Added jp's fork of LazyJ's fork of semmet9's fake fire mod
Used and re-licensed with permission of LazyJ and jp: ``` [07-27 10:02] <jp__> Hi Vanessa. I replaced the LazyJ's smokes nodes by few particules : https://forum.minetest.net/viewtopic.php?p=149534#p149534 [07-27 10:03] <jp__> Now I think this mod is mature for integrate Homedecor... [07-27 10:17] <VanessaE> LazyJ: homedecor is LGPL. your code is GPL. by extension so is jp's fork. [07-27 10:18] <VanessaE> I'd like to include his fork of your mod into homedecor modpack. [07-27 10:18] <VanessaE> your permission is required :) [07-27 10:18] <LazyJ> Ok. [07-27 10:18] <LazyJ> What's the difference between LGPL and GPL? I just go with whatever the original author uses. [07-27 10:19] <VanessaE> beats the hell out of me exactly except LGPL is supposed to make it easier to use code so-licensed in proprietary projects or something. [07-27 10:19] <VanessaE> I only use it because minetest_game did and I got some code from there. [07-27 10:20] <LazyJ> Ok with me to use it. [07-27 10:21] <LazyJ> Credit to semmett9 too. ```
694
fake_fire/LICENSE.txt
Normal file
|
@ -0,0 +1,694 @@
|
|||
JP's Fork of LazyJ's Minetest Mod, "Fake Fire"
|
||||
by : JP.
|
||||
|
||||
Replaced LazyJ's smoke nodes pictures by smoke particles. Lighter, prettier, configurable smoke.
|
||||
|
||||
======================================================================
|
||||
|
||||
|
||||
LazyJ's Fork of Semmett9's Minetest Mod, "Fake Fire"
|
||||
by:
|
||||
LazyJ
|
||||
|
||||
This is my fork of Semmett9's "Fake Fire" mod. Some code clean-up, a
|
||||
bunch of changes and a few new things have been added.
|
||||
|
||||
|
||||
|
||||
======================================================================
|
||||
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
62
fake_fire/README.txt
Normal file
|
@ -0,0 +1,62 @@
|
|||
##### JP's Fork of LazyJ's Minetest Mod, "Fake Fire"
|
||||
|
||||
Replaced LazyJ's smoke nodes pictures by smoke particles. Lighter, prettier, configurable smoke.
|
||||
|
||||
|
||||
|
||||
##### LazyJ's Fork of Semmett9's "Fake Fire" Mod
|
||||
|
||||
This fork of 'Fake Fire' is based off of Semmett9's 2014_03_14 release of the
|
||||
mod.
|
||||
|
||||
At LinuxGaming.us, we have a creative-leaning Minetest server. Destruction by
|
||||
arson is not something we like. When the Fake Fire mod was installed we finally
|
||||
could make warm hearths and campfires without fear of burning down our builds.
|
||||
We could also use Fake Fire to simulate things burning without worrying our
|
||||
neighbors about the fires spreading and destroying their stuff.
|
||||
|
||||
As a creative bunch of Minetesters, we often come up with new ideas for things.
|
||||
This fork of "Fake Fire" incorporates some of those ideas.
|
||||
|
||||
|
||||
Semmett9's original version of this mod can be found here:
|
||||
|
||||
* Minetest.net
|
||||
http://forum.minetest.net/viewtopic.php?id=6145
|
||||
|
||||
* Ad.Fly
|
||||
http://adf.ly/RbzwV
|
||||
|
||||
Yes, it has advertisements. That's what helps to pay for hosting Semmett9's
|
||||
website and server costs. Everything has a cost. Someone pays. Even when it
|
||||
comes to so-called free, open-source software. Someone pays. Everything has a
|
||||
cost. Try running your own business and you will understand. There are no
|
||||
free lunches in life.
|
||||
|
||||
Ok, done ranting. ;)-
|
||||
|
||||
|
||||
~ LazyJ, 2014_06_19
|
||||
|
||||
|
||||
|
||||
Minetest version: 0.4.9
|
||||
Depends: default
|
||||
Recommended Additional Mods: none
|
||||
License: GPL v2
|
||||
Source Code: http://github.com/LazyJ/fake_fire
|
||||
Download (.zip): http://github.com/LazyJ/fake_fire/archive/master.zip
|
||||
|
||||
Install:
|
||||
* After downloading, unzip the file.
|
||||
* Rename the directory "fake_fire_fork-master" to "fake_fire"
|
||||
* Copy the "fake_fire" directory into either
|
||||
../minetest/worlds/yourworld'sname/worldmods/
|
||||
or
|
||||
../minetest/mods/
|
||||
* If you put "fake_fire" in the ../minetest/mods/ directory, either
|
||||
enable the mod from within Minetest's "Configure" button
|
||||
(main menu, bottom right) or by adding this line to the
|
||||
world's "world.mt" file:
|
||||
load_mod_fake_fire = true
|
||||
|
86
fake_fire/changelog.txt
Normal file
|
@ -0,0 +1,86 @@
|
|||
CHANGELOG
|
||||
~~~~~~~~~~~~~~~~~
|
||||
|
||||
2014_07_27:
|
||||
|
||||
* Replaced LazyJ's smoke nodes pictures by smoke particles. Lighter, prettier, configurable smoke.
