forked from nalc/homedecor_modpack
add sanity check to avoid cases in which expanded items would be placed against unknown nodes into other unknown nodes as pointed_think.above node
this resolves #205
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@ -50,6 +50,8 @@ end
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-- leave the last argument nil if it's one 2m high node
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function homedecor.stack_vertically(itemstack, placer, pointed_thing, node1, node2)
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local pos, def = select_node(pointed_thing)
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if not def then return end -- rare corner case, but happened in #205
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if def.on_rightclick then
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return def.on_rightclick(pointed_thing.under, minetest.get_node(pos), placer, itemstack)
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end
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@ -69,6 +71,8 @@ local fdir_to_left = {
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}
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function homedecor.stack_wing(itemstack, placer, pointed_thing, node1, node2, node1_right, node2_right)
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local pos, def = select_node(pointed_thing)
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if not def then return end -- rare corner case, but happened in #205
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if def.on_rightclick then
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return def.on_rightclick(pointed_thing.under, minetest.get_node(pos), placer, itemstack)
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end
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@ -102,6 +106,8 @@ homedecor.fdir_to_fwd = {
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function homedecor.stack_sideways(itemstack, placer, pointed_thing, node1, node2, dir)
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local pos, def = select_node(pointed_thing)
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if not def then return end -- rare corner case, but happened in #205
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if def.on_rightclick then
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return def.on_rightclick(pointed_thing.under, minetest.get_node(pos), placer, itemstack)
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end
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