add white and "mahogany" "3dforniture" tables,

better wood texture for "3dforniture" wooden objects
This commit is contained in:
Vanessa Ezekowitz 2014-06-25 03:57:52 -04:00
parent 6cb4f449a1
commit da4039e2c5
4 changed files with 36 additions and 23 deletions

View File

@ -1,28 +1,41 @@
local S = homedecor.gettext
-- Test
minetest.register_node("homedecor:table", {
description = S("Table"),
tiles = { "forniture_wood.png" },
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 },
{ 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 },
{ -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 },
{ 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 },
{ -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 },
{ -0.4, -0.2, -0.3, -0.3, -0.1, 0.3 },
{ 0.3, -0.2, -0.4, 0.4, -0.1, 0.3 },
{ -0.3, -0.2, -0.4, 0.4, -0.1, -0.3 },
{ -0.3, -0.2, 0.3, 0.3, -0.1, 0.4 },
},
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
})
-- 3dforniture tables ... well, they used to be :P
local table_colors = { "", "mahogany", "white" }
for _, i in ipairs(table_colors) do
local color = "_"..i
local desc = S("Table ("..i..")")
if i == "" then
color = ""
desc = S("Table")
end
minetest.register_node("homedecor:table"..color, {
description = desc,
tiles = { "forniture_wood"..color..".png" },
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 },
{ 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 },
{ -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 },
{ 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 },
{ -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 },
{ -0.4, -0.2, -0.3, -0.3, -0.1, 0.3 },
{ 0.3, -0.2, -0.4, 0.4, -0.1, 0.3 },
{ -0.3, -0.2, -0.4, 0.4, -0.1, -0.3 },
{ -0.3, -0.2, 0.3, 0.3, -0.1, 0.4 },
},
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
})
end
minetest.register_node("homedecor:chair", {
description = S("Chair"),

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