|
||||
* Code clean-up.
|
||||
|
||||
|
||||
2014_06_21:
|
||||
|
||||
* Added changelog.txt, 2014_06_19. Some changes are much older than this.
|
||||
I've been making little tweaks to it for several months and finally decided
|
||||
to give it an overhaul.
|
||||
* Code clean-up.
|
||||
* Split the init.lua file stuff into separate files and moved them into the
|
||||
"modfiles" folder.
|
||||
* I had added a lump of coal to be dropped when the flame was dug but, as
|
||||
one of our moderators pointed out, once word got out, new players would
|
||||
snuff-out every fake_fire they found just to get easy coal. The coal drop
|
||||
was removed.
|
||||
* Changed the flint crafting recipe to require 2 gravel instead of one.
|
||||
This resolves a crafting conflict with another mod. The recipe is also
|
||||
shapless now.
|
||||
* Added crafting recipes for 1 cobble to 1 gravel, then 1 gravel to 1 sand.
|
||||
For Wazuland2 these recipes are commented out because another mod takes
|
||||
care of them (the reason for changing the flint recipe).
|
||||
* Health-damage disabled. This fork is strictly for decoration.
|
||||
* Waving added to flames and smoke.
|
||||
* Rising, disappearing smoke-puffs added. Smoke columns will rise to 14
|
||||
spaces above the flame or chimney top.
|
||||
* Smoke can be punched to remove.
|
||||
* Never-ending flint and steel disabled. May add it as a priv later.
|
||||
* Extinguishing with water and lava(??) disabled. Again, this fork is
|
||||
strictly for decoration so dousing the flames with water or lava would just
|
||||
make a big, needless mess. Much easier and cleaner to just punch the flame.
|
||||
* Flame images are hidden from creative inventory but are still provided
|
||||
for in the code and image files if you want them to be visible. Just remove
|
||||
the "not_in_creative_inventory" part from the groups of the flame types and
|
||||
they will be visible again. Having the images in inventory is useful when
|
||||
playing in creative mode or if you want to torture griefers who put in the
|
||||
time and effort to get the materials to make the fire hoping to be able to
|
||||
burn things only to discover that it is *fake* and *harmless*. Bwa-hahaha!
|
||||
* Added ice-fire, a blue-colored flame that only ignites on snow and ice
|
||||
stuff.
|
||||
* Added added ability to switch between smoking and non-smoking flames by
|
||||
punching them. Default is non-smoking.
|
||||
* Added stone and sandstone chimney caps that can produce smoke when punched
|
||||
(smoking and non-smoking versions). Useful for small builds where a 3x3
|
||||
chimney would be too oversized in proportion to the reset of the build.
|
||||
* Added animated, glowing embers. This hearth-warming block emits a
|
||||
mid-level light and simulates the hot coals under a flame. Flames are not
|
||||
required and the embers blocks are smokeless.
|
||||
|
||||
|
||||
|
||||
2014_06_23:
|
||||
|
||||
* Flames - "sunlight_propagates = true,"
|
||||
-- Adding sunlight_propagtes and leaving comments as a future reference.
|
||||
-- If true, sunlight will go infinitely through this (no shadow is cast).
|
||||
-- Because fire produces light it should be "true" so fire *doesn't* have
|
||||
-- a shadow.
|
||||
|
||||
* Embers - "sunlight_propagates = true,"
|
||||
-- Adding sunlight_propagtes and leaving comments as a future reference.
|
||||
-- If true, sunlight will go infinitely through this (no shadow is cast).
|
||||
-- Because embers produce some light it should be somewhat "true" but this
|
||||
-- is an area where Minetest lacks in subtlety so I'm opting for 100% that
|
||||
-- embers *don't* have a shadow.
|
||||
|
||||
* Bug Fix - Server Crash when Flint-Steel Clicked on Nothing (sky).
|
||||
-- Players can see farther than they can reach. Even though the player
|
||||
-- was aiming for a node several spaces ahead of them, Minetest's targeting
|
||||
-- range doesn't extend that far. The player saw the node they were aiming
|
||||
-- at, Minetest's target range ended and Minetest saw "nothing"
|
||||
-- (a nil value). The bug was a conflict in the code so when that
|
||||
-- particular nil value popped up, Minetest was confused by the bug, threw
|
||||
-- up it's hands in frustration and said "I quit!" by crashing.
|
||||
|
||||
* Original init.lua Added
|
||||
-- What I thought was the original init.lua file turned out to be one I had
|
||||
-- tinkered with months ago. So I extracted the actual original init.lua
|
||||
-- file from a zip file of the original mod. Why bother including it in my
|
||||
-- fork? Because it's a reference to compare to and learn from.
