add optional support for skinsdb in wardrobe

- All skins are registered in skinsdb, including skins format
- But the skins are not in inventory skins list, still available trough wardrobe only
- If selected, the skins metadata and preview is shown in inventory
- Use skinsdb method to set the skin
- Note: skinsdb manages the 3d_armor if both mods found
This commit is contained in:
Alexander Weber 2018-05-12 21:35:34 +02:00 committed by Vanessa Dannenberg
parent 08bbd0f592
commit eb2b3d7980
2 changed files with 31 additions and 8 deletions

View File

@ -12,3 +12,4 @@ bucket?
beds? beds?
flowers? flowers?
3d_armor? 3d_armor?
skinsdb?

View File

@ -13,9 +13,29 @@ local set_player_textures =
or default.player_set_textures or default.player_set_textures
local armor_mod_path = minetest.get_modpath("3d_armor") local armor_mod_path = minetest.get_modpath("3d_armor")
local skins = {"male1", "male2", "male3", "male4", "male5"}
local skinslist = {"male1", "male2", "male3", "male4", "male5"}
local default_skin = "character.png" local default_skin = "character.png"
local skinsdb_mod_path = minetest.get_modpath("skinsdb")
if skinsdb_mod_path then
for _, shrt in ipairs(skinslist) do
for _, prefix in ipairs({"", "fe"}) do
local skin_name = prefix..shrt
local skin_obj = skins.new("homedecor_clothes_"..skin_name..".png") -- Texture PNG file as key to be compatible in set_player_skin
skin_obj:set_preview("homedecor_clothes_"..skin_name.."_preview.png")
skin_obj:set_texture("homedecor_clothes_"..skin_name..".png")
skin_obj:set_meta("name", "Wardrobe "..skin_name)
skin_obj:set_meta("author", 'Calinou and Jordach')
skin_obj:set_meta("license", 'WTFPL')
local file = io.open(homedecor.modpath.."/textures/homedecor_clothes_"..skin_name..".png", "r")
skin_obj:set_meta("format", skins.get_skin_format(file))
file:close()
skin_obj:set_meta("in_inventory_list", false)
end
end
end
function homedecor.get_player_skin(player) function homedecor.get_player_skin(player)
local skin = player:get_attribute("homedecor:player_skin") local skin = player:get_attribute("homedecor:player_skin")
if not skin or skin == "" then if not skin or skin == "" then
@ -26,7 +46,9 @@ end
function homedecor.set_player_skin(player, skin, save) function homedecor.set_player_skin(player, skin, save)
skin = skin or default_skin skin = skin or default_skin
if armor_mod_path then -- if 3D_armor's installed, let it set the skin if skinsdb_mod_path then
skins.set_player_skin(player, skin)
elseif armor_mod_path then -- if 3D_armor's installed, let it set the skin
armor.textures[player:get_player_name()].skin = skin armor.textures[player:get_player_name()].skin = skin
armor:update_player_visuals(player) armor:update_player_visuals(player)
else else
@ -78,8 +100,8 @@ homedecor.register("wardrobe", {
local clothes_strings = "" local clothes_strings = ""
for i = 1,5 do for i = 1,5 do
clothes_strings = clothes_strings.. clothes_strings = clothes_strings..
"image_button_exit["..(i-1)..".5,0;1.1,2;homedecor_clothes_"..skins[i].."_preview.png;"..skins[i]..";]".. "image_button_exit["..(i-1)..".5,0;1.1,2;homedecor_clothes_"..skinslist[i].."_preview.png;"..skinslist[i]..";]"..
"image_button_exit["..(i-1)..".5,2;1.1,2;homedecor_clothes_fe"..skins[i].."_preview.png;fe"..skins[i]..";]" "image_button_exit["..(i-1)..".5,2;1.1,2;homedecor_clothes_fe"..skinslist[i].."_preview.png;fe"..skinslist[i]..";]"
end end
meta:set_string("formspec", "size[5.5,8.5]"..default.gui_bg..default.gui_bg_img..default.gui_slots.. meta:set_string("formspec", "size[5.5,8.5]"..default.gui_bg..default.gui_bg_img..default.gui_slots..
"vertlabel[0,0.5;"..minetest.formspec_escape(S("Clothes")).."]".. "vertlabel[0,0.5;"..minetest.formspec_escape(S("Clothes")).."]"..
@ -97,11 +119,11 @@ homedecor.register("wardrobe", {
end end
for i = 1,5 do for i = 1,5 do
if fields[skins[i]] then if fields[skinslist[i]] then
homedecor.set_player_skin(sender, "homedecor_clothes_"..skins[i]..".png", "player") homedecor.set_player_skin(sender, "homedecor_clothes_"..skinslist[i]..".png", "player")
break break
elseif fields["fe"..skins[i]] then elseif fields["fe"..skinslist[i]] then
homedecor.set_player_skin(sender, "homedecor_clothes_fe"..skins[i]..".png", "player") homedecor.set_player_skin(sender, "homedecor_clothes_fe"..skinslist[i]..".png", "player")
break break
end end
end end