imported Blockmen's beds mod
26
beds/README.txt
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Minetest mod "Beds"
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=======================
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version: 1.1
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License of source code: WTFPL
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-----------------------------
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author: BlockMen (2013)
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original author: PilzAdam
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
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To Public License, Version 2, as published by Sam Hocevar. See
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http://sam.zoy.org/wtfpl/COPYING for more details.
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--USING the mod--
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------------------
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This mods implements Beds like known from Minecraft. You can use them to sleep at night to skip the time or to prevent attacks by evil mobs.
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To sleep you have to "rightclick" on your bed. You can only sleep at night and get noticed when it is too early.
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After dying the player will respawn at the last bed he has slept.
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3
beds/depends.txt
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default
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wool
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261
beds/init.lua
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local player_in_bed = 0
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local guy
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local hand
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local old_yaw = 0
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local function get_dir(pos)
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local btop = "beds:bed_top"
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if minetest.env:get_node({x=pos.x+1,y=pos.y,z=pos.z}).name == btop then
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return 7.9
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elseif minetest.env:get_node({x=pos.x-1,y=pos.y,z=pos.z}).name == btop then
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return 4.75
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elseif minetest.env:get_node({x=pos.x,y=pos.y,z=pos.z+1}).name == btop then
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return 3.15
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elseif minetest.env:get_node({x=pos.x,y=pos.y,z=pos.z-1}).name == btop then
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return 6.28
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end
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end
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function plock(start, max, tick, player, yaw)
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if start+tick < max then
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player:set_look_pitch(-1.2)
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player:set_look_yaw(yaw)
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minetest.after(tick, plock, start+tick, max, tick, player, yaw)
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else
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player:set_look_pitch(0)
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if old_yaw ~= 0 then minetest.after(0.1+tick, function() player:set_look_yaw(old_yaw) end) end
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end
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end
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function exit(pos)
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local npos = minetest.env:find_node_near(pos, 1, "beds:bed_bottom")
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if npos ~= nil then pos = npos end
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if minetest.env:get_node({x=pos.x+1,y=pos.y,z=pos.z}).name == "air" then
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return {x=pos.x+1,y=pos.y,z=pos.z}
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elseif minetest.env:get_node({x=pos.x-1,y=pos.y,z=pos.z}).name == "air" then
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return {x=pos.x-1,y=pos.y,z=pos.z}
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elseif minetest.env:get_node({x=pos.x,y=pos.y,z=pos.z+1}).name == "air" then
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return {x=pos.x,y=pos.y,z=pos.z+1}
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elseif minetest.env:get_node({x=pos.x,y=pos.y,z=pos.z-1}).name == "air" then
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return {x=pos.x,y=pos.y,z=pos.z-1}
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else
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return {x=pos.x,y=pos.y,z=pos.z}
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end
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end
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minetest.register_node("beds:bed_bottom", {
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description = "Bed",
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inventory_image = "beds_bed.png",
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wield_image = "beds_bed.png",
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wield_scale = {x=0.8,y=2.5,z=1.3},
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drawtype = "nodebox",
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tiles = {"beds_bed_top_bottom.png^[transformR90", "default_wood.png", "beds_bed_side_bottom_r.png", "beds_bed_side_bottom_r.png^[transformfx", "beds_bed_leer.png", "beds_bed_side_bottom.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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stack_max = 1,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
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},
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after_place_node = function(pos, placer, itemstack)
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local node = minetest.env:get_node(pos)
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local param2 = node.param2
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local npos = {x=pos.x, y=pos.y, z=pos.z}
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if param2 == 0 then
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npos.z = npos.z+1
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elseif param2 == 1 then
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npos.x = npos.x+1
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elseif param2 == 2 then
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npos.z = npos.z-1
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elseif param2 == 3 then
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npos.x = npos.x-1
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end
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if minetest.registered_nodes[minetest.env:get_node(npos).name].buildable_to == true and minetest.env:get_node({x=npos.x, y=npos.y-1, z=npos.z}).name ~= "air" then
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minetest.env:set_node(npos, {name="beds:bed_top", param2 = param2})
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else
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minetest.env:dig_node(pos)
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return true
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end
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end,
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on_destruct = function(pos)
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pos = minetest.env:find_node_near(pos, 1, "beds:bed_top")
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if pos ~= nil then minetest.env:remove_node(pos) end
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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if not clicker:is_player() then
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return
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end
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if minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.805 then
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minetest.chat_send_all("You can only sleep at night")
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return
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else
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clicker:set_physics_override(0,0,0)
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old_yaw = clicker:get_look_yaw()
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guy = clicker
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clicker:set_look_yaw(get_dir(pos))
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minetest.chat_send_all("Good night")
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plock(0,2,0.1,clicker, get_dir(pos))
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end
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if not clicker:get_player_control().sneak then
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local meta = minetest.env:get_meta(pos)
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local param2 = node.param2
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if param2 == 0 then
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pos.z = pos.z+1
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elseif param2 == 1 then
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pos.x = pos.x+1
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elseif param2 == 2 then
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pos.z = pos.z-1
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elseif param2 == 3 then
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pos.x = pos.x-1
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end
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if clicker:get_player_name() == meta:get_string("player") then