|
||||
|
1
fake_fire/depends.txt
Normal file
|
@ -0,0 +1 @@
|
|||
default
|
37
fake_fire/init.lua
Normal file
|
@ -0,0 +1,37 @@
|
|||
--[[
|
||||
|
||||
The 'Fake-Fire' mod was originally created by Semmett9.
|
||||
|
||||
URL to the 'Fake-Fire' thread on Minetest.net:
|
||||
http://forum.minetest.net/viewtopic.php?id=6145
|
||||
|
||||
I've customized it a bit. Please see the changelog.txt file for more details.
|
||||
|
||||
~ LazyJ, 2014_03_15
|
||||
|
||||
--]]
|
||||
|
||||
dofile(minetest.get_modpath("fake_fire").."/modfiles/nodes.lua")
|
||||
dofile(minetest.get_modpath("fake_fire").."/modfiles/crafts.lua")
|
||||
dofile(minetest.get_modpath("fake_fire").."/modfiles/abms.lua")
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
|
||||
The lines below, at the end, are from the original author, Semmett9.
|
||||
|
||||
Thanks for a nice mod, Semmett9. ;)
|
||||
|
||||
~ LazyJ, 2014_03_14
|
||||
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
-- Thanks-
|
||||
|
||||
-- Many thanks for addi for his help in coding. --
|
||||
|
||||
-- Many thanks for the players on the King Arthur's land server for giving --
|
||||
-- me support, ideas and allowing me to add the mod to the server itself. --
|
77
fake_fire/modfiles/abms.lua
Normal file
|
@ -0,0 +1,77 @@
|
|||
--[[
|
||||
|
||||
I commented out this part because:
|
||||
1. water and lava buckets are disabled on some servers,
|
||||
2. putting out fire with water and especially lava would only make
|
||||
a big mess, and...
|
||||
|
||||
As for 'realism':
|
||||
* C'mon... This is *fake* fire.
|
||||
* Torches have long been impervious to water.
|
||||
* Minetest creates surreal worlds so it's OK if some things aren't
|
||||
perfectly realistic.
|
||||
|
||||
Besides, the fake-fire can be put out by punching it - simple and effective.
|
||||
~ LazyJ, 2014_03_14
|
||||
|
||||
|
||||
|
||||
-- water and lava puts out fake fire --
|
||||
minetest.register_abm({
|
||||
nodenames = {"fake_fire:fake_fire"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
if minetest.env:find_node_near(pos, 1, {"default:water_source",
|
||||
"default:water_flowing","default:lava_source",
|
||||
"default:lava_flowing"}) then
|
||||
minetest.sound_play("fire_extinguish",
|
||||
{gain = 1.0, max_hear_distance = 20,})
|
||||
node.name = "air"
|
||||
minetest.env:set_node(pos, node)
|
||||
end
|
||||
end
|
||||
})
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
-- ADVISING ABOUT SMOKE PARTICLES SETTINGS
|
||||
|
||||
-- For the best visual result...
|
||||
-- If you increase the particles size,
|
||||
-- you should decrease the particles amount and/or increase the smoke column lenght.
|
||||
-- If you increase the particle time duration and/or particle course,
|
||||
-- you should decrease the particles amount or increase the smoke column lenght.
|
||||
-- Or conversely...
|
||||
-- ~ JP
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {
|
||||
"fake_fire:fake_fire",
|
||||
"fake_fire:ice_fire",
|
||||
"fake_fire:chimney_top_stone",
|
||||
"fake_fire:chimney_top_sandstone"
|
||||
},
|
||||
interval = 1,
|
||||
chance = 2,
|
||||
action = function(pos, node)
|
||||
minetest.add_particlespawner(
|
||||
10, --particles amount
|
||||
5, --time
|
||||
{x=pos.x-0.3, y=pos.y-0, z=pos.z-0.3}, --smoke column starting
|
||||
{x=pos.x+0.3, y=pos.y+8, z=pos.z+0.3}, --smoke column ending
|
||||
{x=-0.2, y=0.1, z=-0.2}, --min. particle course
|
||||
{x=0.2, y=2, z=0.2}, --max. particle course
|
||||
{x=0,y=0,z=0}, --min. particle deviation
|
||||
{x=0,y=0,z=0}, --max. particle deviation
|
||||
0.5, --min. time particle expiration
|
||||
3, --max. time particle expiration
|
||||
8, --min. particle size
|
||||
10, --max. particle size
|
||||
false, --collision detection
|
||||
"smoke_particle.png" --textures
|
||||
)
|
||||
end,
|
||||
})
|
||||
|
169
fake_fire/modfiles/crafts.lua
Normal file
|
@ -0,0 +1,169 @@
|
|||
--[[
|
||||
|
||||
NEVER-ENDING FLINT and STEEL
|
||||
|
||||
Uncraftable, at the moment, and I'm not sure yet how many wanna-be-firebug
|
||||
griefers are going to litter with fake-fire. Why give them this if it only
|
||||
makes the mess bigger? ~ LazyJ, 2014_03_13
|
||||
|
||||
May add a priv for this later so trusted players can use it.
