forked from nalc/homedecor_modpack
Move checking at right place
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@ -38,11 +38,6 @@ local function sit(pos, node, clicker)
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local name = clicker:get_player_name()
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local name = clicker:get_player_name()
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local meta = minetest:get_meta(pos)
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local meta = minetest:get_meta(pos)
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local param2 = node.param2
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local param2 = node.param2
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if not clicker or not clicker:is_player()
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or clicker:get_player_control().up == true or clicker:get_player_control().down == true
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or clicker:get_player_control().left == true or clicker:get_player_control().right == true
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or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
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return end
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if clicker:get_player_name() == meta:get_string("player") then
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if clicker:get_player_name() == meta:get_string("player") then
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meta:set_string("player", "")
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meta:set_string("player", "")
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pos.y = pos.y-0.5
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pos.y = pos.y-0.5
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@ -116,6 +111,11 @@ for i in ipairs(chaircolors) do
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},
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},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
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on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
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if not clicker or not clicker:is_player()
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or clicker:get_player_control().up == true or clicker:get_player_control().down == true
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or clicker:get_player_control().left == true or clicker:get_player_control().right == true
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or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
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return end
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sit(pos, node, clicker)
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sit(pos, node, clicker)
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pos.y = pos.y-0 -- player's sit position.
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pos.y = pos.y-0 -- player's sit position.
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clicker:setpos(pos)
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clicker:setpos(pos)
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@ -151,6 +151,11 @@ for i in ipairs(chaircolors) do
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},
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},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
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on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
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if not clicker or not clicker:is_player()
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or clicker:get_player_control().up == true or clicker:get_player_control().down == true
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or clicker:get_player_control().left == true or clicker:get_player_control().right == true
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or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
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return end
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sit(pos, node, clicker)
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sit(pos, node, clicker)
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pos.y = pos.y-0.1 -- player's sit position.
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pos.y = pos.y-0.1 -- player's sit position.
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clicker:setpos(pos)
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clicker:setpos(pos)
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@ -403,6 +408,11 @@ homedecor.register("simple_bench", {
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}
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}
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},
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},
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on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
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on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
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if not clicker or not clicker:is_player()
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or clicker:get_player_control().up == true or clicker:get_player_control().down == true
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or clicker:get_player_control().left == true or clicker:get_player_control().right == true
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or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
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return end
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sit(pos, node, clicker)
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sit(pos, node, clicker)
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pos.y = pos.y-0 -- player's sit position.
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pos.y = pos.y-0 -- player's sit position.
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clicker:setpos(pos)
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clicker:setpos(pos)
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@ -440,6 +450,11 @@ homedecor.register("bench_large_1_left", {
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},
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},
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expand = { right="homedecor:bench_large_1_right" },
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expand = { right="homedecor:bench_large_1_right" },
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on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
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on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
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if not clicker or not clicker:is_player()
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or clicker:get_player_control().up == true or clicker:get_player_control().down == true
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or clicker:get_player_control().left == true or clicker:get_player_control().right == true
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or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
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return end
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sit(pos, node, clicker)
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sit(pos, node, clicker)
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pos.y = pos.y-0 -- player's sit position.
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pos.y = pos.y-0 -- player's sit position.
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clicker:setpos(pos)
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clicker:setpos(pos)
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@ -512,6 +527,11 @@ homedecor.register("bench_large_2_left", {
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},
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},
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expand = { right="homedecor:bench_large_2_right" },
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expand = { right="homedecor:bench_large_2_right" },
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on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
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on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
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if not clicker or not clicker:is_player()
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or clicker:get_player_control().up == true or clicker:get_player_control().down == true
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or clicker:get_player_control().left == true or clicker:get_player_control().right == true
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or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
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return end
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sit(pos, node, clicker)
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sit(pos, node, clicker)
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pos.y = pos.y-0 -- player's sit position.
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pos.y = pos.y-0 -- player's sit position.
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clicker:setpos(pos)
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clicker:setpos(pos)
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