rename all skin/clothes textures to follow usual naming convention
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Before Width: | Height: | Size: 369 B After Width: | Height: | Size: 369 B |
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Before Width: | Height: | Size: 677 B After Width: | Height: | Size: 677 B |
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Before Width: | Height: | Size: 447 B After Width: | Height: | Size: 447 B |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 469 B After Width: | Height: | Size: 469 B |
Before Width: | Height: | Size: 822 B After Width: | Height: | Size: 822 B |
Before Width: | Height: | Size: 364 B After Width: | Height: | Size: 364 B |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 489 B After Width: | Height: | Size: 489 B |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 523 B After Width: | Height: | Size: 523 B |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 701 B After Width: | Height: | Size: 701 B |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 623 B After Width: | Height: | Size: 623 B |
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Before Width: | Height: | Size: 409 B After Width: | Height: | Size: 409 B |
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@ -26,8 +26,8 @@ homedecor.register("wardrobe", {
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local clothes_strings = ""
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for i = 1,5 do
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clothes_strings = clothes_strings..
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"image_button_exit["..(i-1)..".5,0;1.1,2;"..skins[i].."_preview.png;"..skins[i]..";]"..
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"image_button_exit["..(i-1)..".5,2;1.1,2;fe"..skins[i].."_preview.png;fe"..skins[i]..";]"
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"image_button_exit["..(i-1)..".5,0;1.1,2;homedecor_clothes_"..skins[i].."_preview.png;"..skins[i]..";]"..
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"image_button_exit["..(i-1)..".5,2;1.1,2;homedecor_clothes_fe"..skins[i].."_preview.png;fe"..skins[i]..";]"
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end
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meta:set_string("formspec", "size[5.5,8.5]"..default.gui_bg..default.gui_bg_img..default.gui_slots..
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@ -66,11 +66,11 @@ homedecor.register("wardrobe", {
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for i = 1,5 do
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if fields[skins[i]] then
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if armor_mod then -- if 3D_armor's installed, let it set the skin
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armor.textures[playerName].skin = skins[i]..".png"
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armor.textures[playerName].skin = "homedecor_clothes_"..skins[i]..".png"
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armor:update_player_visuals(sender)
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break
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end
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default.player_set_textures(sender, { skins[i]..".png" })
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default.player_set_textures(sender, { "homedecor_clothes_"..skins[i]..".png" })
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break
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elseif fields["fe"..skins[i]] then
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if armor_mod then
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@ -78,7 +78,7 @@ homedecor.register("wardrobe", {
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armor:update_player_visuals(sender)
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break
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end
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default.player_set_textures(sender, { skin = "fe"..skins[i]..".png" })
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default.player_set_textures(sender, { skin = "homedecor_clothes_fe"..skins[i]..".png" })
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break
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end
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end
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