forked from nalc/homedecor_modpack
move "medieval" wall lamp and torch to homedecor_lighting
make them mesecon/digiline controllable (on/off only, alldir rules) also fix a couple of old texture references
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2f3c12eb2a
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@ -58,61 +58,10 @@ homedecor.register("chains", {
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sounds = default.node_sound_stone_defaults(),
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})
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homedecor.register("torch_wall", {
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description = S("Wall Torch"),
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mesh = "forniture_torch.obj",
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tiles = {
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{
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name="forniture_torch_flame.png",
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animation={
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type="vertical_frames",
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aspect_w=40,
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aspect_h=40,
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length=1.0,
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},
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},
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{ name = "homedecor_generic_metal.png", color = homedecor.color_black },
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{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
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"forniture_coal.png",
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},
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inventory_image="forniture_torch_inv.png",
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walkable = false,
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light_source = 14,
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selection_box = {
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type = "fixed",
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fixed = { -0.15, -0.45, 0.15, 0.15,0.35, 0.5 },
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},
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groups = {cracky=3},
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})
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local wl_cbox = {
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type = "fixed",
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fixed = { -0.2, -0.5, 0, 0.2, 0.5, 0.5 },
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}
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homedecor.register("wall_lamp", {
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description = S("Wall Lamp"),
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mesh = "homedecor_wall_lamp.obj",
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tiles = {
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{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
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homedecor.lux_wood,
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"homedecor_generic_light_source_yellow.png",
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"homedecor_generic_metal_wrought_iron.png"
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},
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use_texture_alpha = true,
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inventory_image = "homedecor_wall_lamp_inv.png",
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groups = {snappy=3},
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light_source = 11,
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selection_box = wl_cbox,
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walkable = false
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})
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minetest.register_alias("3dforniture:bars", "homedecor:bars")
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minetest.register_alias("3dforniture:L_binding_bars", "homedecor:L_binding_bars")
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minetest.register_alias("3dforniture:chains", "homedecor:chains")
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minetest.register_alias("3dforniture:torch_wall", "homedecor:torch_wall")
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minetest.register_alias('bars', 'homedecor:bars')
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minetest.register_alias('binding_bars', 'homedecor:L_binding_bars')
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minetest.register_alias('chains', 'homedecor:chains')
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minetest.register_alias('torch_wall', 'homedecor:torch_wall')
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@ -623,8 +623,8 @@ for light_brightn_name in pairs(brightn_light_source) do
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lighttex_tb = "homedecor_lattice_lantern_small_tb_light.png"
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lighttex_sides = "homedecor_lattice_lantern_small_sides_light.png"
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else
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lighttex_tb = "homedecor_table_generic_light_source_off.png"
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lighttex_sides = "homedecor_table_generic_light_source_off.png"
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lighttex_tb = "homedecor_generic_light_source_off.png"
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lighttex_sides = "homedecor_generic_light_source_off.png"
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end
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homedecor.register("lattice_lantern_small_"..light_brightn_name, {
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@ -900,6 +900,9 @@ for _, light_brightn_name in ipairs({"off", "on"}) do
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local onflag = (light_brightn_name == "on")
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local gen_ls_tex_yellow = "homedecor_generic_light_source_off.png"
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if onflag then gen_ls_tex_yellow = "homedecor_generic_light_source_yellow.png" end
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local lighttex = "homedecor_blanktile.png"
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if onflag then
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lighttex = {
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@ -937,6 +940,37 @@ for _, light_brightn_name in ipairs({"off", "on"}) do
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digiline = homedecor.digiline_xz_light,
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on_punch = digiline_on_punch
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})
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local wl_cbox = {
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type = "fixed",
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fixed = { -0.2, -0.5, 0, 0.2, 0.5, 0.5 },
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}
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homedecor.register("wall_lamp_"..light_brightn_name, {
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description = S("Wall Lamp"),
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mesh = "homedecor_wall_lamp.obj",
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tiles = {
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{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
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homedecor.lux_wood,
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gen_ls_tex_yellow,
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"homedecor_generic_metal_wrought_iron.png"
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},
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use_texture_alpha = true,
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inventory_image = "homedecor_wall_lamp_inv.png",
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groups = {snappy=3, not_in_creative_inventory = nici},
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light_source = onflag and (default.LIGHT_MAX - 3) or nil,
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selection_box = wl_cbox,
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walkable = false,
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drop = {
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items = {
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{items = {"homedecor:wall_lamp_on"}},
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}
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},
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on_rightclick = homedecor.toggle_light,
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mesecons = homedecor.mesecon_alldir_light,
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digiline = homedecor.digiline_alldir_light,
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on_punch = digiline_on_punch
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})
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end
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-------------------------------------------------------
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@ -1172,6 +1206,33 @@ minetest.register_node(":homedecor:chandelier_brass", {
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sounds = default.node_sound_stone_defaults(),
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})
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homedecor.register("torch_wall", {
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description = S("Wall Torch"),
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mesh = "forniture_torch.obj",
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tiles = {
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{
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name="forniture_torch_flame.png",
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animation={
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type="vertical_frames",
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aspect_w=40,
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aspect_h=40,
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length=1.0,
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},
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},
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{ name = "homedecor_generic_metal.png", color = homedecor.color_black },
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{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
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"forniture_coal.png",
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},
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inventory_image="forniture_torch_inv.png",
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walkable = false,
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light_source = 14,
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selection_box = {
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type = "fixed",
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fixed = { -0.15, -0.45, 0.15, 0.15,0.35, 0.5 },
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},
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groups = {cracky=3},
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})
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-- table lamps and standing lamps
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local lamp_colors = {
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@ -1828,9 +1889,15 @@ minetest.register_alias("homedecor:table_lamp_max", "homedecor:table_
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minetest.register_alias("homedecor:standing_lamp", "homedecor:standing_lamp_on")
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minetest.register_alias("homedecor:standing_lamp_max", "homedecor:standing_lamp_on")
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minetest.register_alias("homedecor:wall_lamp", "homedecor:wall_lamp_on")
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minetest.register_alias("homedecor:wall_lamp_max", "homedecor:wall_lamp_on")
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-- for old maps that had the original 3dforniture mod
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minetest.register_alias("3dforniture:table_lamp", "homedecor:table_lamp_on")
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minetest.register_alias("3dforniture:torch_wall", "homedecor:torch_wall")
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minetest.register_alias("torch_wall", "homedecor:torch_wall")
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if minetest.get_modpath("darkage") then
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minetest.register_alias("homedecor:lattice_lantern_large_off", "darkage:lamp")
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minetest.register_alias("homedecor:lattice_lantern_large_low", "darkage:lamp")
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