|
||||
~ LazyJ, 2014_06_19
|
||||
|
||||
minetest.register_craftitem("fake_fire:old_flint_and_steel", {
|
||||
description = "Never ending flint and steel",
|
||||
inventory_image = "flint_and_steel.png",
|
||||
stack_max = 1,
|
||||
liquids_pointable = false,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
n = minetest.env:get_node(pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
minetest.env:add_node(pointed_thing.above,
|
||||
{name="fake_fire:fake_fire"})
|
||||
minetest.sound_play("",
|
||||
{gain = 1.0, max_hear_distance = 20,})
|
||||
end
|
||||
end
|
||||
})
|
||||
--]]
|
||||
|
||||
|
||||
-- RECIPE ITEM - FLINT
|
||||
minetest.register_craftitem("fake_fire:flint", {
|
||||
description = "flint",
|
||||
inventory_image = "flint.png",
|
||||
stack_max = 99,
|
||||
liquids_pointable = false,
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- FLINT
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'fake_fire:flint',
|
||||
recipe = {
|
||||
"default:gravel",
|
||||
"default:gravel",
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- FLINT & STEEL
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'fake_fire:flint_and_steel',
|
||||
recipe = {
|
||||
"fake_fire:flint",
|
||||
"default:steel_ingot",
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- EMBERS
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'fake_fire:embers',
|
||||
recipe = {
|
||||
"default:torch",
|
||||
"group:wood",
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- CHIMNEY TOPS - SMOKELESS
|
||||
|
||||
-- Only the smokeless kind will be craftable and shown in the inventory.
|
||||
-- The nodes are coded to switch to the smoking chimney tops when punched.
|
||||
-- ~ LazyJ
|
||||
|
||||
-- STONE CHIMNEY TOP
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'fake_fire:smokeless_chimney_top_stone',
|
||||
recipe = {
|
||||
"default:torch",
|
||||
"stairs:slab_stone",
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- SANDSTONE CHIMNEY TOP
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'fake_fire:smokeless_chimney_top_sandstone',
|
||||
recipe = {
|
||||
"default:torch",
|
||||
"stairs:slab_sandstone",
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- Crafting Chain - Cobble-to-Gravel-to-Sand and Convert Sands
|
||||
|
||||
--[[
|
||||
|
||||
Craft one cobble into one gravel.
|
||||
Craft one gravel into one sand.
|
||||
Convert-craft sand to desert sand and vice-versa.
|
||||
|
||||
This was suggested by klappspaten and it makes sense in both its natural
|
||||
progression and as a practical way for players to get some of the non-
|
||||
renewable resources that they need.
|
||||
|
||||
Because the gravel-to-sand recipe (from one of our other custom mods)
|
||||
conflicted with the Fake Fire mod's flint recipe, the Fake Fire mod's
|
||||
recipe was changed to require 2 gravel.
|
||||
|
||||
I've added the cobble-gravel-sand and convert sands recipes as a bonus and
|
||||
to make-up for the more expensive flint recipe. You can comment-out these
|
||||
recipes because they aren't *required* by this fork of Fake Fire, but they
|
||||
*are* handy recipes to have.
|
||||
|
||||
~ LazyJ
|
||||
|
||||
|
||||
|
||||
--]]
|
||||
|
||||
-- Cobble to Gravel
|
||||
minetest.register_craft({
|
||||
output = 'default:gravel',
|
||||
recipe = {
|
||||
{'default:cobble'},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- Gravel to Sand
|
||||
minetest.register_craft({
|
||||
output = 'default:sand',
|
||||
recipe = {
|
||||
{'default:gravel'},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- Desert Sand to Sand
|
||||
minetest.register_craft({
|
||||
output = 'default:sand',
|
||||
recipe = {
|
||||
{'default:desert_sand'},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- Sand to Desert Sand
|
||||
minetest.register_craft({
|
||||
output = 'default:desert_sand',
|
||||
recipe = {
|
||||
{'default:sand'},
|
||||
}
|
||||
})
|
455
fake_fire/modfiles/nodes.lua
Normal file
|
@ -0,0 +1,455 @@
|
|||
-- FLAME TYPES
|
||||
|
||||
-- SMOKEY FIRE (TRIGGERS SMOKE ABM)
|
||||
minetest.register_node("fake_fire:fake_fire", {
|
||||
description = "Smokey, Fake Fire",
|
||||
tiles = {
|
||||
{name="fake_fire_animated.png", animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=1.5}},
|
||||
},
|
||||
is_ground_content = true,
|
||||
inventory_image = 'fake_fire.png',
|
||||
wield_image = {
|
||||
{name="fake_fire_animated.png", animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=1.5}},
|
||||
},
|
||||
drawtype = "plantlike",
|
||||
-- Waving wasn't an option when this mod was written. ~ LazyJ, 2014_03_13
|
||||
waving = 1,
|
||||
light_source = 14,
|
||||
-- Adding sunlight_propagtes and leaving comments as a future reference.
