forked from nalc/homedecor_modpack
Fix most luacheck issues.
There are 3 false positives remaining after this patch, so the bulk of the issues are fixed now.
This commit is contained in:
parent
138e078f1b
commit
923198a2dd
@ -12,5 +12,12 @@ read_globals = {
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"default",
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"stairsplus",
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"signs_lib",
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"beds",
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"technic",
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"mesecon",
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}
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globals = {
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"armor",
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}
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@ -2,19 +2,18 @@ computer = {}
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screwdriver = screwdriver or {}
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computer.register = function (name, def)
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local nodename = name
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if (name:sub(1, 1) == ":") then name = name:sub(2) end
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local modname, basename = name:match("^([^:]+):(.*)")
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local TEXPFX = modname.."_"..basename.."_"
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local ONSTATE = modname..":"..basename
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local OFFSTATE = modname..":"..basename.."_off"
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local def = def
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local cdef = table.copy(def)
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minetest.register_node(ONSTATE, {
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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description = def.description,
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inventory_image = def.inventory_image,
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description = cdef.description,
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inventory_image = cdef.inventory_image,
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groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
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tiles = {
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TEXPFX.."tp.png",
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@ -24,10 +23,10 @@ computer.register = function (name, def)
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TEXPFX.."bk.png",
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TEXPFX.."ft.png"
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},
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node_box = def.node_box,
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selection_box = def.node_box,
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node_box = cdef.node_box,
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selection_box = cdef.node_box,
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on_rightclick = function (pos, node, clicker, itemstack)
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if def.on_turn_off and def.on_turn_off(pos, node, clicker, itemstack) then
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if cdef.on_turn_off and cdef.on_turn_off(pos, node, clicker, itemstack) then
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return itemstack
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end
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node.name = OFFSTATE
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@ -41,17 +40,17 @@ computer.register = function (name, def)
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paramtype2 = "facedir",
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groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
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tiles = {
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(TEXPFX.."tp"..(def.tiles_off.top and "_off" or "")..".png"),
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(TEXPFX.."bt"..(def.tiles_off.bottom and "_off" or "")..".png"),
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(TEXPFX.."rt"..(def.tiles_off.right and "_off" or "")..".png"),
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(TEXPFX.."lt"..(def.tiles_off.left and "_off" or "")..".png"),
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(TEXPFX.."bk"..(def.tiles_off.back and "_off" or "")..".png"),
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(TEXPFX.."ft"..(def.tiles_off.front and "_off" or "")..".png")
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(TEXPFX.."tp"..(cdef.tiles_off.top and "_off" or "")..".png"),
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(TEXPFX.."bt"..(cdef.tiles_off.bottom and "_off" or "")..".png"),
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(TEXPFX.."rt"..(cdef.tiles_off.right and "_off" or "")..".png"),
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(TEXPFX.."lt"..(cdef.tiles_off.left and "_off" or "")..".png"),
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(TEXPFX.."bk"..(cdef.tiles_off.back and "_off" or "")..".png"),
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(TEXPFX.."ft"..(cdef.tiles_off.front and "_off" or "")..".png")
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},
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node_box = def.node_box_off or def.node_box,
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selection_box = def.node_box_off or def.node_box,
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node_box = cdef.node_box_off or cdef.node_box,
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selection_box = cdef.node_box_off or cdef.node_box,
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on_rightclick = function (pos, node, clicker, itemstack)
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if def.on_turn_on and def.on_turn_on(pos, node, clicker, itemstack) then
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if cdef.on_turn_on and cdef.on_turn_on(pos, node, clicker, itemstack) then
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return itemstack
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end
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node.name = ONSTATE
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@ -63,13 +62,10 @@ computer.register = function (name, def)
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end
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computer.register_handheld = function (name, def)
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local nodename = name
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if (name:sub(1, 1) == ":") then name = name:sub(2) end
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local modname, basename = name:match("^([^:]+):(.*)")
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local TEXPFX = modname.."_"..basename.."_inv"
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local ONSTATE = modname..":"..basename
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local OFFSTATE = modname..":"..basename.."_off"
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local on_use = def.on_use
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minetest.register_craftitem(ONSTATE, {
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description = def.description,
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inventory_image = TEXPFX..".png",
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@ -79,8 +75,7 @@ end
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computer.pixelnodebox = function (size, boxes)
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local fixed = { }
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local i, box
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for i, box in ipairs(boxes) do
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for _, box in ipairs(boxes) do
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local x, y, z, w, h, l = unpack(box)
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fixed[#fixed + 1] = {
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(x / size) - 0.5,
