forked from nalc/homedecor_modpack
avoid duplicating get_nodedef_field() function
(both doors/gates and desk need it) moved to init.lua and into homedecor.* namespace.
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f8efeee4d7
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@ -412,13 +412,6 @@ minetest.register_alias("homedecor:fence_picket_gate_white_closed", "homedecor:g
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----- helper functions
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----- helper functions
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local function get_nodedef_field(nodename, fieldname)
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if not minetest.registered_nodes[nodename] then
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return nil
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end
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return minetest.registered_nodes[nodename][fieldname]
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end
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function homedecor.place_door(itemstack, placer, pointed_thing, name, forceright)
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function homedecor.place_door(itemstack, placer, pointed_thing, name, forceright)
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local pointed = pointed_thing.under
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local pointed = pointed_thing.under
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@ -459,8 +452,8 @@ function homedecor.place_door(itemstack, placer, pointed_thing, name, forceright
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return
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return
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end
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end
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if not get_nodedef_field(node_bottom.name, "buildable_to")
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if not homedecor.get_nodedef_field(node_bottom.name, "buildable_to")
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or not get_nodedef_field(node_top.name, "buildable_to") then
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or not homedecor.get_nodedef_field(node_top.name, "buildable_to") then
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minetest.chat_send_player( placer:get_player_name(), S('Not enough space above that spot to place a door!') )
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minetest.chat_send_player( placer:get_player_name(), S('Not enough space above that spot to place a door!') )
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else
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else
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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@ -54,6 +54,14 @@ function homedecor.table_copy(t)
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return nt
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return nt
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end
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end
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--
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function homedecor.get_nodedef_field(nodename, fieldname)
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if not minetest.registered_nodes[nodename] then
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return nil
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end
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return minetest.registered_nodes[nodename][fieldname]
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end
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-- load various other components
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-- load various other components
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@ -489,13 +489,6 @@ minetest.register_node('homedecor:utility_table_legs', {
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},
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},
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})
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})
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local function get_nodedef_field(nodename, fieldname)
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if not minetest.registered_nodes[nodename] then
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return nil
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end
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return minetest.registered_nodes[nodename][fieldname]
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end
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local fdir_to_right = {
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local fdir_to_right = {
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{ 1, 0 },
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{ 1, 0 },
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{ 0, -1 },
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{ 0, -1 },
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@ -546,8 +539,8 @@ minetest.register_node("homedecor:desk", {
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local tnode = minetest.get_node(pos)
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local tnode = minetest.get_node(pos)
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local tnode2 = minetest.get_node(pos2)
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local tnode2 = minetest.get_node(pos2)
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if get_nodedef_field(tnode.name, "buildable_to")
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if homedecor.get_nodedef_field(tnode.name, "buildable_to")
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and get_nodedef_field(tnode2.name, "buildable_to")
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and homedecor.get_nodedef_field(tnode2.name, "buildable_to")
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and not minetest.is_protected(pos, placer:get_player_name())
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and not minetest.is_protected(pos, placer:get_player_name())
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and not minetest.is_protected(pos2, placer:get_player_name()) then
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and not minetest.is_protected(pos2, placer:get_player_name()) then
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minetest.add_node(pos, { name = "homedecor:desk", param2 = fdir })
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minetest.add_node(pos, { name = "homedecor:desk", param2 = fdir })
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