forked from nalc/homedecor_modpack
simplify trash can code and limit the inventory size to the displayed one
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@ -23,46 +23,25 @@ homedecor.register("trash_can_green_open", {
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drawtype = "mesh",
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mesh = "homedecor_trash_can_green_open.obj",
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tiles = { "homedecor_pool_table_baize.png" },
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groups = {snappy=3, not_in_creative_inventory=1},
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groups = {snappy=3, not_in_creative_inventory=1},
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selection_box = tg_cbox,
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collision_box = tg_cbox,
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drop = "homedecor:trash_can_green",
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on_punch = function(pos, node, puncher, pointed_thing)
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minetest.set_node(pos, {name = "homedecor:trash_can_green", param2 = node.param2})
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,9]".. default.gui_bg .. default.gui_bg_img .. default.gui_slots ..
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"button[2.5,3.8;3,1;empty;Empty Trash]"..
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"list[current_name;main;2.5,0.5;3,3;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Trash Can")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in trash can at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in trash can at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from trash can at "..minetest.pos_to_string(pos))
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end,
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infotext="Trash Can",
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inventory= {
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size = 9,
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formspec = "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots ..
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"button[2.5,3.8;3,1;empty;Empty Trash]"..
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"list[context;main;2.5,0.5;3,3;]"..
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"list[current_player;main;0,5;8,4;]",
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},
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on_receive_fields = function(pos, formname, fields, sender)
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if fields.empty then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_list("main", {})
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local meta = minetest.get_meta(pos)
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meta:get_inventory():set_list("main", {})
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minetest.sound_play("homedecor_trash_all", {to_player=sender:get_player_name(), gain = 1.0})
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end
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end
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