forked from nalc/homedecor_modpack
Corrige problème de stack des lampes dans inventaire après récolte.
L'auteur du mod a oublié de définir la variable drop des objets concernés : - homedecor:glowlight_half, - homedecor:glowlight_quarter, - homedecor:glowlight_small_cube, - homedecor:standing_lamp_off, - homedecor:desk_lamp.
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4eb9ffb088
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@ -48,7 +48,8 @@ minetest.register_node("homedecor:glowlight_half", {
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unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
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unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
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end,
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after_dig_node = unifieddyes.after_dig_node
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after_dig_node = unifieddyes.after_dig_node,
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drop = "homedecor:glowlight_half"
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})
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minetest.register_node("homedecor:glowlight_quarter", {
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@ -88,7 +89,8 @@ minetest.register_node("homedecor:glowlight_quarter", {
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unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
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unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
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end,
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after_dig_node = unifieddyes.after_dig_node
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after_dig_node = unifieddyes.after_dig_node,
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drop = "homedecor:glowlight_quarter"
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})
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minetest.register_node("homedecor:glowlight_small_cube", {
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@ -128,7 +130,8 @@ minetest.register_node("homedecor:glowlight_small_cube", {
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unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
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unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
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end,
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after_dig_node = unifieddyes.after_dig_node
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after_dig_node = unifieddyes.after_dig_node,
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drop = "homedecor:glowlight_small_cube"
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})
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homedecor.register("plasma_lamp", {
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@ -489,6 +492,7 @@ local function reg_lamp(suffix, nxt, light, brightness)
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selection_box = slamp_cbox,
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sounds = default.node_sound_wood_defaults(),
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on_rotate = screwdriver.rotate_simple,
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drop = "homedecor:standing_lamp_off",
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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node.name = "homedecor:standing_lamp_"..repl[suffix]
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minetest.set_node(pos, node)
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@ -533,6 +537,7 @@ homedecor.register("desk_lamp", {
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node_box = dlamp_cbox,
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walkable = false,
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groups = {snappy=3, ud_param2_colorable = 1},
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drop = "homedecor:desk_lamp",
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
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unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
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