forked from nalc/homedecor_modpack
Fixed a node replacement bug in doors
rewrote and streamlined the doors code in the process also fixed missing detection of infinite stacks (e.g. default creative mode)
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68950ff4e1
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@ -32,17 +32,25 @@ for i in ipairs(sides) do
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nodeboxes_bottomtom = homedecor_door_models[j][6]
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end
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local tiles_top = {
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local lower_top_side = "homedecor_door_"..doorname.."_tb.png"
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local upper_bottom_side = "homedecor_door_"..doorname.."_tb.png"
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if doorname == "glass" then
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lower_top_side = "homedecor_blanktile.png"
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upper_bottom_side = "homedecor_blanktile.png"
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end
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local tiles_upper = {
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"homedecor_door_"..doorname.."_tb.png",
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"homedecor_blanktile.png",
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upper_bottom_side,
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"homedecor_door_"..doorname.."_lrt.png",
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"homedecor_door_"..doorname.."_lrt.png",
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"homedecor_door_"..doorname.."_"..rside.."_top.png",
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"homedecor_door_"..doorname.."_"..side.."_top.png",
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}
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local tiles_bottom = {
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"homedecor_blanktile.png",
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local tiles_lower = {
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lower_top_side,
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"homedecor_door_"..doorname.."_tb.png",
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"homedecor_door_"..doorname.."_lrb.png",
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"homedecor_door_"..doorname.."_lrb.png",
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@ -63,7 +71,7 @@ for i in ipairs(sides) do
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minetest.register_node("homedecor:door_"..doorname.."_top_"..side, {
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description = doordesc.." "..S("(Top Half, %s-opening)"):format(side),
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drawtype = "nodebox",
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tiles = tiles_top,
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tiles = tiles_upper,
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3, not_in_creative_inventory=1},
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@ -89,7 +97,7 @@ for i in ipairs(sides) do
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minetest.register_node("homedecor:door_"..doorname.."_bottom_"..side, {
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description = doordesc.." "..S("(%s-opening)"):format(side),
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drawtype = "nodebox",
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tiles = tiles_bottom,
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tiles = tiles_lower,
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inventory_image = "homedecor_door_"..doorname.."_"..side.."_inv.png",
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paramtype = "light",
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paramtype2 = "facedir",
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@ -108,14 +116,8 @@ for i in ipairs(sides) do
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end
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end,
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on_place = function(itemstack, placer, pointed_thing)
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local node=minetest.env:get_node(pointed_thing.under)
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if not minetest.registered_nodes[node.name]
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or not minetest.registered_nodes[node.name].on_rightclick then
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return homedecor_place_door(itemstack, placer, pointed_thing, doorname, side)
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else
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
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end
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homedecor_place_door(itemstack, placer, pointed_thing, doorname, side)
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return itemstack
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end,
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on_rightclick = function(pos, node, clicker)
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homedecor_flip_door(pos, node, clicker, doorname, side)
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@ -245,27 +247,54 @@ minetest.register_alias("homedecor:fence_picket_gate_white_closed", "homedecor:g
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----- helper functions
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local function get_nodedef_field(nodename, fieldname)
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if not minetest.registered_nodes[nodename] then
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return nil
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end
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return minetest.registered_nodes[nodename][fieldname]
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end
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function homedecor_place_door(itemstack, placer, pointed_thing, name, side)
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local pos = pointed_thing.above
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if homedecor_node_is_owned(pointed_thing.under, placer) == false then
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local nodename = minetest.env:get_node(pointed_thing.under).name
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local field = nil
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local pointed = pointed_thing.under
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local pnode = minetest.env:get_node(pointed)
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local pname = pnode.name
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if minetest.registered_nodes[nodename] then field = minetest.registered_nodes[nodename].on_rightclick end
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if not minetest.registered_nodes[pname]
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or not minetest.registered_nodes[pname].on_rightclick then
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if field == nil then
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fdir = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
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minetest.chat_send_player( placer:get_player_name(), S('Not enough vertical space to place a door!') )
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return
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end
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minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_"..name.."_top_"..side, param2=fdir})
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minetest.env:add_node(pos, { name = "homedecor:door_"..name.."_bottom_"..side, param2=fdir})
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itemstack:take_item()
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return itemstack
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local pos1 = nil
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local pos2 = nil
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if minetest.registered_nodes[pname]["buildable_to"] then
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pos1 = pointed
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pos2 = {x=pointed.x, y=pointed.y+1, z=pointed.z}
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else
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pos1 = pointed_thing.above
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pos2 = {x=pointed_thing.above.x, y=pointed_thing.above.y+1, z=pointed_thing.above.z}
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end
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return minetest.item_place(itemstack, placer, pointed_thing)
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local node_bottom = minetest.env:get_node(pos1)
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local node_top = minetest.env:get_node(pos2)
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if not homedecor_node_is_owned(pos1, placer)
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and not homedecor_node_is_owned(pos2, placer) then
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if not get_nodedef_field(node_bottom.name, "buildable_to")
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or not get_nodedef_field(node_top.name, "buildable_to") then
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minetest.chat_send_player( placer:get_player_name(), S('Not enough space above that spot to place a door!') )
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else
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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minetest.env:add_node(pos1, { name = "homedecor:door_"..name.."_bottom_"..side, param2=fdir})
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minetest.env:add_node(pos2, { name = "homedecor:door_"..name.."_top_"..side, param2=fdir})
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if not homedecor_expect_infinite_stacks then
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itemstack:take_item()
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return itemstack
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end
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end
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end
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else
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minetest.registered_nodes[pname].on_rightclick(pointed_thing.under, pnode, placer)
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end
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end
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