forked from nalc/homedecor_modpack
add optional support for skinsdb in wardrobe
- All skins are registered in skinsdb, including skins format - But the skins are not in inventory skins list, still available trough wardrobe only - If selected, the skins metadata and preview is shown in inventory - Use skinsdb method to set the skin - Note: skinsdb manages the 3d_armor if both mods found
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@ -12,3 +12,4 @@ bucket?
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beds?
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flowers?
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3d_armor?
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skinsdb?
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@ -13,9 +13,29 @@ local set_player_textures =
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or default.player_set_textures
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local armor_mod_path = minetest.get_modpath("3d_armor")
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local skins = {"male1", "male2", "male3", "male4", "male5"}
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local skinslist = {"male1", "male2", "male3", "male4", "male5"}
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local default_skin = "character.png"
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local skinsdb_mod_path = minetest.get_modpath("skinsdb")
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if skinsdb_mod_path then
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for _, shrt in ipairs(skinslist) do
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for _, prefix in ipairs({"", "fe"}) do
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local skin_name = prefix..shrt
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local skin_obj = skins.new("homedecor_clothes_"..skin_name..".png") -- Texture PNG file as key to be compatible in set_player_skin
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skin_obj:set_preview("homedecor_clothes_"..skin_name.."_preview.png")
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skin_obj:set_texture("homedecor_clothes_"..skin_name..".png")
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skin_obj:set_meta("name", "Wardrobe "..skin_name)
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skin_obj:set_meta("author", 'Calinou and Jordach')
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skin_obj:set_meta("license", 'WTFPL')
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local file = io.open(homedecor.modpath.."/textures/homedecor_clothes_"..skin_name..".png", "r")
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skin_obj:set_meta("format", skins.get_skin_format(file))
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file:close()
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skin_obj:set_meta("in_inventory_list", false)
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end
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end
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end
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function homedecor.get_player_skin(player)
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local skin = player:get_attribute("homedecor:player_skin")
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if not skin or skin == "" then
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@ -26,7 +46,9 @@ end
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function homedecor.set_player_skin(player, skin, save)
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skin = skin or default_skin
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if armor_mod_path then -- if 3D_armor's installed, let it set the skin
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if skinsdb_mod_path then
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skins.set_player_skin(player, skin)
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elseif armor_mod_path then -- if 3D_armor's installed, let it set the skin
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armor.textures[player:get_player_name()].skin = skin
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armor:update_player_visuals(player)
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else
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@ -78,8 +100,8 @@ homedecor.register("wardrobe", {
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local clothes_strings = ""
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for i = 1,5 do
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clothes_strings = clothes_strings..
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"image_button_exit["..(i-1)..".5,0;1.1,2;homedecor_clothes_"..skins[i].."_preview.png;"..skins[i]..";]"..
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"image_button_exit["..(i-1)..".5,2;1.1,2;homedecor_clothes_fe"..skins[i].."_preview.png;fe"..skins[i]..";]"
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"image_button_exit["..(i-1)..".5,0;1.1,2;homedecor_clothes_"..skinslist[i].."_preview.png;"..skinslist[i]..";]"..
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"image_button_exit["..(i-1)..".5,2;1.1,2;homedecor_clothes_fe"..skinslist[i].."_preview.png;fe"..skinslist[i]..";]"
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end
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meta:set_string("formspec", "size[5.5,8.5]"..default.gui_bg..default.gui_bg_img..default.gui_slots..
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"vertlabel[0,0.5;"..minetest.formspec_escape(S("Clothes")).."]"..
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@ -97,11 +119,11 @@ homedecor.register("wardrobe", {
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end
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for i = 1,5 do
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if fields[skins[i]] then
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homedecor.set_player_skin(sender, "homedecor_clothes_"..skins[i]..".png", "player")
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if fields[skinslist[i]] then
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homedecor.set_player_skin(sender, "homedecor_clothes_"..skinslist[i]..".png", "player")
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break
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elseif fields["fe"..skins[i]] then
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homedecor.set_player_skin(sender, "homedecor_clothes_fe"..skins[i]..".png", "player")
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elseif fields["fe"..skinslist[i]] then
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homedecor.set_player_skin(sender, "homedecor_clothes_fe"..skinslist[i]..".png", "player")
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break
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end
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end
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