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@ -71,7 +71,7 @@ local function step(pos, fields)
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local meta = minetest.get_meta(pos)
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local t = minetest.deserialize(meta:get_string("tetris"))
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local function new_game(pos)
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local function new_game(p)
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local nex = math.random(7)
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t = {
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@ -84,7 +84,7 @@ local function step(pos, fields)
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x=4, y=0, rot=1
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}
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local timer = minetest.get_node_timer(pos)
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local timer = minetest.get_node_timer(p)
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timer:set(0.3, 0)
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end
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@ -8,8 +8,8 @@ local function start_smoke(pos, node, clicker, chimney)
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if id ~= 0 then
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if s_handle then
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minetest.after(0, function(s_handle)
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minetest.sound_stop(s_handle)
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minetest.after(0, function(handle)
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minetest.sound_stop(handle)
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end, s_handle)
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end
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minetest.delete_particlespawner(id)
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@ -30,7 +30,6 @@ local function start_smoke(pos, node, clicker, chimney)
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texture = "smoke_particle.png",
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})
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if chimney == 1 then
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s_handle = nil
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this_spawner_meta:set_int("smoky", id)
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this_spawner_meta:set_int("sound", nil)
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else
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@ -42,7 +41,7 @@ local function start_smoke(pos, node, clicker, chimney)
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this_spawner_meta:set_int("smoky", id)
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this_spawner_meta:set_int("sound", s_handle)
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end
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return end
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end
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end
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local function stop_smoke(pos)
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@ -55,8 +54,8 @@ local function stop_smoke(pos)
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end
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if s_handle then
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minetest.after(0, function(s_handle)
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minetest.sound_stop(s_handle)
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minetest.after(0, function(handle)
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minetest.sound_stop(handle)
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end, s_handle)
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end
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@ -78,7 +78,6 @@ homedecor.register("desk_fan", {
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entity_remove[1]:setyaw(0)
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end
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end
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local entity_anim = minetest.get_objects_inside_radius(pos, 0.1)
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if minetest.get_meta(pos):get_string("active") == "no" then
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entity_anim[1]:set_animation({x=0,y=0}, 1, 0)
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elseif minetest.get_meta(pos):get_string("active") == "yes" then
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@ -4,8 +4,8 @@ local S = homedecor.gettext
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-- doors
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local function isSolid(pos,adj)
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local adj = {x=adj[1],y=adj[2],z=adj[3]}
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local function isSolid(pos, adjust)
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local adj = {x = adjust[1], y = adjust[2], z = adjust[3]}
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local node = minetest.get_node(vector.add(pos,adj))
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if node then
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local idef = minetest.registered_nodes[minetest.get_node(vector.add(pos,adj)).name]
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@ -42,14 +42,12 @@ local function calculateClosed(pos)
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local node = minetest.get_node(pos)
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-- the door is considered closed if it is closing off something.
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local solids = 0
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local direction = node.param2 % 6
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local isTrap = direction == 0 or direction == 5
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if isTrap then
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-- the trap door is considered closed when all nodes on its sides are solid
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-- or all nodes in the 3x3 above/below it are solid except the center
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for level = 0, 1 do
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local fail = false
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local solids = countSolids(pos,node,level)
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if solids == 8 then
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return true
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@ -99,7 +97,6 @@ local function calculateClosed(pos)
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end
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return false
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end
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error("What direction is this???",direction)
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end
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end
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@ -448,8 +445,8 @@ function homedecor.flip_door(pos, node, player, name, side, isClosed)
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-- and if not isClosed, a closed door
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isClosed = not isClosed
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local rside = nil
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local nfdir = nil
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local rside
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local nfdir
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local ofdir = node.param2 or 0
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if side == "left" then
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rside = "right"
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@ -485,7 +482,7 @@ function homedecor.flip_gate(pos, node, player, gate, oc)
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-- since right facing gates use "open" nodes for closed, we need an
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-- isClosed flag to tell if it's "really" closed.
