor.sit_exec(pos, node, clicker)
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end,
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})
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@ -154,7 +154,7 @@ homedecor.register("bench_large_2_left", {
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expand = { right="homedecor:bench_large_2_right" },
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on_rightclick = function(pos, node, clicker)
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pos.y = pos.y-0 -- player's sit position.
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sit_exec(pos, node, clicker)
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homedecor.sit_exec(pos, node, clicker)
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end,
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})
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@ -347,7 +347,7 @@ homedecor.register("simple_bench", {
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},
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on_rightclick = function(pos, node, clicker)
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pos.y = pos.y-0 -- player's sit position.
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sit_exec(pos, node, clicker)
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homedecor.sit_exec(pos, node, clicker)
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end,
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})
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@ -1,6 +1,6 @@
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local S = homedecor.gettext
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function sit(pos, node, clicker)
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function homedecor.sit(pos, node, clicker)
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local name = clicker:get_player_name()
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local meta = minetest:get_meta(pos)
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local param2 = node.param2
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@ -29,13 +29,13 @@ function sit(pos, node, clicker)
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end
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end
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function sit_exec(pos, node, clicker) -- don't move these functions inside sit()
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function homedecor.sit_exec(pos, node, clicker) -- don't move these functions inside sit()
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if not clicker or not clicker:is_player()
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or clicker:get_player_control().up == true or clicker:get_player_control().down == true
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or clicker:get_player_control().left == true or clicker:get_player_control().right == true
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or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
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return end
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sit(pos, node, clicker)
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homedecor.sit(pos, node, clicker)
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clicker:setpos(pos)
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default.player_set_animation(clicker, "sit", 30)
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end
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@ -121,7 +121,7 @@ for i in ipairs(chaircolors) do
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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on_rightclick = function(pos, node, clicker)
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pos.y = pos.y-0 -- player's sit position.
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sit_exec(pos, node, clicker)
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homedecor.sit_exec(pos, node, clicker)
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end,
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})
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@ -154,7 +154,7 @@ for i in ipairs(chaircolors) do
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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on_rightclick = function(pos, node, clicker)
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pos.y = pos.y-0.1 -- player's sit position.
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sit_exec(pos, node, clicker)
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homedecor.sit_exec(pos, node, clicker)
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clicker:set_hp(20)
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end,
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})
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@ -362,7 +362,7 @@ homedecor.register("wardrobe_bottom", {
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},
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inventory_image = "homedecor_wardrobe_inv.png",
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description = "Wardrobe",
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groups = {snappy=3},
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groups = {snappy=3},
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node_box = {
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type = "fixed",
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fixed = {
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@ -473,7 +473,7 @@ homedecor.register("office_chair_upscale", {
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expand = { top = "air" },
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on_rightclick = function(pos, node, clicker)
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pos.y = pos.y+0.14 -- player's sit position.
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sit_exec(pos, node, clicker)
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homedecor.sit_exec(pos, node, clicker)
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end,
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})
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@ -500,7 +500,7 @@ homedecor.register("office_chair_basic", {
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expand = { top = "air" },
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on_rightclick = function(pos, node, clicker)
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pos.y = pos.y+0.14 -- player's sit position.
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sit_exec(pos, node, clicker)
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homedecor.sit_exec(pos, node, clicker)
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end,
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})
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