|
||||
-- If true, sunlight will go infinitely through this (no shadow is cast).
|
||||
-- Because fire produces light it should be "true" so fire *doesn't* have
|
||||
-- a shadow.
|
||||
sunlight_propagates = true,
|
||||
-- damage_per_second = 2*0.5, -- It's *fake* fire. PvP on our server has
|
||||
-- been disabled for a reason. I don't want griefers lighting players on
|
||||
-- fire or trapping them in blazes. ~ LazyJ, 2014_0_13
|
||||
--groups = {dig_immediate=3,attached_node=1},
|
||||
groups = {
|
||||
oddly_breakable_by_hand=3, dig_immediate=2, attached_node=1,
|
||||
not_in_creative_inventory=1
|
||||
},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
drop = "", -- So fire won't return to the inventory. ~ LazyJ
|
||||
sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
|
||||
on_punch = function (pos,node,puncher)
|
||||
-- A max_hear_distance of 20 may freak some players out by the "hiss"
|
||||
-- so I reduced it to 5.
|
||||
minetest.sound_play("fire_extinguish", {pos = pos, gain = 1.0,
|
||||
max_hear_distance = 5,})
|
||||
-- This swaps the smoky version with the smokeless version. ~ LazyJ
|
||||
minetest.set_node(pos, {name = "fake_fire:smokeless_fire"})
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- SMOKELESS FIRE (DOES NOT TRIGGER SMOKE ABM)
|
||||
minetest.register_node("fake_fire:smokeless_fire", {
|
||||
description = "Smokeless, Fake Fire",
|
||||
tiles = {
|
||||
{name="fake_fire_animated.png", animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=1.5}},
|
||||
},
|
||||
is_ground_content = true,
|
||||
inventory_image = 'fake_fire.png',
|
||||
wield_image = {
|
||||
{name="fake_fire_animated.png", animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=1.5}},
|
||||
},
|
||||
drawtype = "plantlike",
|
||||
-- Waving wasn't an option when this mod was written. ~ LazyJ, 2014_03_13
|
||||
waving = 1,
|
||||
light_source = 14,
|
||||
-- Adding sunlight_propagtes and leaving comments as a future reference.
|
||||
-- If true, sunlight will go infinitely through this (no shadow is cast).
|
||||
-- Because fire produces light it should be "true" so fire *doesn't* have
|
||||
-- a shadow.
|
||||
sunlight_propagates = true,
|
||||
-- damage_per_second = 2*0.5, -- It's *fake* fire. PvP on our server has
|
||||
-- been disabled for a reason. I don't want griefers lighting players on
|
||||
-- fire or trapping them in blazes. ~ LazyJ, 2014_0_13
|
||||
--groups = {dig_immediate=3,attached_node=1},
|
||||
groups = {
|
||||
oddly_breakable_by_hand=3, dig_immediate=2, attached_node=1,
|
||||
not_in_creative_inventory=1
|
||||
},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
drop = "", -- So fire won't return to the inventory. ~ LazyJ
|
||||
sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
|
||||
on_punch = function (pos,node,puncher)
|
||||
-- A max_hear_distance of 20 may freak some players out by the "hiss"
|
||||
-- so I reduced it to 5.
|
||||
minetest.sound_play("fire_extinguish", {pos = pos, gain = 1.0,
|
||||
max_hear_distance = 5,})
|
||||
-- This swaps the smokeless version with the smoky version. ~ LazyJ
|
||||
minetest.set_node(pos, {name = "fake_fire:fake_fire"})
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- SMOKEY ICE FIRE (TRIGGERS SMOKE ABM)
|
||||
minetest.register_node("fake_fire:ice_fire", {
|
||||
description = "Smoky, Fake, Ice Fire",
|
||||
tiles = {
|
||||
{name="ice_fire_animated.png", animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=1.5}},
|
||||
},
|
||||
is_ground_content = true,
|
||||
inventory_image = 'ice_fire.png',
|
||||
wield_image = {
|
||||
{name="ice_fire_animated.png", animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=1.5}},
|
||||
},
|
||||
drawtype = "plantlike",
|
||||
-- Waving wasn't an option when this mod was written. ~ LazyJ, 2014_03_13
|
||||
waving = 1,
|
||||
light_source = 14,
|
||||
-- Adding sunlight_propagtes and leaving comments as a future reference.
|
||||
-- If true, sunlight will go infinitely through this (no shadow is cast).
|
||||
-- Because fire produces light it should be "true" so fire *doesn't* have
|
||||
-- a shadow.