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local gateresult = nil
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local gateresult
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if oc == "closed" then
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gateresult = "homedecor:gate_"..gate.."_open"
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else
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@ -268,8 +268,6 @@ homedecor.register("swing", {
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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for j = 0, height do -- then fill that space with ropes...
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local testpos = { x=pos.x, y=pos.y-j, z=pos.z }
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local testnode = minetest.get_node(testpos)
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local testreg = core.registered_nodes[testnode.name]
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minetest.set_node(testpos, { name = "homedecor:swing_rope", param2 = fdir })
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end
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@ -1,4 +1,3 @@
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local S = homedecor.gettext
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homedecor.register("coatrack_wallmount", {
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tiles = { homedecor.plain_wood },
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@ -1,4 +1,3 @@
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local S = homedecor.gettext
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local cutlery_cbox = {
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type = "fixed",
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@ -1,4 +1,3 @@
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local S = homedecor.gettext
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-- vectors to place one node next to or behind another
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@ -67,8 +66,8 @@ end
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local function stack(itemstack, placer, fdir, pos, def, pos2, node1, node2)
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local placer_name = placer:get_player_name() or ""
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if is_buildable_to(placer_name, pos, pos2) then
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local fdir = fdir or minetest.dir_to_facedir(placer:get_look_dir())
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minetest.set_node(pos, { name = node1, param2 = fdir })
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local lfdir = fdir or minetest.dir_to_facedir(placer:get_look_dir())
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minetest.set_node(pos, { name = node1, param2 = lfdir })
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node2 = node2 or "air" -- this can be used to clear buildable_to nodes even though we are using a multinode mesh
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-- do not assume by default, as we still might want to allow overlapping in some cases
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local has_facedir = node2 ~= "air"
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@ -76,7 +75,7 @@ local function stack(itemstack, placer, fdir, pos, def, pos2, node1, node2)
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has_facedir = false
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node2 = placeholder_node
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end
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minetest.set_node(pos2, { name = node2, param2 = (has_facedir and fdir) or nil })
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minetest.set_node(pos2, { name = node2, param2 = (has_facedir and lfdir) or nil })
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-- call after_place_node of the placed node if available
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local ctrl_node_def = minetest.registered_nodes[node1]
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@ -228,7 +227,7 @@ function homedecor.place_banister(itemstack, placer, pointed_thing)
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local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack)
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if rightclick_result then return rightclick_result end
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local pos, def = select_node(pointed_thing)
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local pos, _ = select_node(pointed_thing)
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if not pos then return itemstack end
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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@ -270,20 +269,19 @@ function homedecor.place_banister(itemstack, placer, pointed_thing)
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local left_fwd_below_pos = { x=pos.x+lxd+fxd, y=pos.y-1, z=pos.z+lzd+fzd }
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local below_node = minetest.get_node(below_pos)
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local fwd_node = minetest.get_node(fwd_pos)
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--local fwd_node = minetest.get_node(fwd_pos)
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local left_node = minetest.get_node(left_pos)
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local right_node = minetest.get_node(right_pos)
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local left_fwd_node = minetest.get_node(left_fwd_pos)
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local right_fwd_node = minetest.get_node(right_fwd_pos)
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local left_below_node = minetest.get_node({x=left_pos.x, y=left_pos.y-1, z=left_pos.z})
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local right_below_node = minetest.get_node({x=right_pos.x, y=right_pos.y-1, z=right_pos.z})
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local right_fwd_above_node = minetest.get_node(right_fwd_above_pos)
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local left_fwd_above_node = minetest.get_node(left_fwd_above_pos)
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--local right_fwd_above_node = minetest.get_node(right_fwd_above_pos)
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--local left_fwd_above_node = minetest.get_node(left_fwd_above_pos)
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local right_fwd_below_node = minetest.get_node(right_fwd_below_pos)
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local left_fwd_below_node = minetest.get_node(left_fwd_below_pos)
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local new_place_name = itemstack:get_name()
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local n = 0
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-- try to place a diagonal one on the side of blocks stacked like stairs
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-- or follow an existing diagonal with another.