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if param2 == 0 then
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pos.x = pos.x-1
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elseif param2 == 1 then
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pos.z = pos.z+1
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elseif param2 == 2 then
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pos.x = pos.x+1
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elseif param2 == 3 then
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pos.z = pos.z-1
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end
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pos.y = pos.y-0.5
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clicker:setpos(pos)
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meta:set_string("player", "")
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player_in_bed = player_in_bed-1
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elseif meta:get_string("player") == "" then
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pos.y = pos.y-0.5
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clicker:setpos(pos)
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meta:set_string("player", clicker:get_player_name())
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player_in_bed = player_in_bed+1
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end
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end
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end
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})
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minetest.register_node("beds:bed_top", {
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drawtype = "nodebox",
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tiles = {"beds_bed_top_top.png^[transformR90", "beds_bed_leer.png", "beds_bed_side_top_r.png", "beds_bed_side_top_r.png^[transformfx", "beds_bed_side_top.png", "beds_bed_leer.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
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},
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selection_box = {
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type = "fixed",
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fixed = {0, 0, 0, 0, 0, 0},
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},
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})
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minetest.register_alias("beds:bed", "beds:bed_bottom")
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minetest.register_craft({
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output = "beds:bed",
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recipe = {
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{"group:wool", "group:wool", "group:wool", },
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{"group:wood", "group:wood", "group:wood", }
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}
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})
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beds_player_spawns = {}
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local file = io.open(minetest.get_worldpath().."/beds_player_spawns", "r")
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if file then
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beds_player_spawns = minetest.deserialize(file:read("*all"))
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file:close()
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end
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local timer = 0
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local wait = false
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minetest.register_globalstep(function(dtime)
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if timer<2 then
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timer = timer+dtime
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return
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end
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timer = 0
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local players = #minetest.get_connected_players()
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if players == player_in_bed and players ~= 0 then
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if minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.805 then
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if not wait then
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minetest.after(2, function()
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minetest.env:set_timeofday(0.23)
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wait = false
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guy:set_physics_override(1,1,1)
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guy:setpos(exit(guy:getpos()))
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end)
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wait = true
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for _,player in ipairs(minetest.get_connected_players()) do
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beds_player_spawns[player:get_player_name()] = player:getpos()
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end
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local file = io.open(minetest.get_worldpath().."/beds_player_spawns", "w")
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if file then
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file:write(minetest.serialize(beds_player_spawns))
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file:close()
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end
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end
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end
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end
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end)
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minetest.register_on_respawnplayer(function(player)
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local name = player:get_player_name()
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if beds_player_spawns[name] then
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player:setpos(beds_player_spawns[name])
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return true
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end
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end)
|
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minetest.register_abm({
|
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nodenames = {"beds:bed_bottom"},
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interval = 1,
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chance = 1,
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action = function(pos, node)
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local meta = minetest.env:get_meta(pos)
|
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if meta:get_string("player") ~= "" then
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local param2 = node.param2
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if param2 == 0 then
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pos.z = pos.z+1
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elseif param2 == 1 then
|
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pos.x = pos.x+1
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elseif param2 == 2 then
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pos.z = pos.z-1
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elseif param2 == 3 then
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pos.x = pos.x-1
|
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end
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local player = minetest.env:get_player_by_name(meta:get_string("player"))
|
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if player == nil then
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meta:set_string("player", "")
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player_in_bed = player_in_bed-1
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return
|
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end
|
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local player_pos = player:getpos()
|
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player_pos.x = math.floor(0.5+player_pos.x)
|
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player_pos.y = math.floor(0.5+player_pos.y)
|
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player_pos.z = math.floor(0.5+player_pos.z)
|
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if pos.x ~= player_pos.x or pos.y ~= player_pos.y or pos.z ~= player_pos.z then
|
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meta:set_string("player", "")
|
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player_in_bed = player_in_bed-1
|
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return
|
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end
|
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end
|
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end
|
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})
|
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|
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if minetest.setting_get("log_mods") then
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minetest.log("action", "beds loaded")
|
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end
|
BIN
beds/textures/beds_bed.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
beds/textures/beds_bed_leer.png
Normal file
After Width: | Height: | Size: 143 B |
BIN
beds/textures/beds_bed_side_bottom.png
Normal file
After Width: | Height: | Size: 372 B |
BIN
beds/textures/beds_bed_side_bottom_r.png
Normal file
After Width: | Height: | Size: 333 B |
BIN
beds/textures/beds_bed_side_top.png
Normal file
After Width: | Height: | Size: 406 B |
BIN
beds/textures/beds_bed_side_top_r.png
Normal file
After Width: | Height: | Size: 385 B |
BIN
beds/textures/beds_bed_top_bottom.png
Normal file
After Width: | Height: | Size: 307 B |
BIN
beds/textures/beds_bed_top_top.png
Normal file
After Width: | Height: | Size: 655 B |