|
||||
sunlight_propagates = true,
|
||||
-- damage_per_second = 2*0.5, -- It's *fake* fire. PvP on our server has
|
||||
-- been disabled for a reason. I don't want griefers lighting players on
|
||||
-- fire or trapping them in blazes. ~ LazyJ, 2014_0_13
|
||||
--groups = {dig_immediate=3,attached_node=1},
|
||||
groups = {
|
||||
oddly_breakable_by_hand=3, dig_immediate=2, attached_node=1,
|
||||
not_in_creative_inventory=1
|
||||
},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
drop = "", -- So fire won't return to the inventory. ~ LazyJ
|
||||
sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
|
||||
on_punch = function (pos,node,puncher)
|
||||
-- A max_hear_distance of 20 may freak some players out by the "hiss"
|
||||
-- so I reduced it to 5.
|
||||
minetest.sound_play("fire_extinguish", {pos = pos, gain = 1.0,
|
||||
max_hear_distance = 5,})
|
||||
-- This swaps the smoky version with the smokeless version. ~ LazyJ
|
||||
minetest.set_node(pos, {name = "fake_fire:smokeless_ice_fire"})
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- SMOKELESS ICE FIRE (DOES NOT TRIGGER SMOKE ABM)
|
||||
minetest.register_node("fake_fire:smokeless_ice_fire", {
|
||||
description = "Smokeless, Fake, Ice Fire",
|
||||
tiles = {
|
||||
{name="ice_fire_animated.png", animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=1.5}},
|
||||
},
|
||||
is_ground_content = true,
|
||||
inventory_image = 'ice_fire.png',
|
||||
wield_image = {
|
||||
{name="ice_fire_animated.png", animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=1.5}},
|
||||
},
|
||||
drawtype = "plantlike",
|
||||
-- Waving wasn't an option when this mod was written. ~ LazyJ, 2014_03_13
|
||||
waving = 1,
|
||||
light_source = 14,
|
||||
-- Adding sunlight_propagtes and leaving comments as a future reference.
|
||||
-- If true, sunlight will go infinitely through this (no shadow is cast).
|
||||
-- Because fire produces light it should be "true" so fire *doesn't* have
|
||||
-- a shadow.
|
||||
sunlight_propagates = true,
|
||||
-- damage_per_second = 2*0.5, -- It's *fake* fire. PvP on our server has
|
||||
-- been disabled for a reason. I don't want griefers lighting players on
|
||||
-- fire or trapping them in blazes. ~ LazyJ, 2014_0_13
|
||||
--groups = {dig_immediate=3,attached_node=1},
|
||||
groups = {
|
||||
oddly_breakable_by_hand=3, dig_immediate=2, attached_node=1,
|
||||
not_in_creative_inventory=1
|
||||
},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
drop = "", -- So fire won't return to the inventory. ~ LazyJ
|
||||
sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
|
||||
on_punch = function (pos,node,puncher)
|
||||
-- A max_hear_distance of 20 may freak some players out by the "hiss"
|
||||
-- so I reduced it to 5.
|
||||
minetest.sound_play("fire_extinguish", {pos = pos, gain = 1.0,
|
||||
max_hear_distance = 5,})
|
||||
-- This swaps the smokeless version with the smoky version. ~ LazyJ
|
||||
minetest.set_node(pos, {name = "fake_fire:ice_fire"})
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- FLINT and STEEL
|
||||
|
||||
minetest.register_tool("fake_fire:flint_and_steel", {
|
||||
description = "Flint and steel",
|
||||
inventory_image = "flint_and_steel.png",
|
||||
liquids_pointable = false,
|
||||
stack_max = 1,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=0,
|
||||
groupcaps={flamable = {uses=65, maxlevel=1},
|
||||
}
|
||||
},
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
-- This next section took me a lot of keyboard bashing to figure out.
|
||||
-- The lua documentation and examples for Minetest are terrible.
|
||||
-- ~ LazyJ, 2014_06_23
|
||||
|
||||
local snow_ice_list = {"snow", "ice",}
|
||||
|
||||
for _, which_one_is_it in pairs(snow_ice_list) do
|
||||
local snow_ice = which_one_is_it
|
||||
|
||||
if
|
||||
-- A *node*, not a player or sprite. ~ LazyJ
|
||||
pointed_thing.type == "node"
|
||||
|
||||
--[[
|
||||
These next two "and nots" tell Minetest not to put the
|
||||
red flame on snow and ice stuff. This "string" bit was
|
||||
the workable solution that took many hours, over
|
||||
several days, to finally come around to. It's a search
|
||||
for any node name that contains whatever is between the
|
||||
double-quotes, ie. "snow" or "ice". I had been trying
|
||||
to identify the nodes by their group properties and I
|
||||
couldn't figure out how to do it. The clue for the
|
||||
"string"came from Blockmen's "Landscape" mod.