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@ -171,28 +171,28 @@ function homedecor.register_furnace(name, furnacedef)
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end
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end
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local name_active = name.."_active"
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local n_active = name.."_active"
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homedecor.register(name, def)
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homedecor.register(name_active, def_active)
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homedecor.register(n_active, def_active)
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local name, name_active = "homedecor:"..name, "homedecor:"..name_active
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local nname, name_active = "homedecor:"..name, "homedecor:"..n_active
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minetest.register_abm({
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nodenames = {name, name_active, name.."_locked", name_active.."_locked"},
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nodenames = {nname, name_active, nname.."_locked", name_active.."_locked"},
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label = "furnaces",
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.get_meta(pos)
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for i, name in ipairs({
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for i, pname in ipairs({
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"fuel_totaltime",
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"fuel_time",
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"src_totaltime",
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"src_time"
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}) do
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if meta:get_string(name) == "" then
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meta:set_float(name, 0.0)
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if meta:get_string(pname) == "" then
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meta:set_float(pname, 0.0)
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end
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end
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@ -239,9 +239,9 @@ function homedecor.register_furnace(name, furnacedef)
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local fuel = nil
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local afterfuel
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local cooked = nil
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cooked = nil
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local fuellist = inv:get_list("fuel")
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local srclist = inv:get_list("src")
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srclist = inv:get_list("src")
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if srclist then
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cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
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@ -252,7 +252,7 @@ function homedecor.register_furnace(name, furnacedef)
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if (not fuel) or (fuel.time <= 0) then
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meta:set_string("infotext",desc..S(": Out of fuel"))
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swap_node(pos, name..locked)
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swap_node(pos, nname..locked)
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meta:set_string("formspec", make_formspec(furnacedef, 0))
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return
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end
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@ -260,7 +260,7 @@ function homedecor.register_furnace(name, furnacedef)
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if cooked.item:is_empty() then
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if was_active then
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meta:set_string("infotext",S("%s is empty"):format(desc))
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swap_node(pos, name..locked)
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swap_node(pos, nname..locked)
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meta:set_string("formspec", make_formspec(furnacedef, 0))
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end
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return
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@ -268,7 +268,7 @@ function homedecor.register_furnace(name, furnacedef)
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if not inv:room_for_item("dst", cooked.item) then
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meta:set_string("infotext", desc..S(": output bins are full"))
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swap_node(pos, name..locked)
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swap_node(pos, nname..locked)
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meta:set_string("formspec", make_formspec(furnacedef, 0))
