forked from nalc/homedecor_modpack
Building blocks add glass for stairplus (#394)
* Building Blocks Add all glass for stairsplus -Smoothglass -WoodGlass (plus some style fixes)
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@ -40,6 +40,37 @@ local function building_blocks_stairs(nodename, def)
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end
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end
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building_blocks_stairs("building_blocks:grate", {
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drawtype = "glasslike",
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description = S("Grate"),
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tiles = {"building_blocks_grate.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {cracky=1},
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sounds = default.node_sound_metal_defaults(),
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})
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building_blocks_stairs("building_blocks:smoothglass", {
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drawtype = "glasslike",
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description = S("Streak Free Glass"),
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tiles = {"building_blocks_sglass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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})
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building_blocks_stairs("building_blocks:woodglass", {
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drawtype = "glasslike",
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description = S("Wood Framed Glass"),
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tiles = {"building_blocks_wglass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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})
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building_blocks_stairs("building_blocks:Adobe", {
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tiles = {"building_blocks_Adobe.png"},
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description = S("Adobe"),
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@ -56,16 +87,6 @@ building_blocks_stairs("building_blocks:fakegrass", {
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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})
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building_blocks_stairs("building_blocks:grate", {
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drawtype = "glasslike",
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description = S("Grate"),
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tiles = {"building_blocks_grate.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {cracky=1},
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sounds = default.node_sound_metal_defaults(),
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})
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building_blocks_stairs("building_blocks:hardwood", {
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tiles = {"building_blocks_hardwood.png"},
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is_ground_content = true,
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@ -95,27 +116,6 @@ building_blocks_stairs("building_blocks:Marble", {
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("building_blocks:smoothglass", {
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drawtype = "glasslike",
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description = S("Streak Free Glass"),
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tiles = {"building_blocks_sglass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("building_blocks:woodglass", {
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drawtype = "glasslike",
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description = S("Wood Framed Glass"),
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tiles = {"building_blocks_wglass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("building_blocks:brobble_spread", {
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drawtype = "raillike",
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-- Translators: "Brobble" is a portmanteau of "Brick" and "Cobble".
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