|
||||
|
||||
Another quirk is that the "string" doesn't work well
|
||||
with variable lists (see "snow_ice_list") when using
|
||||
"and not". Ice-fire would light on snow but when I
|
||||
clicked on ice, the regular flame appeared. I couldn't
|
||||
understand what was happening until I mentally changed
|
||||
the wording "and not" to "is not" and spoke out-loud
|
||||
each thing that line of code was to accomplish:
|
||||
|
||||
"Is not snow, then make fake-fire."
|
||||
"Is not ice, then make fake-fire."
|
||||
|
||||
That's when I caught the problem.
|
||||
|
||||
Ice *is not* snow, so Minetest was correctly following
|
||||
the instruction, "Is not snow, then make fake-fire."
|
||||
and that is why fake-fire appeared instead of ice-fire
|
||||
when I clicked on ice.
|
||||
|
||||
~ LazyJ
|
||||
--]]
|
||||
|
||||
and not
|
||||
string.find(minetest.get_node(pointed_thing.under).name, "snow")
|
||||
and not
|
||||
string.find(minetest.get_node(pointed_thing.under).name, "ice")
|
||||
and
|
||||
minetest.get_node(pointed_thing.above).name == "air"
|
||||
then
|
||||
minetest.set_node(pointed_thing.above,
|
||||
{name="fake_fire:smokeless_fire"})
|
||||
|
||||
elseif
|
||||
|
||||
pointed_thing.type == "node"
|
||||
and
|
||||
-- Split this "string" across several lines because I ran out
|
||||
-- of room while trying to adhere to the 80-column wide rule
|
||||
-- of coding style.
|
||||
string.find(
|
||||
minetest.get_node(pointed_thing.under).name,
|
||||
snow_ice
|
||||
)
|
||||
and
|
||||
minetest.get_node(pointed_thing.above).name == "air"
|
||||
then
|
||||
minetest.set_node(pointed_thing.above,
|
||||
{name="fake_fire:smokeless_ice_fire"})
|
||||
end -- Line 210, if
|
||||
end -- Line 207, for/do
|
||||
|
||||
minetest.sound_play("",
|
||||
{gain = 1.0, max_hear_distance = 2,})
|
||||
itemstack:add_wear(65535/65)
|
||||
return itemstack
|
||||
end
|
||||
}) -- Closes the flint and steel tool registration
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
|
||||
SOME LESSONS LEARNED (and keeping this because I'll forget)
|
||||
|
||||
flint_and_steel is registered as a tool. Tools do not materialize something
|
||||
like placing a block (on_construct) makes that block appear. Tools are
|
||||
*used* so "on_use" works but not "on_construct".
|
||||
|
||||
on_rightclick is meant for the code of the thing being clicked on, not the
|
||||
code of the thing doing the clicking.
|
||||
|
||||
~ LazyJ
|
||||
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
-- ANIMATED, RISING, DISPAPPEARING SMOKE
|
||||
|
||||
--[[
|
||||
|
||||
These next two sections of code are a real bonus that I figured out how
|
||||
to pull-off. ;)
|
||||
|
||||
The first section creates animated smoke. Trying to figure out how to make
|
||||
the animation appear to go upward was a headache.
|
||||
|
||||
The second section places the animated smoke *only* above the fake-fire
|
||||
*if* there is nothing but air straight above the fake-fire. I also made
|
||||
the smoke skip a space so it looks more like puffs of smoke and made it
|
||||
stretch high enough to be used in chimneys. For large builds, a second
|
||||
fake-fire will have to be hidden close to the top of the chimney so the
|
||||
smoke will be visible. The smoke also emmits a low-level light.
|
||||
|
||||
Yup, I'm proud of this little addition I've made to Semmett9's mod. :D
|
||||
|
||||
~ LazyJ, 2014_03_15
|
||||
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
-- EMBERS
|
||||
|
||||
minetest.register_node("fake_fire:embers", {
|
||||
description = "Glowing Embers",
|
||||
tiles = {
|
||||
{name="embers_animated.png", animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=2}},
|
||||
},
|
||||
inventory_image = minetest.inventorycube('fake_fire_embers.png'),
|
||||
is_ground_content = true,
|
||||
light_source = 9,
|
||||
-- Adding sunlight_propagtes and leaving comments as a future reference.
|
||||
-- If true, sunlight will go infinitely through this (no shadow is cast).
|
||||
-- Because embers produce some light it should be somewhat "true" but this
|
||||
-- is an area where Minetest lacks in subtlety so I'm opting for 100% that
|
||||
-- embers *don't* have a shadow.
|
||||
sunlight_propagates = true,
|
||||
-- It's almost soft, brittle charcoal. ~ LazyJ
|
||||
groups = {choppy=3, crumbly=3, oddly_breakable_by_hand=3},
|
||||
paramtype = "light",
|
||||
-- You never know when a creative builder may use the screwdriver or
|
||||
-- position to create a subtle effect that makes their creation just
|
||||
-- that little bit nicer looking. ~ Lazyj
|
||||
paramtype2 = "facedir",
|
||||
walkable = true,
|
||||
sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- CHIMNEY TOPS
|
||||
|
||||
-- Stone (cool tone) to go with cool colors.