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return
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end
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@ -1,5 +1,5 @@
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homedecor = homedecor or {}
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local S = homedecor.gettext
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local placeholder_node = "homedecor:expansion_placeholder"
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--wrapper around minetest.register_node that sets sane defaults and interprets some specialized settings
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@ -1,5 +1,6 @@
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function homedecor.sit(pos, node, clicker)
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do return end -- delete it when the engine is stabler for the player's physics
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return -- delete it when the engine is stabler for the player's physics
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--[[
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local meta = minetest.get_meta(pos)
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local param2 = node.param2
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local name = clicker:get_player_name()
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@ -29,4 +30,5 @@ function homedecor.sit(pos, node, clicker)
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clicker:set_look_yaw(4.75)
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else return end
|
||||
end
|
||||
--]]
|
||||
end
|
||||
|
@ -25,8 +25,8 @@ function homedecor.start_particle_spawner(pos, node, particledef, soundname)
|
||||
|
||||
if id ~= 0 then
|
||||
if s_handle then
|
||||
minetest.after(0, function(s_handle)
|
||||
minetest.sound_stop(s_handle)
|
||||
minetest.after(0, function(handle)
|
||||
minetest.sound_stop(handle)
|
||||
end, s_handle)
|
||||
end
|
||||
minetest.delete_particlespawner(id)
|
||||
@ -104,8 +104,8 @@ function homedecor.stop_particle_spawner(pos)
|
||||
end
|
||||
|
||||
if s_handle then
|
||||
minetest.after(0, function(s_handle)
|
||||
minetest.sound_stop(s_handle)
|
||||
minetest.after(0, function(handle)
|
||||
minetest.sound_stop(handle)
|
||||
end, s_handle)
|
||||
end
|
||||
|
||||
|
@ -32,9 +32,6 @@ function homedecor.find_ceiling(itemstack, placer, pointed_thing)
|
||||
itemstack, pointed_thing)
|
||||
return
|
||||
end
|
||||
local pitch = placer:get_look_pitch()
|
||||
local fdir = core.dir_to_facedir(placer:get_look_dir())
|
||||
local wield_name = itemstack:get_name()
|
||||
|
||||
local above = pointed_thing.above
|
||||
local under = pointed_thing.under
|
||||
@ -50,7 +47,6 @@ function homedecor.find_ceiling(itemstack, placer, pointed_thing)
|
||||
if undef and undef.buildable_to then
|
||||
pos = pointed_thing.under
|
||||
node = unode
|
||||
iswall = false
|
||||
end
|
||||
|
||||
if core.is_protected(pos, placer:get_player_name()) then
|
||||
|
@ -1,6 +1,5 @@
|
||||
-- This file supplies glowlights
|
||||
|
||||
local dirs1 = { 20, 23, 22, 21 }
|
||||
local dirs2 = { 9, 18, 7, 12 }
|
||||
|
||||
local S = homedecor.gettext
|
||||
@ -394,8 +393,6 @@ homedecor.register("lattice_lantern_small", {
|
||||
|
||||
local repl = { off="low", low="med", med="hi", hi="max", max="off", }
|
||||
|
||||
local brights_tab = { 0, 50, 100, 150, 200 }
|
||||
|
||||
local lamp_colors = {
|
||||
{"white", "#ffffffe0:175"},
|
||||
{"blue", "#2626c6e0:200"},
|
||||
|
@ -1,7 +1,7 @@
|
||||
-- Various kinds of tables
|
||||
|
||||
local S = homedecor.gettext
|
||||
|
||||
-- Various kinds of tables
|
||||
|
||||
local materials = {
|
||||
{"glass","Glass"},
|
||||
{"wood","Wood"}
|
||||
@ -15,7 +15,7 @@ local tables_cbox = {
|
||||
for i in ipairs(materials) do
|
||||
local m = materials[i][1]
|
||||
local d = materials[i][2]
|
||||
local s = nil
|
||||
local s
|
||||
|
||||
if m == "glass" then
|
||||
s = default.node_sound_glass_defaults()
|
||||
@ -154,7 +154,7 @@ homedecor.register("utility_table_top", {
|
||||
|
||||
-- Various kinds of table legs
|
||||
|
||||
local materials = {"brass", "wrought_iron"}
|
||||
materials = {"brass", "wrought_iron"}
|
||||
|
||||
for _, t in ipairs(materials) do
|
||||
homedecor.register("table_legs_"..t, {
|
||||
|
@ -1,4 +1,3 @@
|
||||
local S = homedecor.gettext
|
||||
|
||||
local tg_cbox = {
|
||||
type = "fixed",
|
||||
|
@ -1,4 +1,3 @@
|
||||
local S = homedecor.gettext
|
||||
|
||||
local wd_cbox = {
|
||||
type = "fixed",
|
||||
@ -43,7 +42,6 @@ homedecor.register("wardrobe", {
|
||||
"listring[]")
|
||||
end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local skins = {"male1", "male2", "male3", "male4", "male5"}
|
||||
local playerName = sender:get_player_name()
|
||||
local armor_mod = minetest.get_modpath("3d_armor")
|
||||
|
@ -45,7 +45,6 @@ minetest.register_node("inbox:empty", {
|
||||
local meta = minetest.get_meta(pos)
|
||||
local player = clicker:get_player_name()
|
||||
local owner = meta:get_string("owner")
|
||||
local meta = minetest.get_meta(pos)
|
||||
if owner == player then
|
||||
minetest.show_formspec(
|
||||
clicker:get_player_name(),
|
||||
|
Loading…
Reference in New Issue
Block a user