|
||||
-- Sandstone (warm tone) to go with warm colors.
|
||||
|
||||
-- CHIMNEY TOP - STONE
|
||||
minetest.register_node("fake_fire:chimney_top_stone", {
|
||||
description = "Chimney Top - Stone",
|
||||
tiles = {"chimney_top_stone.png", "default_stone.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
|
||||
paramtype = "light",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drop = "fake_fire:smokeless_chimney_top_stone",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
on_punch = function (pos,node,puncher)
|
||||
-- This swaps the smokeless version with the smoky version when punched.
|
||||
-- ~ LazyJ
|
||||
minetest.set_node(pos, {name = "fake_fire:smokeless_chimney_top_stone"})
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- CHIMNEY TOP - SANDSTONE
|
||||
minetest.register_node("fake_fire:chimney_top_sandstone", {
|
||||
description = "Chimney Top - Sandstone",
|
||||
tiles = {"chimney_top_sandstone.png", "default_sandstone.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
|
||||
paramtype = "light",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drop = "fake_fire:smokeless_chimney_top_sandstone",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
on_punch = function (pos,node,puncher)
|
||||
-- This swaps the smokeless version with the smoky version when punched.
|
||||
-- ~ LazyJ
|
||||
minetest.set_node(pos,
|
||||
{name = "fake_fire:smokeless_chimney_top_sandstone"})
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- SMOKELESS CHIMNEY TOPS
|
||||
|
||||
-- Some players may want a chimney top *without* smoke. This is the node
|
||||
-- that will be craftable. To get the smoking variety, simply punch the
|
||||
-- node. Same approach is used with the smoking and non-smoking flames.
|
||||
-- ~ LazyJ
|
||||
|
||||
-- SMOKELESS CHIMNEY TOP - STONE
|
||||
minetest.register_node("fake_fire:smokeless_chimney_top_stone", {
|
||||
description = "Chimney Top - Stone",
|
||||
tiles = {"chimney_top_stone.png", "default_stone.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3, oddly_breakable_by_hand=1},
|
||||
paramtype = "light",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
on_punch = function (pos,node,puncher)
|
||||
-- This swaps the smokeless version with the smoky version when punched.
|
||||
-- ~ LazyJ
|
||||
minetest.set_node(pos, {name = "fake_fire:chimney_top_stone"})
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- SMOKELESS CHIMNEY TOP - SANDSTONE
|
||||
minetest.register_node("fake_fire:smokeless_chimney_top_sandstone", {
|
||||
description = "Chimney Top - Sandstone",
|
||||
tiles = {"chimney_top_sandstone.png", "default_sandstone.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3, oddly_breakable_by_hand=1},
|
||||
paramtype = "light",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
on_punch = function (pos,node,puncher)
|
||||
-- This swaps the smokeless version with the smoky version when punched.
|
||||
-- ~ LazyJ
|
||||
minetest.set_node(pos, {name = "fake_fire:chimney_top_sandstone"})
|
||||
end
|
||||
})
|
BIN
fake_fire/sounds/fire_extinguish.ogg
Normal file
BIN
fake_fire/sounds/fire_ignite.ogg
Normal file
BIN
fake_fire/sounds/fire_small.ogg
Normal file
BIN
fake_fire/textures/chimney_top_sandstone.png
Normal file
After Width: | Height: | Size: 659 B |
BIN
fake_fire/textures/chimney_top_sandstone.xcf
Normal file
BIN
fake_fire/textures/chimney_top_stone.png
Normal file
After Width: | Height: | Size: 474 B |
BIN
fake_fire/textures/chimney_top_stone.xcf
Normal file
BIN
fake_fire/textures/embers_animated.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
fake_fire/textures/embers_animated.xcf
Normal file
BIN
fake_fire/textures/fake_fire.png
Normal file
After Width: | Height: | Size: 847 B |
BIN
fake_fire/textures/fake_fire_animated.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
fake_fire/textures/fake_fire_animated_old.png
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
fake_fire/textures/fake_fire_embers.png
Normal file
After Width: | Height: | Size: 460 B |
BIN
fake_fire/textures/fake_fire_embers.xcf
Normal file
BIN
fake_fire/textures/flint.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
fake_fire/textures/flint_and_steel.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
fake_fire/textures/ice_fire.png
Normal file
After Width: | Height: | Size: 866 B |
BIN
fake_fire/textures/ice_fire.xcf
Normal file
BIN
fake_fire/textures/ice_fire_animated.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
fake_fire/textures/ice_fire_animated.xcf
Normal file
BIN
fake_fire/textures/smoke_particle.png
Normal file
After Width: | Height: | Size: 200 B |